Sam: A common criticism I hear from people on our side of the ‘cultural divide’, regarding Vorticists and Futurists, is that the avant-garde, as a concept, is antiquated. Do you think that’s true, or do you think people are being a bit too pessimistic about its potential?
Fen: Being pessimistic and cynical is something inherent to people who are more on the conservative spectrum, but I think that one must look back to go forward; you can clasp at the fire and the energy of a certain group or a certain movement, and then you can run forward with that. I don’t think it’s a case of saying, you look back at them and stay there.
I think that it’s going to take time, movements, and art styles to take a while to mature and find a new way. I don’t at all believe that we simply just have to take on what they do and just reside there.
Sam: In other words: “it’s not worship of the ashes, it’s the preservation of the fire.”
Fen: Yes, absolutely. I think what’s important is that if you are going to throw this forward – I mean, the futurists were, for example, very excited by the motorcar and the aeroplane and flight, because that was the period that they were in.
I don’t think we need to be excited by the aeroplane in the material sense. However, I think we can be excited about something. That visionary and Faustian spirit is deeply ingrained within our European psyche. I think we get excited about going on and going forward. I don’t think it’s a case of simply just regurgitating the platitudes or what they were doing. It’s about finding a place for that energy now.
It’s really about energy and celebrating force over death and decay; the latter of these is what the current regime works on. It’s the cult of the victim. This is not glorious stuff. This is not about going upwards towards something higher: this is about keeping you on the lowest level. For me, that is not how life is, that’s not how nature is: it is a lie. It’s not a culture that has any sort of fire in the belly. It doesn’t make you want to live.
This is an excerpt from “Blast!”. To continue reading, visit The Mallard’s Shopify.
Photo Credit: Fen de Villiers
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My Vitalism (Magazine Excerpt)
In a world that is innately tragic, how does one remain cheerfully vital? There seems no end to the forces that wish to crush one’s joie de vivre. Whether it’s the deadening omnipotence of the modern technocratic mode of organisation, the overbearing coddling of our moralistic culture, or just the old-fashioned primordial fate of the great tragedians and philosophers, we cannot escape an assault of forces intent of making us submit to despair.
The world often feels like a great slimy toad, sitting on our chests and allowing its toxic ooze to envelope our nostrils and lungs until we choke. How many people give in to it I wonder? Millions? How many human beings surrender their souls to the devilish incubus that haunts them? This is the primary question of human existence and one that has become pertinent to the present moment in art. In a high culture full of worthless slush that threatens to drown us all in its mediocrity and potent purposelessness, the moment of choice is thrust upon us all as individuals: either we swim to sweet terra firma or fall beneath the murky surface.
Yet, as old King Canute once showed us, the tide is never-ending. In a deeper, spiritual sense the assault of despair will never end. We die and suffer. Our loved ones die and suffer. Religions are exhausted and nations fall to ruins. Given this, do we still have the strength to embrace life?
This is an excerpt from “Blast!”. To continue reading, visit The Mallard’s Shopify.
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Consorts (Part 3)
Eleanor of Castile
- Life: 1241-28th November 1290
- Reigned: 20th November 1272-28th November 1290
- Spouse: Edward I (m. 1254)
- Children: Sixteen, including Edward II
- Parents: Ferdinand III of Castile and Joan, Countess of Ponthieu
- Origin: Spain
Early Life: Eleanor of Castile was born sometime in 1241 in Burgos, Castile (later Spain). Her parents were Ferdinand III of Castile and Joan, Countess of Ponthieu. Ferdinand was one of Castile’s most successful rulers, as he greatly expanded its territory and joined it with León. Joan was Ferdinand’s second wife- Elisabeth of Swabia had died in 1235. Their eldest son, Alfonso, would succeed to the throne after his father’s death.
Eleanor was her mother’s successor as Countess of Ponthieu. She had five brothers, seven half-brothers and three half-sisters, though most did not live past early childhood. Eleanor was extremely well-educated, even for the time, and enjoyed the arts and literature. This extended to Alfonso and the Castile court itself.
Marriage and Children: The only living daughter of Ferdinand III and half-sister of Alfonso X, Eleanor was a desirable candidate in the marriage market. After several betrothals were played with, Eleanor was ultimately engaged to Prince Edward, heir to the throne of England. They wed on the 1st November 1254. Eleanor was about thirteen and Edward only a couple of years older.
Edward and Eleanor had a famously loving marriage. They were close from the moment they married, no doubt helped by the fact that they were practically the same age. Edward never strayed from his wife or had any illegitimate children, an extreme rarity for the time. He loved the fact that she joined him on the Crusades. Eleanor’s death would devastate him and it was only by need that he chose to remarry. They were rarely apart.
The pair had sixteen children- eleven daughters and five sons. Only seven of their children lived past infancy- indeed, the future Edward II was their youngest son and child. Eleanor adhered to the parenting styles of the time by sending her children away to be educated and barely seeing them. She did care for their education and arranged her daughters’ marriages.
Pre-Reign and Queenship: Eleanor and Edward initially lived on the continent, but moved back to England in 1255. During the Second Barons’ War, Eleanor joined her husband as he fought in Wales. She once again was at his side when he traveled to fight during the Crusades. At this point, Eleanor had given birth to six of her children. Three more would be born during the Crusades, though only one would live to adulthood.
In 1272, they received word that Edward’s father had died. They nevertheless stayed on the continent until 1274, whereupon they returned to England. The pair were crowned together on the 19th August of that year.
Eleanor was uninvolved in politics due to her husband’s views on the matter, but was seemingly alright to it. She instead focused on culture. Her influence included arts, literature, education, decoration and clothing. Eleanor’s superior education helped her in that respect. In that way, she fulfilled the traditional role of Queen- she was not political and focused on the feminine aspects of a reign.
Whilst she enjoyed a close relationship with her husband, Eleanor was generally very unpopular with the public. Her business dealings, which made her incredibly wealthy in both land and money, were seen as unbecoming for a queen. The large foreign retinue of cousins that came with Eleanor were also disliked, though Eleanor was smart enough not to let the men marry English noblewomen. She also supported her husband’s crusade against the Jewish people.
By the mid to late 1280s, Eleanor was frequently ill. In 1290, it was clear that she was dying. Eleanor used her remaining time to arrange the marriages of her children. In November of that year she was no longer able to travel and was thus given quarters in Nottinghamshire.
On the 28th November 1290, Eleanor Castile died at the age of 48-49. Her husband was by her side. Eleanor is buried in three places- her viscera (internal organs) in Lincoln Cathedral, her heart at Blackfriars Monastery and the rest of her body in Westminster Abbey. Edward would later be buried beside her.
Personality: Eleanor was an intellectual with a passion for the arts and culture, something that is part of her legacy. She was also extremely brave and strong, as evidenced by her joining her husband on the Crusades. Several of her children were born abroad as opposed to the safety of England. Unfortunately, Eleanor had her flaws. Her ruthlessness towards the Jews may not have been the same as her husband’s, but she still seized lands from them. Her general business dealings made her unpopular.
Legacy: Eleanor’s most famous legacy is that of the Eleanor crosses. Her broken-hearted husband built twelve large, intricate crosses to mark the stops taken as her body was taken back to London. Only two remain. Eleanor’s cultural influence was also strong. She is also often remembered for the loving relationship she shared with her husband, a sharp contrast with that of other medieval marriages.
Margaret of France
- Life: c.1279-14th February 1318
- Reigned: 8th September 1299-7th July 1307
- Spouse: Edward I (m.1299)
- Children: Three
- Parents: Philip III of France and Maria of Brabant
- Origin: France
Early Life: Margaret of France was born around 1279 in Paris. Her parents were Philip III of France and Maria of Brabant. She was the youngest child of both parents, with Philip having been married to Isabella of Aragon until her 1271 death. Margaret has a brother, a sister, and five half-brothers, though most did not live past childhood.
Very little is known about her early life, but she was likely well-educated as a princess of France.
Marriage and Children: Margaret’s older sister Blance was initially engaged to Edward’s son, the future Edward II. Upon hearing of Blanche’s apparent beauty, Edward broke off the relationship in hopes of marrying his son’s betrothed. It turned out that Blanche had already been married off. Her half-brother Philip IV had been king since Margaret was six and offered her as Edward’s bride. An angry Edward refused and declared war on France. Eventually, an agreement was made. Margaret’s half-niece Isabella would later marry Edward II as part of the agreement.
Despite Edward’s devoted love to his late wife Eleanor, the fact he only had one living son made it essential that he remarry. In the end, Edward and Margaret would enjoy a very happy marriage. Their age gap was at least forty years, but they lived harmoniously. Margaret’s decision to join her husband on the front was reminiscent of Eleanor and thus pleased him greatly. Their relationship was so great that Margaret would refuse to remarry upon his death.
Margaret had two sons within two years of marriage, fulfilling Edward’s hopes of further sons. She would later have a daughter that she named Eleanor after her predecessor.
Queenship: Like Eleanor, Margaret was not involved in politics but was surely a close confidant of her husband. She also bravely joined her husband at the front, something that endeared her greatly to him.
Margaret fulfilled her role as Queen in more ways than just providing sons. A medieval Queen was expected to be a mediator and a calm, feminine influence on her husband. The kind Margaret would intercede on behalf of those who had displeased the king. This most notably extended to her stepson Edward, who often quarreled with his father. Edward was only two years Margaret’s junior and the pair got on extremely well.
After nearly eight years of marriage, Edward I died on the 7th July 1307 aged 68.
Post-Queenship: Margaret remained in England following Edward’s death. Despite her youth (she was 26 when she was widowed), Margaret refused to remarry, saying that ‘when Edward died, all men died for me.’
She remained on good terms with her half-niece Isabella upon the girl’s marriage to Edward II in 1308. Unfortunately, Edward’s association with Piers Gaveston soured their previously excellent relationship. Margaret’s rightful lands were confiscated but she later got them back.
Personality: Margaret was a singularly kind, warm woman who was an excellent queen. She fulfilled her duties through her interceding on behalf of others and mediating between her husband and stepson. Margaret’s kindness went beyond what was expected of the time and thus won her affection. She showed bravery by joining her husband on the front. Despite their large age gap, Margaret was a devoted spouse and remained loyal after her husband’s death. She was kind to her successor Isabella.
Legacy: Margaret is not as remembered as her predecessor Eleanor, probably helped by the fact that she was not the mother of a king. Her granddaughter Joan, however, would marry Edward II’s son and become mother of Richard II, the boy king. Her loyalty to Edward is something some will remember.
Isabella of France
- Life: c.1295-22nd August 1358
- Reigned: 25th February 1308-25th January 1327
- Spouse: Edward II (m.1308)
- Children: Four, including Edward III
- Parents: Philip IV of France and Joan I of Navarre
- Origin: France
Early Life: Isabella of France was born around 1295 in Paris. Her parents were Philip IV of France and Joan I of Navarre. Philip’s half-sister Margaret was Isabella’s predecessor as Queen, and they were both engaged to their respective husbands through the same agreement. Philip himself was a handsome man known to be a very strong and hard king. Joan was a beloved Queen who enjoyed a close relationship with her husband. She died when Isabella was about ten.
As befitting a princess of France, Isabella received a thorough education, probably similar to the one her aunt Margaret received.
Marriage and Children: The agreement that had Edward I and Margaret of France married saw Isabella engaged to Edward’s son. The king attempted to stop the marriage several times, but the issue became moot when he died.
Edward II married Isabella on the 25th January 1308 in a very elaborate ceremony. Unfortunately, it was not a good marriage. The roughly twelve year-old Isabella was immediately sidelined at her own wedding reception when Edward sat with his favourite Piers Gaveston. He went so far as to gift all of Isabella’s jewellery and presents to Gaveston, angering her and the nobles. Their poor relationship will be explored further in the Queenship section, as the repercussions were great.
As Isabella was only around twelve at the wedding, it was a while before the wedding was probably consumated. The pair’s first child, the future Edward III, was born nearly five years after the wedding. Isabella and Edward would have two sons and two daughters.
She was the typical medieval mother in her parenting style. Her machinations alienated her son Edward to the point of him imprisoning her upon reaching his majority. Isabella was close to her daughter Joan in later life.
Queenship: Isabella was immediately ignored by her new husband. This was not helped by her youth and the fact that she was too young to consummate the marriage, but Edward II was not a good husband. Her jewels and gifts had been given to Piers Gaveston. She was denied money and maintenance, forcing her to complain to her father.
Eventually, Isabella found herself allying with Gaveston. Despite her relative youth, Isabella was an intelligent young woman who was attempting to forge her own political path. Unfortunately for her, Gaveston had earned the ire of the powerful nobles and would be executed in 1308. Isabella was pregnant at the time.
Things would only get worse, despite Isabella successfully giving birth to a son. Edward became close to the Despensers, a father and son duo who would soon become his closest allies. Hugh Despenser the Younger was a great favourite of Edward and it’s believed that they had a sexual relationship. Isabella found herself still cast out of Edward’s inner circle. Despite her problems with a lot of the nobility, Isabella supported their efforts to get rid of the Despensers.
With Despenser at his side, Edward became a despot over the next few years. Isabella set up her own household far away but would be punished by having her children taken away and her lands confiscated.
Luckily, Isabella was able to get herself sent to France as a peace envoy. Whilst there, she rallied anti-Edward forces with the help of Roger Mortimer, a leading nobleman. The forces arrived in England and quickly took over. Edward was captured two months later and forced to abdicate. Both Despensers were brutally executed.
Isabella had her son Edward installed and crowned in early 1327. Meanwhile, the former Edward II was shuttled around before being placed in Berkeley Castle. He died on the 21st September of that year. The circumstances of his death are murky. Historians remain divided as to whether he was murdered or died of natural causes, though murder is more likely.
Post-Queenship: With Edward III barely a teenager, he required a regent. Isabella, along with Mortimer, fulfilled that role. She ensured her son listened to her and the boy had limited power. Mortimer was a careless man and was stupid enough to treat Edward badly. Eventually, Edward had enough, especially after his father’s death. The trigger was Mortimer ordering the execution of Edward’s uncle, the Earl of Kent.
Edward took his mother and Mortimer by surprise when he captured them in late 1330. Whilst he placed Isabella in a luxurious house arrest, he had Mortimer executed without trial.
Isabella spent years living very comfortably and was often visited by family and friends. Despite her cold reputation, she was a loving mother to her daughter Joan and doting grandmother.
The ‘She-Wolf’ of France died on the 22nd August 1358 around the age of 62. She is buried at Grey Friars’ Church.
Personality: Isabella was a complicated woman. She showed great intelligence and political acumen, but was also very ruthless and sharp. Whilst many queens were forced to live through their husband’s affairs, none would be quite humiliated as Isabella was. She was called a ‘She-Wolf,’ but we must remember she was a humiliated child bride. Such actions in men would not be treated so poorly. Whilst Isabella was controlling of her son, she did prove to be a loving grandmother.
Legacy: Isabella is remembered as a cold, calculating woman as opposed to the pure and virtuous ladies of her era. She succeeded in giving birth to heirs but did not follow the tradition of ‘feminine’ queenship. The truth is more complicated- Isabella was ruthless and cold, but no more than other historical figures.
Philippa of Hainault
- Life: 24th June 1310/1315-15th August 1369
- Reigned: 24th January 1328-15th August 1369
- Spouse: Edward III (m.1328)
- Children: Thirteen, including Edward the Black Prince
- Parents: William I, Count of Hainaut and Joan of Valois
- Origin: France
Early Life: Philippa of Hainault was born on the 24th June 1310 or 1315 in Valenciennes, modern day France. Her parents were William I, Count of Hainaut and Joan of Valois. She was the third of their eight children. Whilst Philippa did not have the title of princess, Joan of Valois was the granddaughter of a French king and sister of the other.
She was likely well-educated.
Marriage and Children: A betrothal between the future Edward III and Philippa was tentatively discussed as early as 1322. Four years later, Edward’s mother Isabella had them officially engaged in return for William’s help in invading England.
The marriage was a success even before the wedding, as it is said that Philippa cried when Edward left to return home. Their proxy wedding occurred in October 1327 before their official marriage three months later.
Edward and Philippa had a strong, loving relationship that lasted throughout their marriage. This did not stop Edward from straying in his wife’s later years, as he had a young mistress named Alice Perrers, with whom he had three children. It is argued that this only occurred when Philippa’s health was poor and that it was kept from her. This was oddly progressive for the time, as kings didn’t usually hide mistresses. Whilst he did have the affair with one other woman, Edward’s true love was clearly Philippa.
The pair managed to have thirteen children- eight sons and five daughters, eight of whom would live to adulthood. Interestingly, most of their children would marry rich English nobles as opposed to foreign royals. This was most unusual for their eldest son and heir Edward, who married his widowed cousin Joan. Perhaps the happiness between Edward and Philippa allowed them to have their own children be married for love.
Queenship: Philippa may have been Queen in name, but her mother-in-law Isabella was Queen in every other way. Isabella did not like relinquishing her title and thus prevented Philippa’s coronation. It was not until Philippa was pregnant that she was crowned. Luckily for Philippa, she bore a healthy son and unrelated events saw Mortimer executed and Isabella imprisoned.
Throughout her time as Queen, Philippa proved to be enormously popular and beloved. She was not necessarily political in the way Isabella was, but she used her influence when necessary. Edward trusted her to act as regent when he was away and she proved herself more than capable.
It was Philippa’s kindness and charity that made her loved. The most famous of these cases was that of the Burghers of Calais. Angered by the holdout of the city, Edward swore he’d spare the citizens if six of the leaders (burghers) made themselves known and surrendered to him. Before he could presumably have them executed, a barefoot and pregnant Philippa fell to her knees before him. She begged him to spare them, saying that their unborn child would be punished if they did not. Edward was supposedly so moved by this that he agreed to let them live.
Her charity extended to those at home. Philippa also bravely encouraged troops fighting the Scottish invaders, something sorely needed as Edward was out of the country.
In her later years, Philippa fell ill. Those years saw Edward turn to Alice Perrers and father three children with her. Philippa finally passed on the 15th August 1369, somewhere in her mid-fifties. Edward was with her at her deathbed. She asked Edward to ensure that all of her debts and obligations were fairly paid.
Edward spent £3K on her tomb. Her death also saw a massive decline in his popularity. He was vilified for cheating on his loving wife with a younger woman- something extraordinary in a time where it was expected that kings would stray. Alice Perrers would become a huge villain in England. Perrers was accused of taking advantage of an old, grieving king by accepting extravagant gifts. Her interference in politics was not welcomed.
Upon his death, Edward was buried with his beloved Philippa.
Personality: Philippa is one of the most revered consorts in English history. Her kindness, warmth and generous nature made her beloved throughout her country. She was a very successful Queen- she completed the role of feminine mediator and provided her husband with many children. Even without that, her good heart kept her through. The fact that Edward was castigated for taking a mistress shows how loved she was.
Legacy: Philippa is not often remembered. She did not leave a lasting legacy through arts or culture, despite leaving a mark on the textile industry. Her eldest son did not become king, but her grandson would be. Philippa’s sons Edmund and John of Gaunt would become a direct monarchical ancestor.
Anne of Bohemia
- Life: 11th May 1366-7th June 1394
- Reigned: 20th June 1382-7th June 1394
- Spouse: Richard II (m.1382)
- Children: None
- Parents: Richard IV, Holy Roman Emperor and Elizabeth of Pomerania
- Origin: Czech Republic/Czechia
Early Life: Anne of Bohemian was born on the 11th May 1366 in Prague, modern day Czechia. Her parents were Richard IV, Holy Roman Empire and Elizabeth of Pomerania. Elizabeth was Richard’s fourth and final wife. Anne had three brothers, one sister, three half-brothers and three half-sisters. Richard was the most powerful king of the age and was also extremely popular.
She was likely well-educated.
Marriage and Children: The marriage between Anne and Richard II was an odd one. Despite Anne being the daughter of an extremely powerful monarch, she did not have a large dowry or other assets. The main reason was due to a problem with the Church and two rival popes. Richard and the Holy Roman Emperor both opposed France’s choice.
Richard and Anne were both fifteen when they married on the 20th January 1382. Despite Anne’s unpopularity and lack of wealth (Richard having to pay Anne’s brother for marriage), the two became devoted to one another. Richard never strayed and always defended Anne.
No children were born of the union. Anne was blamed by society, as women were at the time, but Richard never cast doubt towards her.
Queenship: Anne was known as ‘Good Queen Anne,’ which shows that she overcame early unpopularity. She would often intercede on behalf of others, as Philippa of Hainault had. This constant kindness made her beloved by the English people, and eventually the court. It was her sweetness that won the nobles over.
After a happy twelve years of marriage, Anne died aged 28 on the 7th June 1394. Edward was bereft. He ordered the palace that she died in to be torn down. Edward also refused to enter any building besides a church where he’d been with Anne. After his own 1400 death, Edward was buried with a tomb he’d already prepared beside Anne’s.
Personality: Anne was reportedly a sweet and kind woman. She cared greatly for her subjects and was merciful to a fault. It was her good nature that pushed away early criticisms directed towards her.
Legacy: Anne is not often remembered. She, and indeed Richard himself, has no children together, so she did not see any direct descendants claim the throne. Anne did bring new fashions over, such as new shoes.
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A Plague Tale: A Post-apocalyptic Light Held Aloft
Respectively released by Asobo Studio in May 2019 and October 2022, A Plague Tale: Innocence and A Plague Tale: Requiem follow siblings Amicia and Hugo de Rune through a 14th-century France being torn apart by the Hundred-Years-War, the French Inquisition, and the Black Plague. Through the stories of both games, Amicia and Hugo must try to stay alive while maintaining hope in the things worth living for, all while searching for a way to save Hugo from a yet unknown sickness, the ‘macula.’
Having in my twenties platinum ranked several Metal Gear Solid games and The Last of Us, I felt right at home in A Plague Tale. However, inspired by, in addition to other post-apocalyptic games like TLOU, titles like ICO and even a Studio Ghibli film, the games’ stealth, buddy tactics, and progression of unlockables mesh the elements of several genres into an excellent gaming experience that goes far beyond formulaic stealth-action. Indeed, when not sneaking around guards, players must puzzle their way through swarms of rats with torches held aloft in what becomes the central motif of the franchise.
The two games form a unified whole, in my opinion, with the denouement of Innocence leading directly into Requiem; thus, if not explicitly specifying one or the other, when referencing A Plague Tale I will henceforth mean both games together. While an outstanding work on its own, with few areas that really stretch the player outside of the higher difficulties and character revelations too significant for merely the last third of a single game, Innocence is clearly a preparation for something larger in both gameplay and story. Fulfilling the expectation, Requiem increases the franchise’s breadth in length, map layouts, tools accessible to players, and the dynamic roles of side characters in both plot and puzzle. And yet, while changes are, of course, made between the two games (not all positive, in my opinion), the core narrative elements are consistent through both.
How the games tell the story is their best attribute, and one that was a major focus of Asobo Studio: they incorporate most of the plot-driving dialogue and characterization in the midst of the stealth and puzzle scenes. In previous-generation stealth games, one sneaks through a certain area and is rewarded with a cutscene or discovery that advances the story. This could often cause the stealth sections to become a bit utilitarian, with the back-and-forth between action and narration feeling like switching between two halves of the brain—not the best for maintaining story immersion or emotional investment.
However, with its use of furtive commentary and context-specific actions from side characters, A Plague Tale incorporates the narrative into the gameplay so seamlessly that the tension of the sneaking and action enhances the tension of the story conflicts, both external and internal, thus maintaining story immersion and blending all into a level of aesthetic experience I had rarely experienced. The tension as Amicia protects but also relies on Hugo and others with different sources of light as they traverse fields of dark, writhing rat swarms builds the sense not just of fear of failure, but of connection among and investment in the characters. This narrative aspect, alone—this integration of action and narrative—is enough reason to play the games, in that they show how modern games can tell a story in a new, verisimilar way that invests one in the increasingly layered characters more than just passive watching or trophy-focused strategizing might.
Leaving more thorough gameplay reviews to others (or, better, to players who will experience the games for themselves), I will focus below on the stories of each game. Each game has elements one doesn’t always encounter in today’s media and which make their plots deeper and more dynamic than are many other current post-apocalyptic, female-centric games. (Also, needless to say, spoilers ahead).
Innocence: ‘You can run…but no one can escape their own blood.’
A Plague Tale: Innocence’s opening chapter, titled ‘The De Rune Legacy,’ immediately places the game in terms of both aristocracy and historical context, motifs that thread throughout both games. Through the initial tutorial scenes of main deuteragonist Amicia walking the De Rune estate with her father, we learn that, a noble family in fourteenth-century France, the De Runes are beset by the wars afield with Plantagenet England and the steady growth of a new plague at home. We also learn that, due to the boy’s strange sickness, the macula, Amicia’s five-year-old brother, Hugo, has been kept separate from his fifteen-year-old sister for most of his life, with Amicia being closer to their father due to their mother’s being focused on healing the cloistered Hugo.
In the same sequence, Amicia and her father discover an obscure underground menace plaguing the forest, and the family estate is raided by the Inquisition in search of Hugo. Soon separated from both parents, the two estranged children must make their way to the boy’s doctor, secretly an alchemist, discovering along the way that the menace beneath the ground are actually floods of rats that literally pop up whenever the two children—specifically Hugo—undergo stress.
From the start it is apparent that Innocence is a story of children of good aristocrats thrust into a world falling apart. As often happens with such stories of upending times, the changes necessarily involve and are bound up with the aristocrats, themselves, their being the holders and maintainers of their culture’s values. Foreshadowed by the heightened rat activity whenever Hugo has his debilitating headaches, it is revealed that the plague of rats destroying France is somehow connected to the macula inherited through Hugo’s family line.
Thus, threaded through this story of siblings trying to survive is the subtext that the conflict involves their bloodline—the children’s aristocracy. Like countless other stories of chosen children of unique birth thrust from comfort into a world of flux, Innocence becomes a bildungsroman of learning to survive in a world that, because of their bloodline, is suddenly suspicious of and antagonistic towards them, and which may be falling apart because of them. Implicit in the story is how much blame they should assume for the heritage they did not choose and know little about.
Besides the ubiquitous rats, Amicia and Hugo’s major antagonist is the Inquisition. While the trope of ‘ackshually, big church bad’ is tired, at best (and usually unbelievable for anyone with a working knowledge of history), in the game’s fantasy world the Inquisition works excellently, without breaking immersion with an anti-church bias too common in modern works. A quasi-official sect focused not on pursuing heretics but, rather, on harnessing and using the plague, the Inquisition actually serves to illuminate Hugo’s condition for the children and players.
The Grand Inquisitor Vitalis Benevent—ironically named, his being a decrepid old man of failing health—is a typical but no less excellent character, and his Captain of the Guard, Nicholas, has easily one of the best character designs I’ve seen in a while. Together they concretise an archetypal threat to young nobles: those who would use them and their blood to amass power. This is only made more insidious when the innocent and naive Hugo comes to the forefront for a section of the game.
Thus, as is common to such stories of a time of shifting values and structures, the question of who is friend and who is foe is foremost, and Amicia and Hugo must learn to be circumspect about whom they trust, a theme that will continue into the next game. Yet, at the same time, Amicia must balance exposing Hugo to the world’s dangers with maintaining his innocence; one of game’s most charming yet unnerving dynamics is the double layer of Amicia’s vigilance for possible threats and Hugo’s playful ignorance of their danger—as well as Amicia’s suggesting such things to distract Hugo (and herself) from their plight. It is through this interplay—the need to maintain innocence as a resistance against the darkness around them while facing and surviving it—that the siblings get to know each other and the story is told.
Added to the moderating effect Hugo’s youth has on the usual nihilistic brutality of such games, the world of Innocence, as well as of its sequel, does not come off as a standard postapocalyptic setting. The greatest reason for this is the studio’s choice of its historical place, which lends it a paradoxical undertone of familiarity. Whether or not players have a ready knowledge of the Justinian Plague which serves as the background for the game’s sickness, we’ve all heard of the medieval Black Death. We know it was horrible. We also know it was survived—and served as the threshold of the Renaissance.
Placed in this context not of annihilation but of survival, the games implicitly lend themselves to a conservative undertone. Horrible times have happened, and horrible people have made them worse, but so long as one can keep a localized light burning, the seeds of civilization will survive even in the smallest communities. Exactly this happens in one of the game’s many poignant images, that of the De Rune children and their by-then found family of vagrants living, growing, and learning to thrive in a broken down castle.
Furthermore, the growing relationship between Amicia and Hugo hinges on the implicitly conservative principle of personal responsibility and moral agency—especially regarding the exigencies of circumstance and one’s relationship to power, especially over those closest to us. A theme not uncommon in post-apocalyptic stories is whether or not a rupture of society justifies a full abandonment of morality and regard for life. Throughout the story, Innocence’s answer is ‘No.’ Amicia’s killing to protect Hugo is suffused with hesitancy, sorrow, and apology—a motif established in Innocence and explored much more fully in Requiem. Hugo’s parallel relationship with violence—with the possible loss of innocence it entails—has the added complexity of his being a child, but the impetus to control himself is no less present and upheld.
Indeed, unlike other post-apocalyptic characters who grow increasingly solipsistic and nihilistic (*cough* Joel *cough*), it is Amicia and Hugo’s task to maintain moral responsibility and innocence in their respective ways when all others around them seem intent on dispensing with such things out of ambition or expediency. Virtue does not change, howevermuch the world around us seems to, nor does change relieve us of our basic nature as individual moral agents whose choices have real effects.
Although not an explicitly named theme, it is only by superceding their circumstances and instead placing themselves within a broader historical context of their aristocratic family line, while drawing closer to each other—that is, by accepting their aristocratic heritage and actively manifesting it in the present through corresponding behavior—that Amicia and Hugo are able to overcome the game’s conflicts. And, in the end, what remains is the very image that started the story: that of a family, native and found, drawing together to keep lit and held aloft sundry moments of innocent joy in order to humbly produce a better future.
Requiem: ‘Stop trying to be so tough. You might learn something.’
Picking up roughly six months after Innocence leaves off, A Plague Tale: Requiem finds the De Runes and their alchemist companion Lucas continuing their journey to heal Hugo of his macula. As signaled by the game’s opening chapter, ‘Under a New Sun,’ the sequel’s problems will seem different from its predecessor’s, but only on the surface. The Inquisition is behind them, but the deeper conflict remains—the need to treat Hugo’s macula before it reaches the next ‘threshold’ and further overtakes the boy while also avoiding pursuit from those who might try to stop or manipulate them.
After the game’s tutorial and introduction, the group visits a town in Provence to meet Magister Vaudin, another alchemist who might be able to help heal Hugo. However, Vaudin soon becomes a wedge in the relationship built through the previous game between Amicia (and the player) and Hugo. Foreshadowed previously by the minor dialogue of the tutorial, this and other events bring to the fore the question of whether or not the deuteragonists should trust potential allies.
In Innocence the core conflict was simply to protect Hugo, which, considering the siblings’ shaky relationship, was rightly not undercut by a serious questioning of motives and methods. However, in Requiem Amicia becomes so focused on protecting Hugo that she ends up pushing away potential help, not only the questionable alchemical order but even their mother and companion, Lucas. Amicia’s arguable overprotectiveness shows itself in two ways, a growing comfortability with violence and an inability to judge friend from foe (or visa versa).
In the game’s best element of complexity, the suspicion of allies is eventually turned on the increasingly violent Amicia, herself, who sees her growing willingness to kill yet cannot seem to mitigate it. The theme of protecting Hugo becomes, in a game about a pathogen, a psychological pathology in Amicia—her own sublimated macula that, like Hugo’s literal one, can just as easily be misused to disasterous effect should she blindly give herself over to its prejudices.
This type of storyline—that of the strong female suspicious of all purported help, especially from men, and whose toughness is altogether good and an end in itself—is, by now, nothing new. Those sympathetic to it will find many things to admire in Amicia, and can probably play the game without sharing my interpretation (a mark of a good work of narrative art in any medium). However, Requiem is, thankfully, not merely a story of a girlboss teenager giving the proverbial middle finger to allies who seem to hinder her in protecting Hugo. To be sure, despite admonitions from friends and family, Amicia does follow this arc—until the siblings fall in with Arnaud.
A mercenary whose soldiers have previously been thinned out by Amicia, the mercenary Arnaud pursues the De Runes at different portions of the game. However, Arnaud eventually saves the siblings from the uncontrollable effects of their own actions. Whereas the still childlike Hugo trusts Arnaud relatively quickly (Arnaud’s role as father figure for the siblings is a layer I don’t have time to examine here), Amicia remains skeptical—understandable, considering the concussion and remaining scar on her forehead he’d previously given her. However, implicit in the interactions between Amicia, Hugo, and Arnaud is the irony that by too bluntly rejecting Arnaud’s help in order to protect Hugo, Amicia might ruin the very innocence she has tried to preserve—a theme that has been there from the game’s beginning.
Perhaps more significant, the game thus reverses the ‘male allies = implicit enemies’ trajectory of many recent female-driven plots, instead arguably justifying Hugo’s trust rather than Amicia’s distrust. The game dares to introduce the complexity of an enemy actually turning out to be an ally—not unheard of in today’s stories, but rarely involving an older male.
Arnaud’s place in the story is by no means clear-cut, nor is Requiem a mere reactionary tale of an overweening teenage girl being cut down to size (which would, itself, be formulaic, simplistic, and boring). Nonetheless, the fact that he is allowed to add complexity to Amicia’s development—in a way that highlights her shortsightedness—is refreshing in that it keeps Amicia from falling into the prescribed tropes and, by now, chauvinistic stereotypes of recent heroines. Rather, through his similarities and differences with her, Arnaud serves to highlight the capacity of the untutored, rash Amicia to go overboard.
While, like the other side characters, he remains in the background for long portions of the game, the mercenary nonetheless continues to shift the story’s moral center away from Amicia, thus paradoxically allowing her to grow in how she responds to her own impulses. Inn my opinion the story could have used more of an explicit admission on Amicia’s part that Arnaud might have been right about a few things. Nonetheless, the mercenary adds a welcome complexity in that his presence—and the themes he concretises—keeps the story from falling into the simple formulae of other current media—something I, and many others, have been asking for for our female characters.
The De Rune Legacy
By layering the themes of its predecessor with a variety of new elements and subsequent possible interpretations, Requiem more than fulfills the setup of Innocence, and it secures both parts of A Plague Tale at the top of the post-apocalyptic genre. Both show what games are capable of and are well worth playing by both stealth veterans and those looking for a unique and involved aesthetic experience.
Furthermore, as with Innocence, Requiem expands the tropes it employs. Added to the recurrence of civilization’s rise and fall (which could have just as easily been the topic of my commentary on the game) is the localization of such vicissitudes in the individual Amicia, herself. Parallelling Hugo’s literal macula, Amicia’s choice of whether or not to give over to her wrathful passion and lose perspective and self control—really, the classical virtues of Prudence and Temperance—is that upon which the future will hinge.
Thus, whether intentional or not, for those willing to see it the games offer an implicitly conservative iteration of the post-apocalyptic setting. Considering that conservatism’s basic function involves, to paraphrase Mahler, the protection and preservation not of ashes but of flame—of that which we have and love, especially things like innocence, historical humility, and family connection, this is a fitting and timely nuance. The games are by no means simply ‘based cons do the apocalypse,’ but the inclusion of such elements does show how stepping from the path of prescribed ethos and character alignments can create an enriching work of art that will satisfy players of many stripes. With such diverse and complex elements—and, more importantly, the depth of immersion with which Asobo pulls them off—the franchise, itself, instantiates the very light that forms its central image, offering an implicitly brighter experience amidst a genre usually plagued and darkened by cosmic ambivalence and moral nihilism.
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