In previous articles, I’ve been too harsh on the people who want to define a woman as ‘an adult human female’, and probably too harsh on people who genuinely want right-wing ideas to flourish. This time, I want to focus on the beliefs of the modern left and rather than attack them outright, provide an analogy that hopefully makes things easier for the right to understand where they’re coming from – I’ll leave the attacking to you at that point.
Despite the refusal of this publication to use a certain word, a refusal I helped in writing and a refusal I still stand by – when words are created or used there’s often a reason for it. The speaker, at the very least, feels a need to distinguish this specific thing from the stuff that came before it. And there is something different about the modern left than the left of the past – although the difference is one of intensity, rather than of content. The trend of Western societies from the French revolution onwards has been an insistence on a harsh dualism between the external material world, and the internal world of the self. The material, by its nature, has no moral character. Few Western societies today affirm a creator, and in insisting on that creator: a rhyme and reason to the way the world is. After all, if God exists and designed our world – the fact there is day and there is night suggests that some ultimate Being who judges us had a reason for creating such a cycle, and we can go from observations in the material world to moral statements by resolving those statements to that Being.
The secularism of modern life has fairly resolutely burned that bridge. Today, we rely on appeals to notions of reason to affirm or deny moral statements. This marks a change not just in how we consider the nature of morality, but the nature of our very existence. Whereas before there was some notion of the absolute which subsumed not just the material world, but each subjective experience of that world. Now there is just a sterile material reality, with internal projections of order onto that reality that we call morality. In the former case, limitations on the subjective experience with reference to the material are to be expected. After all, both are facets of a wider design. In the latter case, limitations on the subjective experience with reference to the material are not only absurd, but denials of the necessarily free internal world of the self.
Perhaps this is all too philosophical and abstract. Perhaps it is easier for me to refer to sentiments you’ve likely heard before. One such sentiment would be the notion that being a woman means different things to different people. Another would be that being a woman is nothing more than identifying as a woman. Both of these presuppose the aforementioned harsh binary between a physical, material, world that (in and of itself) tells us nothing about how it should be described, and an internal world of the self that projects descriptions onto it. We can provide descriptions which allow us to make predictions, and that’s what we call science – but what exactly we ought to predict, and the emphasis we place on those predictions is not something that can be resolved to the material world.
For example, nothing about the fact we can describe the human species as male and female for the purposes of reproduction suggests that human reproduction is good (this is what anti-natalists believe,) or that we should assign clothing, roles, attitudes, separate changing rooms/sports and beliefs to those categories (this is what Queer Theorists believe.) With this disconnect, gender becomes something that has no coherent reference to the material world. We can associate them if we please, but nothing about that association is absolute. At best, it’s the general aggregate of behaviours that come about due to biological impulses – which would suggest that anyone who imitates those behaviours and makes themselves resemble the biological makeup of who they wish to be, is in effect whatever they want to be.
When understood this way, it’s more accurate to understand the conception of gender from the modern left as being closer to a subculture than an unmoving category that one falls into and cannot escape. You can become a woman as easily as you can become a goth. Wear the right things, act the right way, listen to the right music and call yourself a goth and what right does anyone else have to deny you of that? The same is true in modernity of womanhood. A woman is whoever says they are a woman, and just as a goth remains a goth when they listen to classical instead of metal, when they wear no make-up instead of eyeshadow, or take out their piercings instead of wearing them: a woman remains a woman without wearing dresses, acting feminine, or having certain body parts.
Of course, this is me speaking from the perspective of the modern left – but it also demonstrates the convenience of wants between the modern left and capital. It’s easy today to find an endless number of businesses selling masculinity as a product, but why stop there? With an ever-increasing number of genders, there’s plenty of business to be had in creating unique modes of dress for each new grouping. The term “transtrander” got some usage for a while, but missed the mark. People don’t just become trans because being trans is trending, but because transitioning is a trend in and of itself.
The Boomers spent their time transitioning from being a hippy to being a mod, the zoomer transitions from queer, to genderfluid, to man, and back to woman. Each one has their own flag, set of styles, and modes of dress and ways to act and behave. In many respects, this is self-expression taken to its most extreme end, a self-expression which demands not just to express an unchanging identity, but to express the changing nature of identity itself as an extension of self-expression.
“Man cannot remake himself without suffering, for he is both the marble and the sculptor.”
Alexis Carrell
If modernism was the recognition of man as sculptor and creator, and the affirmation that there is no ultimate sculptor and creator to guide his hand, post-modernism is the recognition of man as both marble and the sculptor, and extends the unbounded freedom of self-expression not just to the individual, but to the nature of individuality said person emerges from.
You Might also like
-
Dark Humor for the Red King: The Drunk Porter in Macbeth
“Knock, knock—who’s there?”
Whenever one of my tutorial students is assigned (or, let’s be honest, barely mentions) Macbeth, I go into a certain and by now well-rehearsed tangent on how Shakespeare’s arguably darkest play contains one of the most peculiar scenes in his canon—and the origin of what is now considered a passe pretext to employ a bad pun, the knock-knock joke. Mentioning that last part usually lands me at least a few minutes of fleeting teenage attention, wherein I talk about everything from Shakespeare, to dark humor, to how Shakespeare’s darkest tragedy produced one of our lightest joke forms.
Of course, the knock-knock joke, as we know it, owes less to Shakespeare than to the innovation of 1930s English radio host Wee Georgie Wood, with his turning the Porter’s words into his catch phrase of “knock, knock, who’s there?” By the middle of the Great Depression, when the average Joe and Jane were presumably in need of an easy laugh, the joke form was sufficiently popular in the US that a Columbus, OH, theater’s contest for the best knock-knock jokes was “literally swamped” with entries (I’m sure the $1 cash prize didn’t hurt the contest’s popularity). The popularity of the supposedly low-humor knock, knock joke amidst the depression (both economic and psychological) may not owe anything directly to Shakespeare, but I do think it relates back to the original Porter scene, which is the main subject of this article.
My purpose here is not to provide a definitive reading of the Porter’s monologue, nor to ultimately solve the puzzle of what, exactly, the scene is doing in the play; better scholarship is available for those interested than the motes I will, nonetheless, offer here. My aim is to consider what Shakespeare’s following arguably the least justified regicide in his canon with a comical drunk can tell us about humor’s role in helping people navigate tragedy. And, if it sheds light on why knock, knock jokes (or other seemingly low, tactless, or dark forms of humor) may grow especially popular in uncertain times, so much the better.
“Here’s a knocking indeed!”
Macbeth Act 2 Scene 3
[Knocking within. Enter a Porter.]
PORTER Here’s a knocking indeed! If a man were
porter of hell gate, he should have old turning the
key.
The lone on-stage partaker in the carousing at King Duncan’s visit to Inverness, the drunken Porter is one of the play’s few examples of plebians not directly connected with the nobility. However, unlike Hamlet’s Rosencrantz and Guildenstern, the Porter remains, like a latter day Falstaff, insulated against the intrigue that surrounds him by drink, imagination, and low jokes.
Brought onstage by the knocking of MacDuff and Lennox (as if in ironic answer to Macbeth’s present wish that Duncan might wake), the Porter shows that, like Macbeth, he has a very active imagination. In fact, since Coleridge’s dismissal and omission of the scene as an inauthentic interpolation, many 20th-century critical readings have safely secured it back in its rightful place by pointing out, among other things, the Porter’s not merely contrasting but paralleling his master. Presumably rudely awakened and hungover, he fancies himself the porter of Hell and in the employ of a devil. Of course, the supreme irony throughout the scene involves his ignorance of how close to the truth his fantasy comes.
(Knock.) Knock, knock, knock! Who’s there, i’
th’ name of Beelzebub? Here’s a farmer that hanged
himself on th’ expectation of plenty. Come in time! 5
Have napkins enough about you; here you’ll sweat for ’t.
The Porter imagines admitting three denizens, each of whom, scholars have noted, can stand as a metaphor for Macbeth and his actions. The first imagined entrant is a farmer who, having hoarded grain in expectation of a shortage, hangs himself at the price drop produced by a surplus. As the play, if not the tragic genre, itself, is about the ends not aligning with expectation, the image of the farmer of course foreshadows the results of Macbeth’s betting too much on the Weird Sisters’ presentiments. Although in the end it is Lady Macbeth who commits suicide, Macbeth’s language near the end becomes more fatalistic the more vulnerable he gets, with his final fight with the prophesied MacDuff amounting to arguable suicide (to see an excellent rendition of the swap of Macbeth and Lady Macbeth’s psychologies by play’s end, see Joel Coen’s The Tragedy of Macbeth—and my review of it). Adding to the irony of the scene is the fact that, according to Christopher Jackson, Shakespeare, himself, was an investor in and hoarder of grain against shortages. One wonders how many times he had thought of the image before writing this scene—and if he smirked while employing it.
(Knock.) Knock, knock! Who’s there, in th’
other devil’s name? Faith, here’s an equivocator
that could swear in both the scales against either
scale, who committed treason enough for God’s 10
sake yet could not equivocate to heaven. O, come in,
equivocator.
Next in the Porter’s fantasy is an equivocator, one whose ambiguous use of language can help him with earthly scales but not heavenly. Historicist critics point to this moment as an allusion to the Jesuit father Henry Garnet, executed in 1605 for his participation in the Gunpowder Plot (to which 1606’s Macbeth can be read as a reaction). In his trial, Garnet was criticized for equivocating to keep from revealing details of the plot without explicitly lying; he was subsequently hanged, drawn, and quartered in May 1606.
While said reference is informative, if nothing else, about Shakespeare’s possible view of the Gunpowder Plot (unsurprising to anyone who knows what happens to regicides in his canon), one’s reading should not stop there. The Porter’s landing an equivocator in Hell points, again, to the play’s titular character. It should be remembered that before he commits the play’s central tragic act, Macbeth goes through a rigorous process of thought to spur himself to the deed, often playing on or completely omitting language—that is, equivocating—to justify the assassination (which, as a word, is first used in English in his “If it were done when ‘tis done” speech in I.7; not carrying the weight it does today, the coinage was an example of Macbeth distancing himself from the reality of the murder).
Furthermore, the Porter’s focus on equivocators here and later in the scene (he displays some comic equivocation of his own on the virtues and dangers of drink, unknowingly stalling MacDuff and Lennox long enough for Macbeth and Lady M. to cover up Duncan’s murder) foreshadows Macbeth’s beginning “To doubt the equivocation” of the Weird Sisters’ prophecy about Birnam Wood’s coming to Dunsinane (V.5). Indeed, the infernal dangers of ambiguous language (or of trusting one’s initial interpretation thereof) constitute one of the play’s primary themes. Among other things, Macbeth’s pointing this out establishes a further parallel between the Porter and himself.
(Knock.) Knock, knock, knock! Who’s
there? Faith, here’s an English tailor come hither for
stealing out of a French hose. Come in, tailor. Here
you may roast your goose.
The last of the Porter’s imagined wards has landed in Hell for cheating English courtiers while providing them with French fashion; whether he played on his customers ignorance of how much the new fancies cost or whether Shakespeare—err, the Porter—is making a joke about French fashion being worthy of eternal damnation, I’ll decline to decide. Perhaps both readings (or one I’m missing entirely) are meant, offering sympathetic humor to both courtiers who have been gulled with exaggerated prices and to the commons who might enjoy a good skewering of the foppish trends of their betters. The dual metaphor of the roasted goose—referring both to a tailor’s hot iron called a “goose” and to the idiom “his goose is cooked”—continues the play’s theme regarding the dangers of trying to succeed through proscribed means, besides adding to the dramatic irony of the Porter’s describing his own boss’s trajectory.
(Knock.) Knock, knock! 15
Never at quiet.—What are you?—But this place is
too cold for hell. I’ll devil-porter it no further. I had
thought to have let in some of all professions that go
the primrose way to th’ everlasting bonfire. (Knock.)
Anon, anon!
The Porter, like Macbeth, seems to have an imagination as limitless as it is abysmal—such that he could presumably find a place in it for individuals of all professions. Also like his master, he fantasizes about a position higher (or, rather, lower) than he currently holds. That he stops not for lack of imagination but for the prosaic physical discomfort of being cold contrasts with how Macbeth eventually gives up all comforts in trying to achieve the crown. However, even here he parallels Macbeth, as both are ultimately unable to keep reality—whether the cold or the vengeance of the prophesied MacDuff—from interrupting their fantasies.
And yet, that the Porter identifies Inverness, itself, as too cold to sufficiently imagine Hell is, itself, a possible nod to the, under James I, verboten Catholic-Thomistic-Aligherian view of Hell’s lowest levels as being the frozen lake of traitors. However, Shakespeare skates past the Protestant censors, for it is not Hell the Porter is describing, but Scotland, and at its center at the very moment preceding this scene is not Satan, or the traitors Judas, Brutus, or Cassius, but Macbeth—who is, of course, all of these.
“…it provokes and unprovokes…”
But why does the Playwright link the worst regicide in his canon to a comic scene? Of course, as I mention above, plot-wise the Porter stalls the discovery of the play’s central crime. Furthermore, thematically the Porter both contrasts and mirrors Macbeth, which in different eras has been interpreted as alternatively demonizing the latter by the monologue’s subject and humanizing him by stressing a congruence with the common man.
The impropriety of the scene—joking about souls lately gone to Hell, when the unshriven Duncan, himself, has just entered the afterlife—highlights the very tension from which the Jacobean audience may have needed relief. As has been pointed out, an assassination plot against James I and Parliament had just the year before been foiled. Moreover, set in a medieval context where the death of a monarch had cosmic repercussions, the choice to distance the focus from the play’s main action may have been meant to increase the suspense—here, not merely the suspense before an expected surprise, but also the chaotic metaphysical suspension between monarchs—rather than comically relieve it. And this is assuming the comic relief does not fail due to its utter tactlessness, or to a high number of Malvolios in the audience determined to see the scene as an interruption of the play’s sombre pathos.
And yet, even being outraged by dark humor accomplishes the humor’s possible goal of helping one navigate a tragedy. For that is what I believe this scene—and most dark humor—is meant to accomplish: facilitate the audience’s psychological survival of the author’s darkest tragedy. Both inappropriate laughter and rage at impropriety—and even confusion about the scene’s strangeness—are preferable to the despair that leads eventually to Macbeth’s nihilism and Lady Macbeth’s suicide.
The Porter is not a good guy; indeed, his humor, like Falstaff’s, inheres in his being disreputable. Similarly, the scene is not openly funny, nor does it offer any kind of saccharine “everything will be alright” triteness. I, myself, am not satisfied to read it the way the play at large has conventionally been interpreted, as an implicit promise that divine justice will prevail and Macbeth will get his comeuppance like the farmer, equivocator, and tailor do; there are too many questions about Scotland’s future left unsatisfied by play’s end to settle on such a reading, just as there are arguably as many parallels between Macbeth and the play’s hero MacDuff as between Macbeth and the Porter. Rather, the scene’s salutary power paradoxically lies in its pushing the horror of Duncan’s murder even farther—by joking about souls lately knocking at Hell’s gate, with the Porter standing in as a kind of anti-St. Peter at the Pearly Gates. In so doing, the Porter scene lampoons the Macbeths’ expectation that they can somehow cheat fate, and his scene, more than the one before it, foreshadows the trend of the rest of the play.
As with the subtext of other examples of ironic humor, the Porter is not mocking the sympathetic Duncan, but implicitly commiserating with him and other victims of fate, fortune, or perfidy. By following Macbeth’s crime with a drunken Porter utterly disconnected from it who, nonetheless, perfectly names and exagerrates the themes involved, Shakespeare subsumes the play’s tragic act into the absurd, at least for a moment—and a moment is all that’s needed. By pointing out the reality of the play’s horror while safely containing it within a hyperbolically ironic, almost Chaucerian, tableaux, Shakespeare sets the standard for how well-placed instances of low and dark humor—from knock-knock jokes to self-deprication to suicide memes—can help contextualize tragedy, depression, and trauma in manageable ways.
One might balk (quite rightly) at the idea of telling a joke right after a tragedy like the assassination of a beloved king, considering it too soon and not the time for humor, but Shakespeare? Apparently he thought that was exactly when to employ humor—especially of a certain darker yet therapeutic type. It’s taken a few centuries, but scientific studies, so far as they go, have caught up with and confirmed Shakespeare’s using such humor as a way to help his audiences regulate their emotions in his plays’ more dreadful moments. Far be it from us to censure what the Playwright thought within the pale—and how dare we dismiss even the humble knock, knock joke as anything but profound and, sometimes, just what we need.
Post Views: 2,718 -
Charles’ Personal Rule: A Stable or Tyrannised England?
Within discussions of England’s political history, the most famous moments are known and widely discussed – the Magna Carta of 1215, and the Cromwell Protectorate of the 1650s spring immediately to mind. However, the renewal of an almost-mediaeval style of monarchical absolutism, in the 1630s, has proven both overlooked and underappreciated as a period of historical interest. Indeed, Charles I’s rule without Parliament has faced an identity crisis amongst more recent historians – was it a period of stability or tyranny for the English people?
If we are to consider the Personal Rule as a period in enough depth, the years leading up to the dissolution of Charles’ Third Parliament (in 1629) must first be understood. Succeeding his father James I in 1625, Charles’ personal style and vision of monarchy would prove to be incompatible with the expectations of his Parliaments. Having enjoyed a strained but respectful relationship with James, MPs would come to question Charles’ authority and choice of advisors in the coming years. Indeed, it was Charles’ stubborn adherence to the Divine Right of King’s doctrine, writing once that “Princes are not bound to give account of their actions but to God alone”, that meant that he believed compromise to be defeat, and any pushback against him to be a sign of disloyalty.
Constitutional tensions between King and Parliament proved the most contentious of all issues, especially regarding the King’s role in taxation. At war with Spain between 1625 – 1630 (and having just dissolved the 1626 Parliament), Charles was lacking in funds. Thus, he turned to non-parliamentary forms of revenue, notably the Forced Loan (1627) – declaring a ‘national emergency’, Charles demanded that his subjects all make a gift of money to the Crown. Whilst theoretically optional, those who refused to pay were often imprisoned; a notable example would be the Five Knights’ Case, in which five knights were imprisoned for refusing to pay (with the court ruling in Charles’ favour). This would eventually culminate in Charles’ signing of the Petition of Right (1628), which protected the people from non-Parliamentary taxation, as well as other controversial powers that Charles chose to exercise, such as arrest without charge, martial law, and the billeting of troops.
The role played by George Villiers, the Duke of Buckingham, was also another major factor that contributed to Charles’ eventual dissolution of Parliaments in 1629. Having dominated the court of Charles’ father, Buckingham came to enjoy a similar level of unrivalled influence over Charles as his de facto Foreign Minister. It was, however, in his position as Lord High Admiral, that he further worsened Charles’ already-negative view of Parliament. Responsible for both major foreign policy disasters of Charles’ early reign (Cadiz in 1625, and La Rochelle in 1627, both of which achieved nothing and killed 5 to 10,000 men), he was deemed by the MP Edward Coke to be “the cause of all our miseries”. The duke’s influence over Charles’ religious views also proved highly controversial – at a time when anti-Calvinism was rising, with critics such as Richard Montague and his pamphlets, Buckingham encouraged the King to continue his support of the leading anti-Calvinist of the time, William Laud, at the York House Conference in 1626.
Heavily dependent on the counsel of Villiers until his assassination in 1628, it was in fact, Parliament’s threat to impeach the Duke, that encouraged Charles to agree to the Petition of Right. Fundamentally, Buckingham’s poor decision-making, in the end, meant serious criticism from MPs, and a King who believed this criticism to be Parliament overstepping the mark and questioning his choice of personnel.
Fundamentally by 1629, Charles viewed Parliament as a method of restricting his God-given powers, one that had attacked his decisions, provided him with essentially no subsidies, and forced him to accept the Petition of Right. Writing years later in 1635, the King claimed that he would do “anything to avoid having another Parliament”. Amongst historians, the significance of this final dissolution is fiercely debated: some, such as Angela Anderson, don’t see the move as unusual; there were 7 years for example, between two of James’ Parliaments, 1614 and 1621 – at this point in English history, “Parliaments were not an essential part of daily government”. On the other hand, figures like Jonathan Scott viewed the principle of governing without Parliament officially as new – indeed, the decision was made official by a royal proclamation.
Now free of Parliamentary constraints, the first major issue Charles faced was his lack of funds. Lacking the usual taxation method and in desperate need of upgrading the English navy, the King revived ancient taxes and levies, the most notable being Ship Money. Originally a tax levied on coastal towns during wartime (to fund the building of fleets), Charles extended it to inland counties in 1635 and made it an annual tax in 1636. This inclusion of inland towns was construed as a new tax without parliamentary authorisation. For the nobility, Charles revived the Forest Laws (demanding landowners produce the deeds to their lands), as well as fines for breaching building regulations.
The public response to these new fiscal expedients was one of broad annoyance, but general compliance. Indeed, between 1634 and 1638, 90% of the expected Ship Money revenue was collected, providing the King with over £1m in annual revenue by 1637. Despite this, the Earl of Warwick questioned its legality, and the clerical leadership referred to all of Charles’ tactics as “cruel, unjust and tyrannical taxes upon his subjects”.However, the most notable case of opposition to Ship Money was the John Hampden case in 1637. A gentleman who refused to pay, Hampden argued that England wasn’t at war and that Ship Money writs gave subjects seven months to pay, enough time for Charles to call a new Parliament. Despite the Crown winning the case, it inspired greater widespread opposition to Ship Money, such as the 1639-40 ‘tax revolt’, involving non-cooperation from both citizens and tax officials. Opposing this view, however, stands Sharpe, who claimed that “before 1637, there is little evidence at least, that its [Ship Money’s] legality was widely questioned, and some suggestion that it was becoming more accepted”.
In terms of his religious views, both personally and his wider visions for the country, Charles had been an open supporter of Arminianism from as early as the mid-1620s – a movement within Protestantism that staunchly rejected the Calvinist teaching of predestination. As a result, the sweeping changes to English worship and Church government that the Personal Rule would oversee were unsurprisingly extremely controversial amongst his Calvinist subjects, in all areas of the kingdom. In considering Charles’ religious aims and their consequences, we must focus on the impact of one man, in particular, William Laud. Having given a sermon at the opening of Charles’ first Parliament in 1625, Laud spent the next near-decade climbing the ranks of the ecclesiastical ladder; he was made Bishop of Bath and Wells in 1626, of London in 1629, and eventually Archbishop of Canterbury in 1633. Now 60 years old, Laud was unwilling to compromise any of his planned reforms to the Church.
The overarching theme of Laudian reforms was ‘the Beauty of Holiness’, which had the aim of making churches beautiful and almost lavish places of worship (Calvinist churches, by contrast, were mostly plain, to not detract from worship). This was achieved through the restoration of stained-glass windows, statues, and carvings. Additionally, railings were added around altars, and priests began wearing vestments and bowing at the name of Jesus. However, the most controversial change to the church interior proved to be the communion table, which was moved from the middle of the room to by the wall at the East end, which was “seen to be utterly offensive by most English Protestants as, along with Laudian ceremonialism generally, it represented a substantial step towards Catholicism. The whole programme was seen as a popish plot”.
Under Laud, the power and influence wielded by the Church also increased significantly – a clear example would be the fact that Church courts were granted greater autonomy. Additionally, Church leaders became evermore present as ministers and officials within Charles’ government, with the Bishop of London, William Juxon, appointed as Lord Treasurer and First Lord of the Admiralty in 1636. Additionally, despite already having the full backing of the Crown, Laud was not one to accept dissent or criticism and, although the severity of his actions has been exaggerated by recent historians, they can be identified as being ruthless at times. The clearest example would be the torture and imprisonment of his most vocal critics in 1637: the religious radicals William Prynne, Henry Burton and John Bastwick.
However successful Laudian reforms may have been in England (and that statement is very much debatable), Laud’s attempt to enforce uniformity on the Church of Scotland in the latter half of the 1630s would see the emergence of a united Scottish opposition against Charles, and eventually armed conflict with the King, in the form of the Bishops’ Wars (1639 and 1640). This road to war was sparked by Charles’ introduction of a new Prayer Book in 1637, aimed at making English and Scottish religious practices more similar – this would prove beyond disastrous. Riots broke out across Edinburgh, the most notable being in St Giles’ Cathedral (where the bishop had to protect himself by pointing loaded pistols at the furious congregation. This displeasure culminated in the National Covenant in 1638 – a declaration of allegiance which bound together Scottish nationalism with the Calvinist faith.
Attempting to draw conclusions about Laudian religious reforms very many hinges on the fact that, in terms of his and Charles’ objectives, they very much overhauled the Calvinist systems of worship, the role of priests, and Church government, and the physical appearance of churches. The response from the public, however, ranging from silent resentment to full-scale war, displays how damaging these reforms were to Charles’ relationship with his subjects – coupled with the influence wielded by his wife Henrietta Maria, public fears about Catholicism very much damaged Charles’ image, and meant religion during the Personal Rule was arguably the most intense issue of the period. In judging Laud in the modern-day, the historical debate has been split: certain historians focus on his radical uprooting of the established system, with Patrick Collinson suggesting the Archbishop to have been “the greatest calamity ever visited upon by the Church of England”, whereas others view Laud and Charles as pursuing the entirely reasonable, a more orderly and uniform church.
Much like how the Personal Rule’s religious direction was very much defined by one individual, so was its political one, by Thomas Wentworth, later known as the Earl of Strafford. Serving as the Lord Deputy of Ireland from 1632 to 1640, he set out with the aims of ‘civilising’ the Irish population, increasing revenue for the Crown, and challenging Irish titles to land – all under the umbrella term of ‘Thorough’, which aspired to concentrate power, crackdown on oppositions figures, and essentially preserve the absolutist nature of Charles’ rule during the 1630s.
Regarding Wentworth’s aims toward Irish Catholics, Ian Gentles’ 2007 work The English Revolution and the Wars in the Three Kingdoms argues the friendships Wentworth maintained with Laud and also with John Bramhall, the Bishop of Derry, “were a sign of his determination to Protestantize and Anglicize Ireland”.Devoted to a Catholic crackdown as soon as he reached the shores, Wentworth would subsequently refuse to recognise the legitimacy of Catholic officeholders in 1634, and managed to reduce Catholic representation in Ireland’s Parliament, by a third between 1634 and 1640 – this, at a time where Catholics made up 90% of the country’s population. An even clearer indication of Wentworth’s hostility to Catholicism was his aggressive policy of land confiscation. Challenging Catholic property rights in Galway, Kilkenny and other counties, Wentworth would bully juries into returning a King-favourable verdict, and even those Catholics who were granted their land back (albeit only three-quarters), were now required to make regular payments to the Crown. Wentworth’s enforcing of Charles’ religious priorities was further evidenced by his reaction to those in Ireland who signed the National Covenant. The accused were hauled before the Court of Castle Chamber (Ireland’s equivalent to the Star Chamber) and forced to renounce ‘their abominable Covenant’ as ‘seditious and traitorous’.
Seemingly in keeping with figures from the Personal Rule, Wentworth was notably tyrannical in his governing style. Sir Piers Crosby and Lord Esmonde were convicted by the Court of Castle Chamber for libel for accusing Wentworth of being involved in the death of Esmond’s relative, and Lord Valentina was sentenced to death for “mutiny” – in fact, he’d merely insulted the Earl.
In considering Wentworth as a political figure, it is very easy to view him as merely another tyrannical brute, carrying out the orders of his King. Indeed, his time as Charles’ personal advisor (1639 onwards) certainly supports this view: he once told Charles that he was “loose and absolved from all rules of government” and was quick to advocate war with the Scots. However, Wentworth also saw great successes during his time in Ireland; he raised Crown revenue substantially by taking back Church lands and purged the Irish Sea of pirates. Fundamentally, by the time of his execution in May 1641, Wentworth possessed a reputation amongst Parliamentarians very much like that of the Duke of Buckingham; both men came to wield tremendous influence over Charles, as well as great offices and positions.
In the areas considered thus far, it appears opposition to the Personal Rule to have been a rare occurrence, especially in any organised or effective form. Indeed, Durston claims the decade of the 1630s to have seen “few overt signs of domestic conflict or crisis”, viewing the period as altogether stable and prosperous. However, whilst certainly limited, the small amount of resistance can be viewed as representing a far more widespread feeling of resentment amongst the English populace. Whilst many actions received little pushback from the masses, the gentry, much of whom were becoming increasingly disaffected with the Personal Rule’s direction, gathered in opposition. Most notably, John Pym, the Earl of Warwick, and other figures, collaborated with the Scots to launch a dissident propaganda campaign criticising the King, as well as encouraging local opposition (which saw some success, such as the mobilisation of the Yorkshire militia). Charles’ effective use of the Star Chamber, however, ensured opponents were swiftly dealt with, usually those who presented vocal opposition to royal decisions.
The historiographical debate surrounding the Personal Rule, and the Caroline Era more broadly, was and continues to be dominated by Whig historians, who view Charles as foolish, malicious, and power-hungry, and his rule without Parliament as destabilising, tyrannical and a threat to the people of England. A key proponent of this view is S.R. Gardiner who, believing the King to have been ‘duplicitous and delusional’, coined an alternative term to ‘Personal Rule’ – the Eleven Years’ Tyranny. This position has survived into the latter half of the 20th Century, with Charles having been labelled by Barry Coward as “the most incompetent monarch of England since Henry VI”, and by Ronald Hutton, as “the worst king we have had since the Middle Ages”.
Recent decades have seen, however, the attempted rehabilitation of Charles’ image by Revisionist historians, the most well-known, as well as most controversial, being Kevin Sharpe. Responsible for the landmark study of the period, The Personal Rule of Charles I, published in 1992, Sharpe came to be Charles’ most staunch modern defender. In his view, the 1630s, far from a period of tyrannical oppression and public rebellion, were a decade of “peace and reformation”. During Charles’ time as an absolute monarch, his lack of Parliamentary limits and regulations allowed him to achieve a great deal: Ship Money saw the Navy’s numbers strengthened, Laudian reforms mean a more ordered and regulated national church, and Wentworth dramatically raised Irish revenue for the Crown – all this, and much more, without any real organised or overt opposition figures or movements.
Understandably, the Sharpian view has received significant pushback, primarily for taking an overly optimistic view and selectively mentioning the Personal Rule’s positives. Encapsulating this criticism, David Smith wrote in 1998 that Sharpe’s “massively researched and beautifully sustained panorama of England during the 1630s … almost certainly underestimates the level of latent tension that existed by the end of the decade”.This has been built on by figures like Esther Cope: “while few explicitly challenged the government of Charles I on constitutional grounds, a greater number had experiences that made them anxious about the security of their heritage”.
It is worth noting however that, a year before his death in 2011, Sharpe came to consider the views of his fellow historians, acknowledging Charles’ lack of political understanding to have endangered the monarchy, and that, more seriously by the end of the 1630s, the Personal Rule was indeed facing mounting and undeniable criticism, from both Charles’ court and the public.
Sharpe’s unpopular perspective has been built upon by other historians, such as Mark Kishlansky. Publishing Charles I: An Abbreviated Life in 2014, Kishlansky viewed parliamentarian propaganda of the 1640s, as well as a consistent smear from historians over the centuries as having resulted in Charles being viewed “as an idiot at best and a tyrant at worst”, labelling him as “the most despised monarch in Britain’s historical memory”. Charles however, faced no real preparation for the throne – it was always his older brother Henry that was the heir apparent. Additionally, once King, Charles’ Parliaments were stubborn and uncooperative – by refusing to provide him with the necessary funding, for example, they forced Charles to enact the Forced Loan. Kishlansky does, however, concede the damage caused by Charles’ unmoving belief in the Divine Right of Kings: “he banked too heavily on the sheer force of majesty”.
Charles’ personality, ideology and early life fundamentally meant an icy relationship with Parliament, which grew into mutual distrust and the eventual dissolution. Fundamentally, the period of Personal Rule remains a highly debated topic within academic circles, with the recent arrival of Revisionism posing a challenge to the long-established negative view of the Caroline Era. Whether or not the King’s financial, religious, and political actions were met with a discontented populace or outright opposition, it remains the case that the identity crisis facing the period, that between tyranny or stability remains yet to be conclusively put to rest.
Post Views: 988 -
A Plague Tale: A Post-apocalyptic Light Held Aloft
Respectively released by Asobo Studio in May 2019 and October 2022, A Plague Tale: Innocence and A Plague Tale: Requiem follow siblings Amicia and Hugo de Rune through a 14th-century France being torn apart by the Hundred-Years-War, the French Inquisition, and the Black Plague. Through the stories of both games, Amicia and Hugo must try to stay alive while maintaining hope in the things worth living for, all while searching for a way to save Hugo from a yet unknown sickness, the ‘macula.’
Having in my twenties platinum ranked several Metal Gear Solid games and The Last of Us, I felt right at home in A Plague Tale. However, inspired by, in addition to other post-apocalyptic games like TLOU, titles like ICO and even a Studio Ghibli film, the games’ stealth, buddy tactics, and progression of unlockables mesh the elements of several genres into an excellent gaming experience that goes far beyond formulaic stealth-action. Indeed, when not sneaking around guards, players must puzzle their way through swarms of rats with torches held aloft in what becomes the central motif of the franchise.
The two games form a unified whole, in my opinion, with the denouement of Innocence leading directly into Requiem; thus, if not explicitly specifying one or the other, when referencing A Plague Tale I will henceforth mean both games together. While an outstanding work on its own, with few areas that really stretch the player outside of the higher difficulties and character revelations too significant for merely the last third of a single game, Innocence is clearly a preparation for something larger in both gameplay and story. Fulfilling the expectation, Requiem increases the franchise’s breadth in length, map layouts, tools accessible to players, and the dynamic roles of side characters in both plot and puzzle. And yet, while changes are, of course, made between the two games (not all positive, in my opinion), the core narrative elements are consistent through both.
How the games tell the story is their best attribute, and one that was a major focus of Asobo Studio: they incorporate most of the plot-driving dialogue and characterization in the midst of the stealth and puzzle scenes. In previous-generation stealth games, one sneaks through a certain area and is rewarded with a cutscene or discovery that advances the story. This could often cause the stealth sections to become a bit utilitarian, with the back-and-forth between action and narration feeling like switching between two halves of the brain—not the best for maintaining story immersion or emotional investment.
However, with its use of furtive commentary and context-specific actions from side characters, A Plague Tale incorporates the narrative into the gameplay so seamlessly that the tension of the sneaking and action enhances the tension of the story conflicts, both external and internal, thus maintaining story immersion and blending all into a level of aesthetic experience I had rarely experienced. The tension as Amicia protects but also relies on Hugo and others with different sources of light as they traverse fields of dark, writhing rat swarms builds the sense not just of fear of failure, but of connection among and investment in the characters. This narrative aspect, alone—this integration of action and narrative—is enough reason to play the games, in that they show how modern games can tell a story in a new, verisimilar way that invests one in the increasingly layered characters more than just passive watching or trophy-focused strategizing might.
Leaving more thorough gameplay reviews to others (or, better, to players who will experience the games for themselves), I will focus below on the stories of each game. Each game has elements one doesn’t always encounter in today’s media and which make their plots deeper and more dynamic than are many other current post-apocalyptic, female-centric games. (Also, needless to say, spoilers ahead).
Innocence: ‘You can run…but no one can escape their own blood.’
A Plague Tale: Innocence’s opening chapter, titled ‘The De Rune Legacy,’ immediately places the game in terms of both aristocracy and historical context, motifs that thread throughout both games. Through the initial tutorial scenes of main deuteragonist Amicia walking the De Rune estate with her father, we learn that, a noble family in fourteenth-century France, the De Runes are beset by the wars afield with Plantagenet England and the steady growth of a new plague at home. We also learn that, due to the boy’s strange sickness, the macula, Amicia’s five-year-old brother, Hugo, has been kept separate from his fifteen-year-old sister for most of his life, with Amicia being closer to their father due to their mother’s being focused on healing the cloistered Hugo.
In the same sequence, Amicia and her father discover an obscure underground menace plaguing the forest, and the family estate is raided by the Inquisition in search of Hugo. Soon separated from both parents, the two estranged children must make their way to the boy’s doctor, secretly an alchemist, discovering along the way that the menace beneath the ground are actually floods of rats that literally pop up whenever the two children—specifically Hugo—undergo stress.
From the start it is apparent that Innocence is a story of children of good aristocrats thrust into a world falling apart. As often happens with such stories of upending times, the changes necessarily involve and are bound up with the aristocrats, themselves, their being the holders and maintainers of their culture’s values. Foreshadowed by the heightened rat activity whenever Hugo has his debilitating headaches, it is revealed that the plague of rats destroying France is somehow connected to the macula inherited through Hugo’s family line.
Thus, threaded through this story of siblings trying to survive is the subtext that the conflict involves their bloodline—the children’s aristocracy. Like countless other stories of chosen children of unique birth thrust from comfort into a world of flux, Innocence becomes a bildungsroman of learning to survive in a world that, because of their bloodline, is suddenly suspicious of and antagonistic towards them, and which may be falling apart because of them. Implicit in the story is how much blame they should assume for the heritage they did not choose and know little about.
Besides the ubiquitous rats, Amicia and Hugo’s major antagonist is the Inquisition. While the trope of ‘ackshually, big church bad’ is tired, at best (and usually unbelievable for anyone with a working knowledge of history), in the game’s fantasy world the Inquisition works excellently, without breaking immersion with an anti-church bias too common in modern works. A quasi-official sect focused not on pursuing heretics but, rather, on harnessing and using the plague, the Inquisition actually serves to illuminate Hugo’s condition for the children and players.
The Grand Inquisitor Vitalis Benevent—ironically named, his being a decrepid old man of failing health—is a typical but no less excellent character, and his Captain of the Guard, Nicholas, has easily one of the best character designs I’ve seen in a while. Together they concretise an archetypal threat to young nobles: those who would use them and their blood to amass power. This is only made more insidious when the innocent and naive Hugo comes to the forefront for a section of the game.
Thus, as is common to such stories of a time of shifting values and structures, the question of who is friend and who is foe is foremost, and Amicia and Hugo must learn to be circumspect about whom they trust, a theme that will continue into the next game. Yet, at the same time, Amicia must balance exposing Hugo to the world’s dangers with maintaining his innocence; one of game’s most charming yet unnerving dynamics is the double layer of Amicia’s vigilance for possible threats and Hugo’s playful ignorance of their danger—as well as Amicia’s suggesting such things to distract Hugo (and herself) from their plight. It is through this interplay—the need to maintain innocence as a resistance against the darkness around them while facing and surviving it—that the siblings get to know each other and the story is told.
Added to the moderating effect Hugo’s youth has on the usual nihilistic brutality of such games, the world of Innocence, as well as of its sequel, does not come off as a standard postapocalyptic setting. The greatest reason for this is the studio’s choice of its historical place, which lends it a paradoxical undertone of familiarity. Whether or not players have a ready knowledge of the Justinian Plague which serves as the background for the game’s sickness, we’ve all heard of the medieval Black Death. We know it was horrible. We also know it was survived—and served as the threshold of the Renaissance.
Placed in this context not of annihilation but of survival, the games implicitly lend themselves to a conservative undertone. Horrible times have happened, and horrible people have made them worse, but so long as one can keep a localized light burning, the seeds of civilization will survive even in the smallest communities. Exactly this happens in one of the game’s many poignant images, that of the De Rune children and their by-then found family of vagrants living, growing, and learning to thrive in a broken down castle.
Furthermore, the growing relationship between Amicia and Hugo hinges on the implicitly conservative principle of personal responsibility and moral agency—especially regarding the exigencies of circumstance and one’s relationship to power, especially over those closest to us. A theme not uncommon in post-apocalyptic stories is whether or not a rupture of society justifies a full abandonment of morality and regard for life. Throughout the story, Innocence’s answer is ‘No.’ Amicia’s killing to protect Hugo is suffused with hesitancy, sorrow, and apology—a motif established in Innocence and explored much more fully in Requiem. Hugo’s parallel relationship with violence—with the possible loss of innocence it entails—has the added complexity of his being a child, but the impetus to control himself is no less present and upheld.
Indeed, unlike other post-apocalyptic characters who grow increasingly solipsistic and nihilistic (*cough* Joel *cough*), it is Amicia and Hugo’s task to maintain moral responsibility and innocence in their respective ways when all others around them seem intent on dispensing with such things out of ambition or expediency. Virtue does not change, howevermuch the world around us seems to, nor does change relieve us of our basic nature as individual moral agents whose choices have real effects.
Although not an explicitly named theme, it is only by superceding their circumstances and instead placing themselves within a broader historical context of their aristocratic family line, while drawing closer to each other—that is, by accepting their aristocratic heritage and actively manifesting it in the present through corresponding behavior—that Amicia and Hugo are able to overcome the game’s conflicts. And, in the end, what remains is the very image that started the story: that of a family, native and found, drawing together to keep lit and held aloft sundry moments of innocent joy in order to humbly produce a better future.
Requiem: ‘Stop trying to be so tough. You might learn something.’
Picking up roughly six months after Innocence leaves off, A Plague Tale: Requiem finds the De Runes and their alchemist companion Lucas continuing their journey to heal Hugo of his macula. As signaled by the game’s opening chapter, ‘Under a New Sun,’ the sequel’s problems will seem different from its predecessor’s, but only on the surface. The Inquisition is behind them, but the deeper conflict remains—the need to treat Hugo’s macula before it reaches the next ‘threshold’ and further overtakes the boy while also avoiding pursuit from those who might try to stop or manipulate them.
After the game’s tutorial and introduction, the group visits a town in Provence to meet Magister Vaudin, another alchemist who might be able to help heal Hugo. However, Vaudin soon becomes a wedge in the relationship built through the previous game between Amicia (and the player) and Hugo. Foreshadowed previously by the minor dialogue of the tutorial, this and other events bring to the fore the question of whether or not the deuteragonists should trust potential allies.
In Innocence the core conflict was simply to protect Hugo, which, considering the siblings’ shaky relationship, was rightly not undercut by a serious questioning of motives and methods. However, in Requiem Amicia becomes so focused on protecting Hugo that she ends up pushing away potential help, not only the questionable alchemical order but even their mother and companion, Lucas. Amicia’s arguable overprotectiveness shows itself in two ways, a growing comfortability with violence and an inability to judge friend from foe (or visa versa).
In the game’s best element of complexity, the suspicion of allies is eventually turned on the increasingly violent Amicia, herself, who sees her growing willingness to kill yet cannot seem to mitigate it. The theme of protecting Hugo becomes, in a game about a pathogen, a psychological pathology in Amicia—her own sublimated macula that, like Hugo’s literal one, can just as easily be misused to disasterous effect should she blindly give herself over to its prejudices.
This type of storyline—that of the strong female suspicious of all purported help, especially from men, and whose toughness is altogether good and an end in itself—is, by now, nothing new. Those sympathetic to it will find many things to admire in Amicia, and can probably play the game without sharing my interpretation (a mark of a good work of narrative art in any medium). However, Requiem is, thankfully, not merely a story of a girlboss teenager giving the proverbial middle finger to allies who seem to hinder her in protecting Hugo. To be sure, despite admonitions from friends and family, Amicia does follow this arc—until the siblings fall in with Arnaud.
A mercenary whose soldiers have previously been thinned out by Amicia, the mercenary Arnaud pursues the De Runes at different portions of the game. However, Arnaud eventually saves the siblings from the uncontrollable effects of their own actions. Whereas the still childlike Hugo trusts Arnaud relatively quickly (Arnaud’s role as father figure for the siblings is a layer I don’t have time to examine here), Amicia remains skeptical—understandable, considering the concussion and remaining scar on her forehead he’d previously given her. However, implicit in the interactions between Amicia, Hugo, and Arnaud is the irony that by too bluntly rejecting Arnaud’s help in order to protect Hugo, Amicia might ruin the very innocence she has tried to preserve—a theme that has been there from the game’s beginning.
Perhaps more significant, the game thus reverses the ‘male allies = implicit enemies’ trajectory of many recent female-driven plots, instead arguably justifying Hugo’s trust rather than Amicia’s distrust. The game dares to introduce the complexity of an enemy actually turning out to be an ally—not unheard of in today’s stories, but rarely involving an older male.
Arnaud’s place in the story is by no means clear-cut, nor is Requiem a mere reactionary tale of an overweening teenage girl being cut down to size (which would, itself, be formulaic, simplistic, and boring). Nonetheless, the fact that he is allowed to add complexity to Amicia’s development—in a way that highlights her shortsightedness—is refreshing in that it keeps Amicia from falling into the prescribed tropes and, by now, chauvinistic stereotypes of recent heroines. Rather, through his similarities and differences with her, Arnaud serves to highlight the capacity of the untutored, rash Amicia to go overboard.
While, like the other side characters, he remains in the background for long portions of the game, the mercenary nonetheless continues to shift the story’s moral center away from Amicia, thus paradoxically allowing her to grow in how she responds to her own impulses. Inn my opinion the story could have used more of an explicit admission on Amicia’s part that Arnaud might have been right about a few things. Nonetheless, the mercenary adds a welcome complexity in that his presence—and the themes he concretises—keeps the story from falling into the simple formulae of other current media—something I, and many others, have been asking for for our female characters.
The De Rune Legacy
By layering the themes of its predecessor with a variety of new elements and subsequent possible interpretations, Requiem more than fulfills the setup of Innocence, and it secures both parts of A Plague Tale at the top of the post-apocalyptic genre. Both show what games are capable of and are well worth playing by both stealth veterans and those looking for a unique and involved aesthetic experience.
Furthermore, as with Innocence, Requiem expands the tropes it employs. Added to the recurrence of civilization’s rise and fall (which could have just as easily been the topic of my commentary on the game) is the localization of such vicissitudes in the individual Amicia, herself. Parallelling Hugo’s literal macula, Amicia’s choice of whether or not to give over to her wrathful passion and lose perspective and self control—really, the classical virtues of Prudence and Temperance—is that upon which the future will hinge.
Thus, whether intentional or not, for those willing to see it the games offer an implicitly conservative iteration of the post-apocalyptic setting. Considering that conservatism’s basic function involves, to paraphrase Mahler, the protection and preservation not of ashes but of flame—of that which we have and love, especially things like innocence, historical humility, and family connection, this is a fitting and timely nuance. The games are by no means simply ‘based cons do the apocalypse,’ but the inclusion of such elements does show how stepping from the path of prescribed ethos and character alignments can create an enriching work of art that will satisfy players of many stripes. With such diverse and complex elements—and, more importantly, the depth of immersion with which Asobo pulls them off—the franchise, itself, instantiates the very light that forms its central image, offering an implicitly brighter experience amidst a genre usually plagued and darkened by cosmic ambivalence and moral nihilism.
Post Views: 761