Many Conservatives have noticed a worrying trend in polling recently. YouGov suggests that support for the Monarchy is falling, especially among younger people. For the first time in British history 19-24 year olds apparently support having an elected head of state instead of a hereditary one. When combined with His Highness the Prince of Wales’s constantly mediocre approval ratings, a grim future seems to loom ahead of us. Many of my colleagues have dismissed these signs as unimportant in the grand scheme of things. Perhaps they are right, but I cannot help but be worried, and my worry has driven me to write this article in defence of Monarchy against the evil that haunts modern Britain: Republicanism.
In Britain, and I do not intend to comment on any other nation in this article, we have been ruled by Kings, Queens, and occasionally Emperors and Empresses, since written records began. Because of this it seems fair to regard Monarchy, in one form or another, as the native political system of the British peoples. Whilst our Monarchs have often been foriegn, the Throne has always been a native institution, never forced on us. The same cannot be said of Parliament, a Norman-French perversion of the Anglo-Saxon Witan. The only period where every part of Britain was not ruled by a Monarch was during Oliver Cromwell’s brief stint as Lord Protector during the interregnum, where he established himself as a hereditary Absolutist ruler, a King in all but name and legitimacy. As we all know, this unprecedented period was so terrible that after Cromwell’s death Charles Stuart, son of the previous King who Parliament murdered, was asked to come home from France and be Crowned King Charles II. The only time in history where Monarchy was abolished lasted a few short decades, and ended with Monarchy’s restoration.
I believe one of the most important reasons to defend Monarchy in Britain is because it is one of the few fully domestic institutions left. Indeed, it is the domestic institution, it acts as an immaterial liferope stretching back thousands of years, on one end it is held by our ancestors, and on the other end it is held by us today. Whilst in the past we may have had more ropes strung between us, none were as important as the Throne, and all others have been cut in the name of reform and progress. If we choose to let go we lose our last real connection to our forefathers, forcing us to drift aimlessly into the future like a raft untethered from a larger ship. Some would argue, of course, that just because a system is native does not necessarily lead to its being good and worth protecting. I admit that this is true in some cases; to the Aztecs human sacrifice was native, and so too was widow-burning native to the Indians. However, a system being native almost always acts as a reason in favour of its preservation, as it is these unique elements that make each nation recognisable against one another, or connects lands far apart which share common heritage. The Throne simultaneously differentiates us from our neighbours, whilst also ties us together with our friends in Australia, Canada, New Zealand, and many other nations who share the Queen as their Head of State. Until Monarchy is proven completely rotten it must stay, for our ancestors sake as much as ours.
Many have already written on the economic benefits the Monarchy brings for Britain. I find these arguments boring and unconvincing. For example, they often imply that we should support abolition if the Monarchy cost more than it brought in, an idea I find abhorrent. Instead an argument I find far more convincing, and one I hope Republicans will struggle to argue against, is the fact that the Monarchy acts as a foundation for every law in the country. Britain is well known for our unwritten “constitution”. Instead of writing a single document to clarify everything from rights to how Parliament is to sit we simply use the laws that our fathers, grandfathers, great grandfathers and so on wrote to settle these issues. If we find these laws no longer suit us, we pass new ones that supersede and replace them. I love this system. It grants us both flexibility and structure. Even if at times it can be confusing, it is uniquely ours. However, unlike in America where their constitution essentially derives its authority from itself, our beautiful tangled mess of a constitution is built on the firm foundation of the Monarchy. It is the only institution that was not founded by some law, rather each law gains its force and legitimacy from the Monarch themself. When one keeps this in mind, it seems impossible for Abolition to occur without also requiring huge constitutional reform. Trying to get rid of the Monarchy without upsetting our delicate Constitutional arrangement, like trying to remove a house’s foundations without causing the whole thing to collapse. It would not be enough to pass an amendment removing any mention of the Monarch from every law ever passed, the powers of the Monarch would have to be given to someone, and who does the general public trust with such immense power; Boris Johnson? Keir Starmer? The House of Commons? None of these people have proven themselves to be as prudent or farsighted as Her Majesty the Queen or any of her predecessors and none are worthy of the powers of State. Do you trust anyone to rewrite the entire British Constitution and not make a mess of it, or worse edit it in a way that benefits their party and their interests? You clearly shouldn’t, and the safest way to ensure they don’t is to fight to protect the Monarchy at all costs.
There are many points that I have failed to make in this article. Whether because I found them overdone or unconvincing, I have not written any argument that cannot in part explain my own personal devotion to our greatest institution, or why I will fight for its continuation until I draw my last breath. Such arguments can be found elsewhere, and perhaps I will write a more general ‘Monarchist Manifesto’ at a later date. I only hope to have contributed a few somewhat unique points in this extremely important debate.
God save the Queen.
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Eve: The Prototype of the Private Citizen
Written in the 1660s, John Milton’s Paradise Lost is the type of book I imagine one could spend a lifetime mining for meaning and still be left with something to learn. Its being conceived as an English Epic that uses the poetic forms and conventions of Homeric and Ovidic antiquity to present a Christian subject, it yields as much to the student of literature as it does to students of history and politics, articulating in its retelling of the Fall many of the fundamental questions at work in the post-Civil-War body politic of the preceding decade (among many other things). Comparable with Dante’s Inferno in form, subject, and depth, Paradise Lost offers—and requires—much to and from readers, and it is one of the deepest and most complex works in the English canon. I thank God Milton did not live a half century earlier or write plays, else I might have to choose between him and Shakespeare—because I’d hesitate to simply pick Shakespeare.
One similarity between Milton and Shakespeare that has import to today’s broader discussion involves the question of whether they present their female characters fairly, believably, and admirably, or merely misogynistically. Being a Puritan Protestant from the 1600s writing an Epic verse version of Genesis 1-3, Milton must have relegated Eve to a place of silent submission, no? This was one of the questions I had when I first approached him in graduate school, and, as I had previously found when approaching Shakespeare and his heroines with the same query, I found that Milton understood deeply the gender politics of Adam and Eve, and he had a greater respect for his heroine than many current students might imagine.
I use “gender politics” intentionally, for it is through the different characterizations of Adam and Eve that Milton works out the developing conception of the citizen in an England that had recently executed its own king. As I’ve written in my discussion of Shakespeare’s history plays, justified or not, regicide has comprehensive effects. Thus, the beheading of Charles I on 30 January 1649 had implications for all 17th-century English citizens, many of which were subsequently written about by many like Margaret Cavendish and John Locke. At issue was the question of the individual’s relation to the monarch; does the citizen’s political identity inhere in the king or queen (Cavendish’s perspective), or does he or she exist as a separate entity (Locke’s)? Are they merely “subjects” in the sense of “the king’s subjects,” or are they “subjects” in the sense of being an active agent with an individual perspective that matters? Is it Divine Right, conferred on and descended from Adam, that makes a monarch, or is it the consent of the governed, of which Eve was arguably the first among mankind?
Before approaching such topics in Paradise Lost, Milton establishes the narrative framework of creation. After an initial prologue that does an homage to the classical invoking of the Muses even as it undercuts the pagan tradition and places it in an encompassing Christian theology (there are many such nuances and tensions throughout the work), Milton’s speaker introduces Satan, nee Lucifer, having just fallen with his third of heaven after rebelling against the lately announced Son. Thinking, as he does, that the Son is a contingent being like himself (rather than a non-contingent being coequal with the Father, as the Son is shown to be in Book III), Satan has failed to submit to a rulership he does not believe legitimate. He, thus, establishes one of the major themes of Paradise Lost: the tension between the individual’s will and God’s. Each character’s conflict inheres in whether or not they will choose to remain where God has placed them—which inerringly involves submitting to an authority that, from their limited perspective, they do not believe deserves their submission—or whether they will reject it and prefer their own apparently more rational interests. Before every major character—Satan, Adam, and Eve—is a choice between believing the superior good of God’s ordered plan and pursuing the seemingly superior option of their individual desires.
Before discussing Eve, it is worth looking at her unheavenly counterpart, Sin. In a prefiguration of the way Eve was formed out of Adam before the book’s events, Sin describes to Satan how she was formed Athena-style out of his head when he chose to rebel against God and the Son, simultaneously being impregnated by him and producing their son, Death. As such she and Satan stand as a parody not only of the parent-progeny-partner relationship of Adam-Eve but also of God and the Son. Describing her illicit role in Lucifer’s rebellion, Sin says that almost immediately after birth,
I pleased and with attractive graces won
The most averse (thee chiefly) who full oft
Thyself in me thy perfect image viewing
Becam’st enamoured and such joy thou took’st
With me in secret that my womb conceived
A growing burden.
—Paradise Lost II.761-767In here and other places, Sin shows that her whole identity is wrapped up in Satan, her father-mate. In fact, there is rarely any instance where she refers to herself without also referring to him for context or as a counterpoint. Lacking her own, private selfhood from which she is able to volitionally choose the source of her identity and meaning, Sin lives in a state of perpetual torment, constantly being impregnated and devoured by the serpents and hellhounds that grow out of her womb.
Sin’s existence provides a Dantean concretization of Satan’s rebellion, which is elsewhere presented as necessarily one of narcissistic solipsism—a greatness derived from ignoring knowledge that might contradict his supposed greatness. A victim of her father-mate’s “narcissincest” (a term I coined for her state in grad school), Sin is not only an example of the worst state possible for the later Eve, but also, according to many critics, of women in 17th-century England, both in relation to their fathers and husbands, privately, as well as to the monarch (considered by many the “father of the realm”), publically. Through this reading, we can see Milton investigating, through Sin, not only the theology of Lucifer’s fall, but also of an extreme brand of royalism assumed by many at the time. And yet, it is not merely a simple criticism of royalism, per se: though Milton, himself, wrote other works defending the execution of Charles I and eventually became a part of Cromwell’s government, it is with the vehicle of Lucifer’s rebellion and Sin—whose presumptions are necessarily suspect—that he investigates such things (not the last instance of his work being as complex as the issues it investigates).
After encountering the narcissincest of the Satan-Sin relationship in Book II we are treated to its opposite in the next: the reciprocative respect between the Father and the Son. In what is, unsurprisingly, one of the most theologically-packed passages in Western literature, Book III seeks to articulate the throneroom of God, and it stands as the fruit of Milton’s study of scripture, soteriology, and the mysteries of the Incarnation, offering, perhaps wisely, as many questions as answers for such a scene. Front and center is, of course, the relationship between the Son and Father, Whose thrones are surrounded by the remaining two thirds of the angels awaiting what They will say. The Son and Father proceed to narrate to Each Other the presence of Adam and Eve in Eden and Satan’s approach thereunto; They then discuss what will be Their course—how They will respond to what They, omniscient, already know will happen.
One major issue Milton faced in representing such a discussion is the fact that it is not really a discussion—at least, not dialectically. Because of the triune nature of Their relationship, the Son already knows what the Father is thinking; indeed, how can He do anything but share His Father’s thoughts? And yet, the distance between the justice and foresight of the Father (in no ways lacking in the Son) and the mercy and love of the Son (no less shown in the words of the Father) is managed by the frequent use of the rhetorical question. Seeing Satan leave Hell and the chaos that separates it from the earth, the Father asks:
Only begotten Son, seest thou what rage
Transports our Adversary whom no bounds
Prescribed, no bars…can hold, so bent he seems
On desperate revenge that shall redound
Upon his own rebellious head?
—Paradise Lost III.80-86The Father does not ask the question to mediate the Son’s apparent lack of knowledge, since, divine like the Father, the Son can presumably see what He sees. Spoken in part for the sake of those angels (and readers) who do not share Their omniscience, the rhetorical questions between the Father and Son assume knowledge even while they posit different ideas. Contrary to the solipsism and lack of sympathy between Sin and Satan (who at first does not even recognize his daughter-mate), Book III shows the mutual respect and knowledge of the rhetorical questions between the Father and Son—who spend much of the scene describing Each Other and Their motives (which, again, are shared).
The two scenes between father figures and their offspring in Books II and III provide a backdrop for the main father-offspring-partner relationship of Paradise Lost: that of Adam and Eve—with the focus, in my opinion, on Eve. Eve’s origin story is unique in Paradise Lost: while she was made out of Adam and derives much of her joy from him, she was not initially aware of him at her nativity, and she is, thus, the only character who has experienced and can remember (even imagine) existence independent of a source.
Book IV opens on Satan reaching Eden, where he observes Adam and Eve and plans how to best ruin them. Listening to their conversation, he hears them describe their relationship and their respective origins. Similar to the way the Father and Son foreground their thoughts in adulatory terms, Eve addresses Adam as, “thou for whom | And from whom I was formed flesh of thy flesh | and without whom am to no end, my guide | And head” (IV.440-443). While those intent on finding sexism in the poem will, no doubt, jump at such lines, Eve’s words are significantly different from Sin’s. Unlike Sin’s assertion of her being a secondary “perfect image” of Satan (wherein she lacks positive subjectivity), Eve establishes her identity as being reciprocative of Adam’s in her being “formed flesh,” though still originating in “thy flesh.” She is not a mere picture of Adam, but a co-equal part of his substance. Also, Eve diverges from Sin’s origin-focused account by relating her need of Adam for her future, being “to no end” without Adam; Eve’s is a chosen reliance of practicality, not an unchosen one of identity.
Almost immediately after describing their relationship, Eve recounts her choice of being with Adam—which necessarily involves remembering his absence at her nativity. Hinting that were they to be separated Adam would be just as lost, if not more, than she (an idea inconceivable between Sin and Satan, and foreshadowing Eve’s justification in Book IX for sharing the fruit with Adam, who finds himself in an Eve-less state), she continues her earlier allusion to being separated from Adam, stating that, though she has been made “for” Adam, he a “Like consort to [himself] canst nowhere find” (IV.447-48). Eve then remembers her awakening to consciousness:
That day I oft remember when from sleep
I first awaked and found myself reposed
Under a shade on flow’rs, much wond’ring where
And what I was, whence thither brought and how.
—Paradise Lost IV.449-452Notably seeing her origin as one not of flesh but of consciousness, she highlights that she was alone. That is, her subjective awareness preexisted her understanding of objective context. She was born, to use a phrase by another writer of Milton’s time, tabula rasa, without either previous knowledge or a mediator to grant her an identity. Indeed, perhaps undercutting her initial praise of Adam, she remembers it “oft”; were this not an image of the pre-Fall marriage, one might imagine the first wife wishing she could take a break from her beau—the subject of many critical interpretations! Furthermore, Milton’s enjambment allows a dual reading of “from sleep,” as if Eve remembers that day as often as she is kept from slumber—very different from Sin’s inability to forget her origin due to the perpetual generation and gnashing of the hellhounds and serpents below her waist. The privacy of Eve’s nativity so differs from Sin’s public birth before all the angels in heaven that Adam—her own father-mate—is not even present; thus, Eve is able to consider herself without reference to any other. Of the interrogative words with which she describes her post-natal thoughts— “where…what…whence”—she does not question “who,” further showing her initial isolation, which is so defined that she initially cannot conceive of another separate entity.
Eve describes how, hearing a stream, she discovered a pool “Pure as th’ expanse of heav’n” (IV.456), which she subsequently approached and, Narcissus-like, looked down into.
As I bent down to look, just opposite
A shape within the wat’ry gleam appeared
Bending to look on me. I started back,
It started back, but pleased I soon returned,
Pleased it returned as soon with answering looks
Of sympathy and love.
—Paradise Lost IV.460-465When she discovers the possibility that another person might exist, it is, ironically, her own image in the pool. In Eve, rather than in Sin or Adam, we are given an image of self-awareness, without reference to any preceding structural identity. Notably, she is still the only person described in the experience—as she consistently refers to the “shape” as “it.” Eve’s description of the scene contains the actions of two personalities with only one actor; that is, despite there being correspondence in the bending, starting, and returning, and in the conveyance of pleasure, sympathy, and love, there is only one identity present. Thus, rather than referring to herself as an image of another, as does Sin, it is Eve who is here the original, with the reflection being the image, inseparable from herself though it be. Indeed, Eve’s nativity thematically resembles the interaction between the Father and the Son, who, though sharing the same omniscient divinity, converse from seemingly different perspectives. Like the Father Who instigates interaction with His Son, His “radiant image” (III.63), in her first experience Eve has all the agency.
As the only instance in the poem when Eve has the preeminence of being another’s source (if only a reflection), this scene invests her interactions with Adam with special meaning. Having experienced this private moment of positive identity before following the Voice that leads her to her husband, Eve is unique in having the capacity to agree or disagree with her seemingly new status in relation to Adam, having remembered a time when it was not—a volition unavailable to Sin and impossible (and unnecessary) to the Son.
And yet, this is the crux of Eve’s conflict: will she continue to heed the direction of the Voice that interrupted her Narcissus-like fixation at the pool and submit herself to Adam? The ambivalence of her description of how she would have “fixed | Mine eyes till now and pined with vain desire,” over her image had the Voice not come is nearly as telling as is her confession that, though she first recognized Adam as “fair indeed, and tall!” she thought him “less fair, | Less winning soft, less amiably mild | Than that smooth wat’ry image” (IV.465-480). After turning away from Adam to return to the pool and being subsequently chased and caught by Adam, who explained the nature of their relation—how “To give thee being I lent | Out of my side to thee, nearest my heart, | Substantial life to have thee by my side”—she “yielded, and from that time see | How beauty is excelled by manly grace | And wisdom which alone is truly fair” (IV. 483-491). One can read these lines at face value, hearing no undertones in her words, which are, after all, generally accurate, Biblically speaking. However, despite the nuptial language that follows her recounting of her nativity, it is hard for me not to read a subtle irony in the words, whether verbal or dramatic. That may be the point—that she is not an automaton without a will, but a woman choosing to submit, whatever be her personal opinion of her husband.
Of course, the whole work must be read in reference to the Fall—not merely as the climax which is foreshadowed throughout, but also as a condition necessarily affecting the writing and reading of the work, it being, from Milton’s Puritan Protestant perspective, impossible to correctly interpret pre-Fall events from a post-Fall state due to the noetic effects of sin. Nonetheless, in keeping with the generally Arminian tenor of the book—that every character must have a choice between submission and rebellion for their submission to be valid, and that the grace promised in Book III is “Freely vouchsafed” and not based on election (III.175)—I find it necessary to keep in mind, as Eve seems to, the Adam-less space that accompanied her nativity. Though one need not read all of her interaction with Adam as sarcastic, in most of her speech one can read a subtextual pull back to the pool, where she might look at herself, alone.
In Eve we see the fullest picture of what is, essentially, every key character’s (indeed, from Milton’s view, every human’s) conflict: to choose to submit to an assigned subordinacy or abstinence against the draw of a seemingly more attractive alternative, often concretized in what Northrop Frye calls a “provoking object”—the Son being Satan’s, the Tree Adam’s, and the reflection (and private self it symbolizes, along with an implicit alternative hierarchy with her in prime place) Eve’s. In this way, the very private consciousness that gives Eve agency is that which threatens to destroy it; though Sin lacks the private selfhood possessed by Eve, the perpetual self-consumption of her and Satan’s incestuous family allegorizes the impotent and illusory self-returning that would characterize Eve’s existence if she were to return to the pool. Though she might not think so, anyone who knows the myth that hers parallels knows that, far from limiting her freedom, the Voice that called Eve from her first sight of herself rescued her from certain death (though not for long).
The way Eve’s subjectivity affords her a special volition connects with the biggest questions of Milton’s time. Eve’s possessing a private consciousness from which she can consensually submit to Adam parallels John Locke’s “Second Treatise on Civil Government” of the same century, wherein he articulates how the consent of the governed precedes all claims of authority. Not in Adam but in Eve does Milton show that monarchy—even one as divine, legitimate, and absolute as God’s—relies on the volition of the governed, at least as far as the governed’s subjective perception is concerned. Though she cannot reject God’s authority without consequence, Eve is nonetheless able to agree or disagree with it, and through her Milton presents the reality that outward submission does not eliminate inward subjectivity and personhood (applicable as much to marriages as to monarchs, the two being considered parallel both in the poem and at the time of its writing); indeed, the inalienable presence of the latter is what gives value to the former and separates it from the agency-less state pitifully experienced by Sin.
And yet, Eve’s story (to say nothing of Satan’s) also stands as a caution against simply taking on the power of self-government without circumspection. Unrepentant revolutionary though he was, Milton was no stranger to the dangers of a quickly and simply thrown-off government, nor of an authority misused, and his nuancing of the archetype of all subsequent rebellions shows that he did not advocate rebellion as such. While Paradise Lost has influenced many revolutions (political in the 18th-century revolutions, artistic in the 19th-century Romantics, cultural in the 20th-century New Left), it nonetheless has an anti-revolutionary current. Satan’s presumptions and their later effects on Eve shows the self-blinding that is possible to those who, simply trusting their own limited perception, push for an autonomy they believe will liberate them to an unfettered reason but which will, in reality, condemn them to a solipsistic ignorance.
By treating Eve, not Adam, as the everyman character who, like the character of a morality play, represents the psychological state of the tempted individual—that is, as the character with whom the audience is most intended to sympathize—Milton elevates her to the highest status in the poem. Moreover—and of special import to Americans like myself—as an articulation of an individual citizen who does not derive the relation to an authority without consent, Eve stands as a prototype of the post-17th-century conception of the citizen that would lead not only to further changes between the British Crown and Parliament but also a war for independence in the colonies. Far from relegating Eve to a secondary place of slavish submission, Milton arguably makes her the most human character in humanity’s first story; wouldn’t that make her its protagonist? As always, let this stimulate you to read it for yourself and decide. Because it integrates so many elements—many of which might defy new readers’ expectations in their complexity and nuance—Paradise Lost belongs as much on the bookshelf and the syllabus as Shakespeare’s Complete Works, and it presents a trove for those seeking to study the intersection not only of art, history, and theology, but also of politics and gender roles in a culture experiencing a fundamental change.
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Mania by Lionel Shriver (Book Review)
Lionel Shriver’s latest novel, Mania, imagines a world in which the concept of intelligence has become taboo. ‘Dumb’, ‘stupid’, ‘moronic’ and every other synonym that might adequately describe the mentally deficient have become unspeakable terms of offence, while IQ tests and entrance exams alike are outlawed on the grounds of elitism. Idiots are not a protected class, however, because the prevailing ideology posits that idiots simply don’t exist. In this egalitarian utopia, everyone is equally smart. To suggest anything to the contrary is to commit a hate crime punishable by professional ruin and social ostracism.
If this all sounds familiar, it’s because Mania is a pointed parody of the socio-political logic of what Shriver, in a recent piece for UnHerd, described as the ‘collective crazes’ of the last decade: transgenderism, #MeToo, Covid lockdowns and Black Lives Matter. Her journalism has tackled each of these movements individually and collectively, but Mania is her first work of fiction to deal with the twin forces of political correctness and cancel culture head on. It’s perhaps worth pointing out that her recent novel, The Motion of the Body Through Space, featured as part of its subplot a diversity hire whose incompetence leads to the breakdown of the transport system in Hudson, New York – which landed Shriver in hot water during a promotional tour of the book. But critics will struggle to condemn Mania as offensive. For while the novel is implicitly critical of radical progressive politics, the Mental Parity movement is a squarely fictional creation. Even in the fragile political climate of 2024, the foolish remain fair game as an object of ridicule.
Mania’s characters are recognisable archetypes of any cowed and paranoid society. Plucky, witty and dangerously opinionated, Pearson Converse is one of Shriver’s most autobiographical protagonists, mirroring everything from the author’s overbearingly religious upbringing to the rebellious mentality it imprinted on her. Her defiance in the face of the Mental Parity movement makes Pearson a black sheep in polite society, but stems from a desire to protect her two eldest children, a pair of prodigies who in any other age would have a bright future lined up for them. It is the third child, Lucy, who, having grown up in an age in which Mental Parity has become the mainstream, constitutes an unlikely antagonist, blackmailing her mother and policing her language and behaviour. It is telling that Lucy’s ideological and cognitive equivalents throughout Mania are the teachers, politicians and television presenters, and that perhaps the only other thing they have in common is an unmerited power over those who dare to speak out.
But the real conflict that rages like a dynamo from Mania’s first pages to its dramatic conclusion is more nuanced, more complicated than a simple black-and-white battle between critical thinking Davids and knuckle-dragging Goliaths. Despite Pearson’s career as a university professor, the book focuses less on the shadowy cabal of academics pulling the strings of Mental Parity than on those who are complicit with the regime, or merely undecided. It is complacency that drives a wedge between Pearson and her comparatively apolitical husband, Wade, whom she accuses of ‘sit[ting] this whole thing out on the sidelines, watching, or declining to watch.’ Far more sinister is the character of Emory, Pearson’s lifelong pal, whose position on the whole thing is not neutral but ambiguous. What makes Emory particularly villainous is not that she is a believer, but that she is a non-believer, prepared to manipulate the burgeoning climate of paranoia for her own gain, advancing her career as a talkshow host by producing disingenuous op-eds on microaggressions or thought crimes and thereby embodying, by Pearson’s account, ‘the intelligent face of stupid’.
As Emory rides the coattails of this movement, Pearson’s own career – not to mention her family life and reputation – begins to spiral. Her first brush-in with the tyrannical power of Mental Parity comes when she assigns her literature class a novel that the self-anointed censors have exorcised from the Western canon. The scene is reminiscent of the opening of last year’s American Fiction, in which Monk, a black professor, writes on the class blackboard the name of a Flannery O’Connor story, only for a blue-haired white girl to object that she finds the title – ‘The Artificial Nigger’ – offensive. Monk is laid off from his job as a consequence. Pearson doesn’t quite lose her job for assigning Dostoevsky’s The Idiot to her class, but the stunt earns her the resentment of colleagues and students both, as well as a stern warning. What leads to her eventual dismissal is her later deployment of the word ‘retard’ during a tirade in class. Typically, the scene is filmed by every student in the class and uploaded to the internet.
Pearson is not even safe within her own home, which she considers a sanctuary of normality – only for Lucy to report her to social services. As a result, Pearson is required to take a six-week Cerebral Acceptance and Semantic Sensitivity class, with the aim of weeding out elitist language from her vocabulary:
Considering that ‘grasp’ could convey mastery some people lacked, we should instead ‘grip’ or ‘seize’ our coffee mugs. ‘Command’ could also mean an unjustifiable sense of intellectual dominion, so in a position of authority we should issue an ‘edict’ or ‘direction’. Admiring classifications such as ‘savvy’, ‘scholarly,’ and ‘erudite’ couldn’t help but imply the existence of benighted characters who exhibited none of these qualities, so if we were hell-bent on acclaiming colleagues, we should keep to wholesome, simple – sorry, uncomplicated – compliments such as ‘I like you’ or ‘That is good.’
If the attempt to jettison every contaminated word in the English language seems overkill, recall the institutional scramble only a couple of years ago, in which colleges across America issued ‘harmful language’ lists to students, singling out problematic obscenities such as ‘field’, ‘blackboard’, ‘straight’, ‘American’ and – you guessed it – ‘stupid’. Shriver herself conducted a highly entertaining takedown of this phenomenon for the Spectator. One gets the sense that this sterile dumbing down of the English language is what irks her the most, since the straitjacket of minimally offensive newspeak could not be further from the vibrancy and elasticity of the author’s own style. The unfortunate fact for her enemies is that Shriver is one of the most capable writers around. Her insights are profound and her prose is lucid, every sentence an immaculately crafted marvel of colloquial lyricism.
There is a disconcerting familiarity to the events of Mania, which echo some of the more maddening episodes of the last few years. From Sherlock to Columbo, films and TV shows which are seen to promote the notion of ‘cleverness’ are taken off air and removed from circulation. And a campaign to rename the city of Voltaire gains traction, since the views espoused by the author of Candide are no longer in step with those of its residents.
In a conversational aside we learn that the rest of the world thinks the West has lost its marbles. It’s clear that Shriver has borrowed liberally from the events and controversies that have defined the zeitgeist, but Mental Parity is a creation all her own. Indeed, the titular mania is such a powerful force that it has the effect of sidelining all other social justice movements. Anders Breivik receives public sympathy after murdering 69 members of the Norwegian Workers’ Youth League for exhibiting ‘less than spectacular intelligence’. Not only is the concept of Islamophobia absent from political discourse, but Western society’s fascination with race itself has become blessedly passé – to President Obama’s detriment. ‘Nobody gives a crap anymore about his being a black president,’ Emory states, when the Mental Parity movement is still in its infancy. ‘He’s a know-it-all president. It’s death.’ His replacement is the ‘impressively unimpressive’ Joe Biden, acclaimed for his ‘delectably leaden’ speaking style. But when even the doddering ineptitude of a potentially demented president proves insufficient to satisfy voters, the Democrats find a new champion in the form of Donald Trump. Across the pond, meanwhile, the UK’s decision to leave the EU becomes a win for progressivism, given the tendency of many Remainers to demonise Brexiteers as stupid.
The good thing is that this imagined mania is so much worse – and therefore more entertaining – than any of the real manias currently afflicting the Western world. Thanks to the Mental Parity movement, food produced in the US is no longer safe to eat, nearly all fatalities in the armed forces are caused by friendly fire and a brain drain has left America stunted, handing China and Russia the keys to world domination.
But while Mania is funny, razor-sharp and extremely readable, it’s also eerily realistic. For the seeds of Mental Parity may already have been sewn, and not just in the soil surrounding the R word. Universities are increasingly eschewing standardised examinations, while columnists wage war against the very idea of meritocracy. What’s more, in a further affront to the English language, last month it was announced that a new version of Scrabble was being released with simplified rules, in order to make the game ‘more accessible for anyone who finds word games intimidating’. If Lionel Shriver’s alternative history becomes the actual future, this fine novel will be the first for the chopping block. Read it while you still can.
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A Plague Tale: A Post-apocalyptic Light Held Aloft
Respectively released by Asobo Studio in May 2019 and October 2022, A Plague Tale: Innocence and A Plague Tale: Requiem follow siblings Amicia and Hugo de Rune through a 14th-century France being torn apart by the Hundred-Years-War, the French Inquisition, and the Black Plague. Through the stories of both games, Amicia and Hugo must try to stay alive while maintaining hope in the things worth living for, all while searching for a way to save Hugo from a yet unknown sickness, the ‘macula.’
Having in my twenties platinum ranked several Metal Gear Solid games and The Last of Us, I felt right at home in A Plague Tale. However, inspired by, in addition to other post-apocalyptic games like TLOU, titles like ICO and even a Studio Ghibli film, the games’ stealth, buddy tactics, and progression of unlockables mesh the elements of several genres into an excellent gaming experience that goes far beyond formulaic stealth-action. Indeed, when not sneaking around guards, players must puzzle their way through swarms of rats with torches held aloft in what becomes the central motif of the franchise.
The two games form a unified whole, in my opinion, with the denouement of Innocence leading directly into Requiem; thus, if not explicitly specifying one or the other, when referencing A Plague Tale I will henceforth mean both games together. While an outstanding work on its own, with few areas that really stretch the player outside of the higher difficulties and character revelations too significant for merely the last third of a single game, Innocence is clearly a preparation for something larger in both gameplay and story. Fulfilling the expectation, Requiem increases the franchise’s breadth in length, map layouts, tools accessible to players, and the dynamic roles of side characters in both plot and puzzle. And yet, while changes are, of course, made between the two games (not all positive, in my opinion), the core narrative elements are consistent through both.
How the games tell the story is their best attribute, and one that was a major focus of Asobo Studio: they incorporate most of the plot-driving dialogue and characterization in the midst of the stealth and puzzle scenes. In previous-generation stealth games, one sneaks through a certain area and is rewarded with a cutscene or discovery that advances the story. This could often cause the stealth sections to become a bit utilitarian, with the back-and-forth between action and narration feeling like switching between two halves of the brain—not the best for maintaining story immersion or emotional investment.
However, with its use of furtive commentary and context-specific actions from side characters, A Plague Tale incorporates the narrative into the gameplay so seamlessly that the tension of the sneaking and action enhances the tension of the story conflicts, both external and internal, thus maintaining story immersion and blending all into a level of aesthetic experience I had rarely experienced. The tension as Amicia protects but also relies on Hugo and others with different sources of light as they traverse fields of dark, writhing rat swarms builds the sense not just of fear of failure, but of connection among and investment in the characters. This narrative aspect, alone—this integration of action and narrative—is enough reason to play the games, in that they show how modern games can tell a story in a new, verisimilar way that invests one in the increasingly layered characters more than just passive watching or trophy-focused strategizing might.
Leaving more thorough gameplay reviews to others (or, better, to players who will experience the games for themselves), I will focus below on the stories of each game. Each game has elements one doesn’t always encounter in today’s media and which make their plots deeper and more dynamic than are many other current post-apocalyptic, female-centric games. (Also, needless to say, spoilers ahead).
Innocence: ‘You can run…but no one can escape their own blood.’
A Plague Tale: Innocence’s opening chapter, titled ‘The De Rune Legacy,’ immediately places the game in terms of both aristocracy and historical context, motifs that thread throughout both games. Through the initial tutorial scenes of main deuteragonist Amicia walking the De Rune estate with her father, we learn that, a noble family in fourteenth-century France, the De Runes are beset by the wars afield with Plantagenet England and the steady growth of a new plague at home. We also learn that, due to the boy’s strange sickness, the macula, Amicia’s five-year-old brother, Hugo, has been kept separate from his fifteen-year-old sister for most of his life, with Amicia being closer to their father due to their mother’s being focused on healing the cloistered Hugo.
In the same sequence, Amicia and her father discover an obscure underground menace plaguing the forest, and the family estate is raided by the Inquisition in search of Hugo. Soon separated from both parents, the two estranged children must make their way to the boy’s doctor, secretly an alchemist, discovering along the way that the menace beneath the ground are actually floods of rats that literally pop up whenever the two children—specifically Hugo—undergo stress.
From the start it is apparent that Innocence is a story of children of good aristocrats thrust into a world falling apart. As often happens with such stories of upending times, the changes necessarily involve and are bound up with the aristocrats, themselves, their being the holders and maintainers of their culture’s values. Foreshadowed by the heightened rat activity whenever Hugo has his debilitating headaches, it is revealed that the plague of rats destroying France is somehow connected to the macula inherited through Hugo’s family line.
Thus, threaded through this story of siblings trying to survive is the subtext that the conflict involves their bloodline—the children’s aristocracy. Like countless other stories of chosen children of unique birth thrust from comfort into a world of flux, Innocence becomes a bildungsroman of learning to survive in a world that, because of their bloodline, is suddenly suspicious of and antagonistic towards them, and which may be falling apart because of them. Implicit in the story is how much blame they should assume for the heritage they did not choose and know little about.
Besides the ubiquitous rats, Amicia and Hugo’s major antagonist is the Inquisition. While the trope of ‘ackshually, big church bad’ is tired, at best (and usually unbelievable for anyone with a working knowledge of history), in the game’s fantasy world the Inquisition works excellently, without breaking immersion with an anti-church bias too common in modern works. A quasi-official sect focused not on pursuing heretics but, rather, on harnessing and using the plague, the Inquisition actually serves to illuminate Hugo’s condition for the children and players.
The Grand Inquisitor Vitalis Benevent—ironically named, his being a decrepid old man of failing health—is a typical but no less excellent character, and his Captain of the Guard, Nicholas, has easily one of the best character designs I’ve seen in a while. Together they concretise an archetypal threat to young nobles: those who would use them and their blood to amass power. This is only made more insidious when the innocent and naive Hugo comes to the forefront for a section of the game.
Thus, as is common to such stories of a time of shifting values and structures, the question of who is friend and who is foe is foremost, and Amicia and Hugo must learn to be circumspect about whom they trust, a theme that will continue into the next game. Yet, at the same time, Amicia must balance exposing Hugo to the world’s dangers with maintaining his innocence; one of game’s most charming yet unnerving dynamics is the double layer of Amicia’s vigilance for possible threats and Hugo’s playful ignorance of their danger—as well as Amicia’s suggesting such things to distract Hugo (and herself) from their plight. It is through this interplay—the need to maintain innocence as a resistance against the darkness around them while facing and surviving it—that the siblings get to know each other and the story is told.
Added to the moderating effect Hugo’s youth has on the usual nihilistic brutality of such games, the world of Innocence, as well as of its sequel, does not come off as a standard postapocalyptic setting. The greatest reason for this is the studio’s choice of its historical place, which lends it a paradoxical undertone of familiarity. Whether or not players have a ready knowledge of the Justinian Plague which serves as the background for the game’s sickness, we’ve all heard of the medieval Black Death. We know it was horrible. We also know it was survived—and served as the threshold of the Renaissance.
Placed in this context not of annihilation but of survival, the games implicitly lend themselves to a conservative undertone. Horrible times have happened, and horrible people have made them worse, but so long as one can keep a localized light burning, the seeds of civilization will survive even in the smallest communities. Exactly this happens in one of the game’s many poignant images, that of the De Rune children and their by-then found family of vagrants living, growing, and learning to thrive in a broken down castle.
Furthermore, the growing relationship between Amicia and Hugo hinges on the implicitly conservative principle of personal responsibility and moral agency—especially regarding the exigencies of circumstance and one’s relationship to power, especially over those closest to us. A theme not uncommon in post-apocalyptic stories is whether or not a rupture of society justifies a full abandonment of morality and regard for life. Throughout the story, Innocence’s answer is ‘No.’ Amicia’s killing to protect Hugo is suffused with hesitancy, sorrow, and apology—a motif established in Innocence and explored much more fully in Requiem. Hugo’s parallel relationship with violence—with the possible loss of innocence it entails—has the added complexity of his being a child, but the impetus to control himself is no less present and upheld.
Indeed, unlike other post-apocalyptic characters who grow increasingly solipsistic and nihilistic (*cough* Joel *cough*), it is Amicia and Hugo’s task to maintain moral responsibility and innocence in their respective ways when all others around them seem intent on dispensing with such things out of ambition or expediency. Virtue does not change, howevermuch the world around us seems to, nor does change relieve us of our basic nature as individual moral agents whose choices have real effects.
Although not an explicitly named theme, it is only by superceding their circumstances and instead placing themselves within a broader historical context of their aristocratic family line, while drawing closer to each other—that is, by accepting their aristocratic heritage and actively manifesting it in the present through corresponding behavior—that Amicia and Hugo are able to overcome the game’s conflicts. And, in the end, what remains is the very image that started the story: that of a family, native and found, drawing together to keep lit and held aloft sundry moments of innocent joy in order to humbly produce a better future.
Requiem: ‘Stop trying to be so tough. You might learn something.’
Picking up roughly six months after Innocence leaves off, A Plague Tale: Requiem finds the De Runes and their alchemist companion Lucas continuing their journey to heal Hugo of his macula. As signaled by the game’s opening chapter, ‘Under a New Sun,’ the sequel’s problems will seem different from its predecessor’s, but only on the surface. The Inquisition is behind them, but the deeper conflict remains—the need to treat Hugo’s macula before it reaches the next ‘threshold’ and further overtakes the boy while also avoiding pursuit from those who might try to stop or manipulate them.
After the game’s tutorial and introduction, the group visits a town in Provence to meet Magister Vaudin, another alchemist who might be able to help heal Hugo. However, Vaudin soon becomes a wedge in the relationship built through the previous game between Amicia (and the player) and Hugo. Foreshadowed previously by the minor dialogue of the tutorial, this and other events bring to the fore the question of whether or not the deuteragonists should trust potential allies.
In Innocence the core conflict was simply to protect Hugo, which, considering the siblings’ shaky relationship, was rightly not undercut by a serious questioning of motives and methods. However, in Requiem Amicia becomes so focused on protecting Hugo that she ends up pushing away potential help, not only the questionable alchemical order but even their mother and companion, Lucas. Amicia’s arguable overprotectiveness shows itself in two ways, a growing comfortability with violence and an inability to judge friend from foe (or visa versa).
In the game’s best element of complexity, the suspicion of allies is eventually turned on the increasingly violent Amicia, herself, who sees her growing willingness to kill yet cannot seem to mitigate it. The theme of protecting Hugo becomes, in a game about a pathogen, a psychological pathology in Amicia—her own sublimated macula that, like Hugo’s literal one, can just as easily be misused to disasterous effect should she blindly give herself over to its prejudices.
This type of storyline—that of the strong female suspicious of all purported help, especially from men, and whose toughness is altogether good and an end in itself—is, by now, nothing new. Those sympathetic to it will find many things to admire in Amicia, and can probably play the game without sharing my interpretation (a mark of a good work of narrative art in any medium). However, Requiem is, thankfully, not merely a story of a girlboss teenager giving the proverbial middle finger to allies who seem to hinder her in protecting Hugo. To be sure, despite admonitions from friends and family, Amicia does follow this arc—until the siblings fall in with Arnaud.
A mercenary whose soldiers have previously been thinned out by Amicia, the mercenary Arnaud pursues the De Runes at different portions of the game. However, Arnaud eventually saves the siblings from the uncontrollable effects of their own actions. Whereas the still childlike Hugo trusts Arnaud relatively quickly (Arnaud’s role as father figure for the siblings is a layer I don’t have time to examine here), Amicia remains skeptical—understandable, considering the concussion and remaining scar on her forehead he’d previously given her. However, implicit in the interactions between Amicia, Hugo, and Arnaud is the irony that by too bluntly rejecting Arnaud’s help in order to protect Hugo, Amicia might ruin the very innocence she has tried to preserve—a theme that has been there from the game’s beginning.
Perhaps more significant, the game thus reverses the ‘male allies = implicit enemies’ trajectory of many recent female-driven plots, instead arguably justifying Hugo’s trust rather than Amicia’s distrust. The game dares to introduce the complexity of an enemy actually turning out to be an ally—not unheard of in today’s stories, but rarely involving an older male.
Arnaud’s place in the story is by no means clear-cut, nor is Requiem a mere reactionary tale of an overweening teenage girl being cut down to size (which would, itself, be formulaic, simplistic, and boring). Nonetheless, the fact that he is allowed to add complexity to Amicia’s development—in a way that highlights her shortsightedness—is refreshing in that it keeps Amicia from falling into the prescribed tropes and, by now, chauvinistic stereotypes of recent heroines. Rather, through his similarities and differences with her, Arnaud serves to highlight the capacity of the untutored, rash Amicia to go overboard.
While, like the other side characters, he remains in the background for long portions of the game, the mercenary nonetheless continues to shift the story’s moral center away from Amicia, thus paradoxically allowing her to grow in how she responds to her own impulses. Inn my opinion the story could have used more of an explicit admission on Amicia’s part that Arnaud might have been right about a few things. Nonetheless, the mercenary adds a welcome complexity in that his presence—and the themes he concretises—keeps the story from falling into the simple formulae of other current media—something I, and many others, have been asking for for our female characters.
The De Rune Legacy
By layering the themes of its predecessor with a variety of new elements and subsequent possible interpretations, Requiem more than fulfills the setup of Innocence, and it secures both parts of A Plague Tale at the top of the post-apocalyptic genre. Both show what games are capable of and are well worth playing by both stealth veterans and those looking for a unique and involved aesthetic experience.
Furthermore, as with Innocence, Requiem expands the tropes it employs. Added to the recurrence of civilization’s rise and fall (which could have just as easily been the topic of my commentary on the game) is the localization of such vicissitudes in the individual Amicia, herself. Parallelling Hugo’s literal macula, Amicia’s choice of whether or not to give over to her wrathful passion and lose perspective and self control—really, the classical virtues of Prudence and Temperance—is that upon which the future will hinge.
Thus, whether intentional or not, for those willing to see it the games offer an implicitly conservative iteration of the post-apocalyptic setting. Considering that conservatism’s basic function involves, to paraphrase Mahler, the protection and preservation not of ashes but of flame—of that which we have and love, especially things like innocence, historical humility, and family connection, this is a fitting and timely nuance. The games are by no means simply ‘based cons do the apocalypse,’ but the inclusion of such elements does show how stepping from the path of prescribed ethos and character alignments can create an enriching work of art that will satisfy players of many stripes. With such diverse and complex elements—and, more importantly, the depth of immersion with which Asobo pulls them off—the franchise, itself, instantiates the very light that forms its central image, offering an implicitly brighter experience amidst a genre usually plagued and darkened by cosmic ambivalence and moral nihilism.
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