This lively volume follows the development of right-wing thought in Britain between the beginning of the premiership of Labour’s Keir Starmer and the end of the presidency of Mark Hall of the United Party.
Richard Cruston, Professor of Political Theory at Trinity College, Cambridge, is a learned scholar who has written biographies of Edmund Burke, Roger Scruton and Jacob Rees Mogg. His deep knowledge of ideas and personalities were clearly essential in developing this book.
His story begins with the astonishing electoral failure of Prime Minister Rishi Sunak in 2024 — ending almost fourteen years of more or less unrivalled Conservative success. In exile, the Conservatives found themselves fragmented, both politically, with the Johnson loyalists in a fiery campaign to make the unenthusiastic former Mayor of London and Prime Minister of the United Kingdom Leader of the Conservative Party, and ideologically, with “post-liberals”, “national conservatives” and “classical liberals” vying for influence.
If conservative ideas mattered at all, it was in their influence on the Labour government. Professor Cruston is an authority on the development of post-liberalism — a communitarian trend which earned support in the wake of the 2028 London riots — which spread from the capital across provincial England — as its emphasis on order and localism chimed with the state’s management of societal division. Cruston suggests that there might have been the faint whiff of opportunism in the combination of communitarian rhetoric and neo-authoritarian security measures — with more of an emphasis on “community hubs” and “peace enforcement” than on family and faith — but it was politically successful.
The 2030 blackouts were considered the beginning of the end for the Labour government. Prime Minister Meera Devi won the 2032 elections on a platform that some commentators called “neo-Thatcherite” — promising economic liberalisation, energy reform and closer links with what became known as “the younger powers”. Professor Cruston disapproves of what he describes “the fetishisation of the market” — though he doesn’t say where the power was meant to come from.
Devi’s government placed significant emphasis on character and individual responsibility. “Disciplining yourself to do what you know is right and important,” she was fond of saying, quoting Britain’s first female prime minister, “Is the high road to pride, self-esteem, and personal satisfaction.” Regrettably, her time in power was dogged by scandal, with ministers being accused of cocaine addiction, using prostitutes, doing cocaine with prostitutes and being addicted to doing cocaine off prostitutes.
Ashley Jones’ Labour premiership offered conservatives a chance to regroup. Had they forgotten the ends of politics as well as the means? Were they too focused on economics and not culture? Cruston is informative on the subject of the traditionalist “Lofftism” which flourished in the late 2030s, only being interrupted by the “Summer of Crises” which finally led to the United Party taking power in March 2039.
Conservative thought flourished in the early years of the 2040s, with generous funding being invested in private schools, universities, think tanks and private clubs. Here — if you were fortunate enough to be invited — you could hear about great right-wing minds from Hayek to Oakeshott, and from Kruger to Hannan. It was a time of intellectual combat but also intellectual collegiality. Millian liberals could debate Burkean conservative and yet remain friends. You could say anything, some intellectuals joked, as long as you didn’t influence policy.
With the unexpected departure of President Hall on the “New Horizons” flight the future of British conservatism looks mysterious. Professor Cruston counsels that we return to Burke — a voice that spoke in a time of similarly great upheaval. Perhaps we should heed his words.
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Ride (read) or Die: 2023 Book Report (Part III)
Following on from last years experiment of attempting to read at least 10 pages of a book a day to increase my reading, I found it thoroughly enjoyable and wished to continue my reading journey in 2023. About halfway through last year, a friend of mine suggested to me that the 10 pages target could be detrimental to my overall reading, as it would encourage me to simply put the book down after just 10 pages (something I later realised it was doing). This year, I chose to do away with the 10 pages target and have decided to just make a pledge to read every day. In the first week of the year, I have already read considerably faster than last year, so I think perhaps my friend was on to something.
I also realised, reading back on last years review scores, that I was a very generous reviewer. I think this was because I did not have enough experience to know what made a book good or bad. I hope that my reviews can be more reflective of the overall reading experience this year.
Book 11: The 48 Laws of Power by Robert Greene
Read from: 28/10/2023 to 28/11/2023
Rating: 3/5
I had seen this book pushed quite heavily online before by certain influencers and I was always curious to see what it was about. Robert Greene appears to have written a considerable number of these types of books, so I was very intrigued to know what the fuss was. I thought the book was fine but definitely lacking in some areas.
The book is essentially a series of lessons regarding how to better navigate life in a more Machiavellian way to attain power. Some of the ideas put forward are genuinely very interesting, and it was nice to have certain topics explained a certain way. Other areas seemed a bit obvious and repetitive which was annoying whilst trying to get through the book.
A lot of Greene’s rules essentially boil down to ‘don’t tell other people what you are up to’, which I suppose is a pretty good rule to follow if you are hunting power. But there are only so many times you can hear that ‘rule’ phrased differently before you start getting bored.
Greene backs up his claims with a plethora of anecdotes which I mostly enjoyed. He fell into the same trap as before, however, in that a lot of the anecdotes start to blend into one after a while – especially after using the same anecdote repeatedly. If I never hear the name ‘Charles Talleyrand’ again it will still be too soon! I only become disillusioned with Greene’s anecdotes after he started discussing the English civil war – an area of his anecdotes I was much more versed in than revolutionary France or Renaissance Italy. He made some obvious oversimplifications which annoyed me and made me question the legitimacy of some of his other tales to back up his ideas. I don’t think that this invalidates what he was saying, I just wish he had left less up to speculation regarding whether or not he actually knew the history.
Overall, a good book which I would still recommend. His insight is useful, and this would be a pretty good primer for Machiavellian style thinking. I would say, however, that you should stick to the audiobook over the actual paperback – it will make it easier to digest.
Book 12: One Day in the Life of Ivan Denisovich by Aleksandr Solzhenitsyn
Read from: 06/11/2023 to 09/11/2023
Rating: 5/5
I was strolling through Belfast on a trip there recently, when I picked up this book at a Waterstones for my flight home. Something short to keep me occupied and also increase my book tally on Goodreads before the end of the year. Sure enough, on my (very short) flight back to Newcastle the same day, I ploughed through about a third of it. I found it very difficult to put down and ignore, as I have my other books recently.
As the title suggests, the book tells the story of one day in the life of Ivan Denisovich – a prisoner at a Soviet Gulag in the early 1950s. It takes you through his agonising routine right from the moment he wakes up to when he finally goes to sleep again. It details the way in which he navigates the trials and tribulations of life in the Siberian gulag he is currently imprisoned in, and the many interactions he has with the other prisoners. The book is too short to summarise without spoiling the whole thing, so I won’t do that. I would highly recommend that you take the time to just read it instead.
There was something extremely biting about the way that this was written. The author, Solzhenitsyn, was a prisoner in a gulag for eight years, so he had a considerable amount of his own experience to draw from when writing this book. His main character, Ivan, is incredibly relatable and felt very human. Not necessarily a good or a bad person, just someone trying to survive and make the best out of a bad situation. Going so far as to describe his day as ‘a good one’ simply because he was able to get slightly more food after doing some favours for other inmates; routinely breaking minor rules to make his life easier, working cordially with his inmates, and doing everything possible to do as little work as possible for as much reward as he could.
Every aspect of the story felt very believable and not exaggerated; I never felt as though I was having the wool pulled over my eyes by what is, essentially, a piece of anti-communist propaganda. He describes the guards as harsh but lazy, the other inmates are not depicted as saints, but as a wide array of people with different motives and agendas – a very real and convincing story.
The book is very well written and was a genuinely fascinating insight into gulag life, an area which I have always been interested in but never researched much. It is a genuine ‘must-read’ for anyone interested in that aspect of Stalinist Russia and the early-cold-war Soviet system of punishment. It is also a delightfully short book and reads very easily. As I said before, I would thoroughly recommend reading this.
Book 13: Star by Yukio Mishima
Read from: 21/11/2023 to 22/11/2023
Rating: 5/5
I read two books by Yukio Mishima last year, and he is fast becoming one of my favourite authors. I was enticed to buy this book from the moment I saw it; a short story by Mishima is often a treat and I was not at all disappointed by this one.
The story revolves around the main character Rikio, a young Japanese actor in the prime of his career, and his ugly assistant and lover Kayo. The story revolves around his struggle with fame and the fleeting nature of his career; it also spends a fair amount of time touching on the absurdity of the film industry in Japan in the 1960s and 70’s (something which Mishima was personally accustomed to) and how Rikio navigates it as best as he can.
Due to the relatively short nature of the book, writing too long of a review would spoil it. However, I will say that I was absolutely entranced by Mishima’s style of writing and his amazing ability to describe some of the more vulgar elements of life (masturbation, sex, drug abuse, etc) in such a poetic and charming way. His powerful use of metaphor continues to amaze me with every book of his that I read. His characters feel painfully real, and his skill at describing scenes and people in such brevity are fantastic.
I would recommend this book to anyone interested in getting into Mishima and Japanese fiction. I thoroughly enjoyed it.
Book 14: The Call of Cthulhu by H.P. Lovecraft
Read from: 23/11/2023 to 27/11/2023
Rating: 5/5
Much like many other ‘American Classics’, the Call of Cthulhu is one of those books which seems to have considerable prominence in online circles solely due to the fact that large amounts of American teenagers are forced to read it at High School. As I am not (and never have been) an American teenager, I have had very little exposure to Lovecraft’s short stories besides the occasional reference on television or through conversations with American’s online. I must say, however, I was thoroughly impressed by this book and Lovecraft’s writing style.
The book is written from the perspective of a young man going through the notes of his dead relative, a university professor who seems to have stumbled on some kind of conspiracy regarding an ancient god-like figure, Cthulu, who drives people to madness. The story details, from the authors point of view, how he came to discover his uncle’s notes and the journey he went on to validate their authenticity. At the start of the book, he is quite the cynical sceptic; by the end of his journey, he is a terrified believer who wishes that his works are never found and is constantly paranoid that he will be murdered for what he has uncovered – that Cthulu is indeed real and that his very brief appearance made many ‘sensitive young men’ (artists, architects etc) all around the world go mad.
I am not a fan of horror films; I find them quite unpleasant. However, I have thoroughly enjoyed reading horror. The writer has no opportunity to shoehorn in cheap ‘jump scares’ and low budget special effects. Horror fiction has to be well written and, instead of a brief thrill, creates a genuine sense of dread. I could feel my own arm hairs pricking up with goosebumps whilst reading it.
I genuinely really enjoyed this book, and will be reading more of HP Lovecraft’s works in the future. A good read and a good introduction to his style of writing and short stories.
Book 15: The Shadow Over Innsmouth by H.P. Lovecraft
Read from: 27/11/2023 to 29/12/2023
Rating: 5/5
This was my final book of 2023 and was purchased alongside ‘The Call of Cthulhu’. I would have finished it much quicker if it weren’t for the many various Christmas festivities that fall at this time of year which has significantly impeded my reading progress.
The book follows the story of a young student who is touring the old towns and villages of the New England coast during a gap year in his studies. During his travels, he comes across the town of Innsmouth whilst making his way to Arkham. The town is shunned by the locals of the surrounding villages and is falling into a very ruinous state. During his visit, he meets an old drunkard who explains to him that the town is infested with fish-people who worship ancient eldritch gods and sacrifice people to the sea.
Due to its short length, to say any more about the plot would spoil it. However, I found the story very gripping and exceedingly exciting. I felt genuinely frightened during much of the latter half of the book and thoroughly enjoyed the way the town and its people were portrayed. Lovecraft does an excellent job at thrilling the reader and the book is worthy of the praise it receives.
I would recommend this book to anyone interested in classic American fiction or someone interested in the works of Lovecraft specially. However, I would say that it would probably be better to read ‘The Call of Cthulhu’ first, as this book is referenced quite heavily near the middle and end of Shadow over Innsmouth.
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On Conservatism and Art
A few weeks ago, another tweet claiming that it was impossible for conservatives to make art made the rounds of Twitter. Like too many in the mainstream culture, its sender erroneously assumed that because art inherently involves edgy innovation, and since conservatives categorically hate and/or fear both extremes and change, art must be the obvious property of the left. The thread received enough attention that I don’t need to invite more here. The Mallard hosted a Space on the topic—not necessarily on whether its message had merit (quote threads were rife with examples contradicting it, from Dostoevsky to Dali to Stevie Ray Vaughan), but rather to discuss the question of how conservatives could most effectively make art.
Of course, among other topics we discussed the relationship between art and politics. A point made by many was the fact that, when discussing art and conservatism one should at least attempt to be clear about their terms. Furthermore, as mentioned in the conversation by Jake Scott, one must differentiate between political conservatism and metaphysical conservatism; the confusion of the two has, as the above stereotype shows, led to much confusion on the subject of conservatism and art that, so far as I can, I will attempt to nuance here.
A refrain one hears, usually from activists on the left, is that all art is political. Such assertions are often met with frustration, generally from convervatives but also from people not explicitly on the right but who just want to be left alone when it comes to politics (and who, for such a response, are subsequently branded as right-wing by those who interpret all of life through an unconditional, against-if-not-actively-for ideology). However, the former are not wrong; all art can be interpreted as political—because all art is metaphysical.
All art is inherently metaphysical. The diff metaphysics between a work of art & one's assumptions/worldview can take on political implications for those who think no higher than politics, which is a few ontological steps down the ladder of abstraction (metaphys>ethics>politics) https://t.co/j28rZEKOTO
— Dustyovspeare (@DustinLLovell) October 15, 2021As I’ve mentioned in previous articles, art is, among other things, a concretization of abstract values. When one looks at a painting, listens to a song, takes in a sculpture, walks through a building, or reads through a novel, one is engaging with the values that the artist has given a local habitation and a name (as always, Shakespeare said it best—MND V.1); this necessarily involves, though it need not be fully bound to, the artist’s metaphysical worldview.
Consider the two literary schools that dominated the nineteenth century and that can generally be placed within Western culture’s pendulum-like sway between the Platonic and Aristotelian: Romanticism and Naturalism. A Romantic whose work assumes that there are things higher than the material world that give this life an infinite meaning will create very different art from a Naturalist who believes the material world is all that exists and that any attempt to say differently is an artifice that will unintentionally or cynically mislead people into accepting suffering as a value. Nothing in these examples is overtly political, but one can see (indeed, we’ve had over a century of seeing) the different politics that would come from each view. This is because politics, as an expansion upon the more fundamental realm of ethics, begins with metaphysical premises from which the rest flow. Different directional degrees will lead maritime navigators to very different locations; how much more will different primary assumptions about the nature of reality and humans’ place in it?
Let’s look at an example from an author who was cited in that thread as a conservative: Dostoevsky. Rather than counter the rising atheist-socialist egotism of mid-nineteenth-century Russia with a political textbook (which, granted, would have been banned under the Tsar’s censors, who eschewed all explicitly political works—hence why the Russian novel had to take on so many roles), Dostoevsky depicts and undermines the burgeoning philosophy in the character of Crime and Punishment’s Rodion Raskalnikov.
However, though the ideas in debate had (and are still having) political effects, Dostoevsky is not merely speaking politics in Crime and Punishment. He understood that politics was a function of one’s primary assumptions about reality—about one’s metaphysics—and their effects on one’s individual psychology. He also recognized, as Raskalnikov’s unconventional bildung shows, that one’s stated politics may actually conflict with the metaphysics underlying their beliefs. Hence, for all Rodion’s stated atheistic egotism, he finds himself preventing a woman from committing suicide, giving all his spare cash to those with less than he, and being fascinated with the downtrodden but resilient (because Christlike) Sonia.
In Crime and Punishment and his other masterpieces, Dostoevsky juxtaposes the new generation’s radical ideas not against other ideas (i.e. on the radicals’ terms) but against the background of the broader Orthodox-Christian Russian psyche. Raskalnikov’s working out of the contradiction between his would-be Napoleon complex and his subconscious worldview (if not the fabric of reality at large—Dostoevsky rarely simplifies the distinction between the two) mimics the author’s own similar progression not only from a socialistic politic to one more consistent with his deeper Orthodox convictions but, in his view, one from madness to sanity.
While to read Dostoevsky solely through a political lens is to not read him at all, his writing does point to the inherent relationship between an artist and the politics of his or her historical context. The norms, laws, and cultural debates of a given generation are interconnected with the art then produced, which can reinforce, undermine, or, in the case of most pre-2010s consumer art, quite simply inhabit them (which, true to form, the aforementioned leftist activist would accuse of being a complacent and complicit reinforcement).
However, as this political layer is often based in the times, it usually passes away with them. In the coming Christmas season, few people will read A Christmas Carol with Social Darwinism in mind, though Dickens was, in part, critiquing that contemporaneous viewpoint in Ebeneezer Scrooge. Perhaps works like Dickens’s Carol were necessary to ensure Social Darwinism did not succeed—that is, perhaps their politics served the purpose intended by their authors. Nonetheless, today A Christmas Carol is virtually useless, politically (at least, for Dickens’s immediate polemical purposes), which is the beginning of a work’s infinite usefulness as art. What is left is the more general story that, for all intents and purposes, made modern Christmas. Contrary to what politivangelicals and literature majors who read through a new historicist lens (*raises hand*) might try to maintain, this is not a lessening but an enriching; it is the separation of the transient from the enduring—of the metaphysical from the physical.
One implication of this view of art as concretized metaphysics, and one which was mentioned in our Space conversation, is that not all art that labels itself “art” qualifies as art. If the explanation of a piece contains more discernible meaning (i.e. is bigger) than the piece itself—that is, if no values have been concretized so as to be at least generally recognizable—then, sorry, it’s not art (or if it is, it’s not concretizing the values its creator thinks it is). Often the makers of such “art” believe the paramount aspect of a piece must be its radical message—the more disruptive and cryptic, the better; this conveniently offers the maker a pretext to skip out on, if not directly subvert, style and aesthetic skill, to say nothing of selectivity. It goes without saying that this is a major part of the oft-lamented degradation of aesthetics in Western culture, from “high art,” to architecture, to animation. Why devote rigor to style and skill when the point is to signal that one aligns with the correct message?
By the way, this merits a general exhortation: if you don’t like a piece of art (a building, a sculpture, a Netflix series, etc), it might not be because you, rube that you are, have no taste or understanding; it might be because it’s simply a pile of shit—which, it bears mentioning, has been tried to be passed off as art. You are under no obligation to concede the inferiority complex such pieces try to sell you in their gnostic snake oil. Because the point of art is to communicate abstract human values, one does not need a degree in art, nor in philosophy, to understand and enjoy good art. Indeed, contrary to the elitism assumed in modern art taste, it may be the mark of good art that the average person can understand and enjoy it without too much explanation; such a work will have fulfilled art’s purpose of bodying forth the forms of things unknown but which are nonetheless universal.
The unintentional defaulting or the intentional subverting of the role of aesthetics in art by the modern and postmodern culture unwittingly reveals a possible door for conservatives who wish to make art. Rather than playing into the stereotype by simply making reactionary art with explicitly opposite meanings, “conservative art” (or, more preferably, conservatives who simply want to make good art) must begin with a return to aesthetic rigor. Just as the early church’s response to heresies was not to accept the premises of the heresies’ mind-body split but, rather, to restore the body-mind-spirit unity depicted in the Gospel and the Trinity, so the current response to artistic heresies—which involve a similar, if not the very same, split—is to reunite the physical and metaphysical.
We must not ignore the messages of our art, but we should allow them to follow the literally more immediate role of the aesthetic experience. Indeed, we should seek to develop enough skill in conveying abstract themes and ideas through our medium such that little explanation is necessary. As conservatives, especially, we do not need to maneuver things so our audience takes away a certain message. Either the values we are trying to capture will speak for themselves, or we will learn that we need more practice. Above all, unless knowingly engaging in polemics, we should not (or at least try not to) approach art as a sermon. Doing so runs the risk of proving too much, besides turning off audiences who have probably had enough messaging and rhetoric. Instead, use your ethos, pathos, and logos to present their corresponding virtues of Goodness, Beauty, and Truth, and let the aesthetic experience stand as the message. As Jake Scott recently tweeted, underscoring his January article cited above, when making art, forget politics—seek to create heritage.
As always, it’s the conservative’s task to take his or her advice first. While I do currently have a polemical novel in pre-publication process with a clear message against the canceling in academia of Shakespeare and the tradition he represents, in A California Kid in King Henry’s Court, my serial novel for The Mallard’s print magazine, I have tried to focus solely on the aesthetic experience of the story.
The title is, of course, a throwback to A Connecticut Yankee in King Arthur’s Court, Mark Twain’s comedy of an American who, having been knocked on his head in a factory, awakens in Arthurian England and subsequently seeks to industrialize the chivalric country, all the while becoming, himself, as much an object of Twain’s satire as medieval chivarly. My semi-autobiographical serial novel takes an opposite tack: a kid from California, having derived from Tolkien and Shakespeare a love for England’s literary past, attends modern Oxford and finds it far different from what he expects. The joke of each episode is usually on the fictional narrator, Tuck. However, though I’m a far less subtle satirist than Twain (really, my work is parody, not satire, since I am starting from a loving desire to enjoy the book’s subject, rather than a satirical desire to debase it), I’ve attempted to do something similar to Twain: unlock the dramatic and comic potential of Americans’ English past while still poking fun at elite pretensions, whether those of the narrator whose knowledge of literary references is irrelevant outside of academia, or of a modern England that keeps shattering the narrator’s romanticized ideas of Anglo tradition.
While, beneath the parody, one of A California Kid’s thematic goals is to explore the deeper relevance of the English literary tradition, my main objective has simply been to make readers laugh—which, taking a cue from Monty Python’s discussions of comedy, starts with making myself laugh. If readers walk away from the episodes appreciating Shakespeare or Tolkien, so much the better, but it is only a secondary end to the primary one of telling a hopefully worth-reading story.
Over the past half-century the postmodern anti-tradition has become the predominant tradition. The task of breaking open a way forward from the metaphysical assumptions of that structure—of liberating people from them—is now the job of conservatives, which, yes, does include everyone who does not want to wholly jettison, deconstruct, or “decolonize” the past, however politically or philosophically they self-identify. However, our goal should not be to merely preserve the past against the current attack and atrophy. The left’s view of art as a vehicle for political messaging can be traced back over 150 years to, among other sources, Nikolay Chernyshevsky, literary rival of Dostoevsky and writer of the utopian polemical novel What is to Be Done? As I tell my US History students, if you want to know why a generation pursues certain politics, look at what they were reading twenty or thirty years before; according to Dostoevsky biographer Joseph Frank, Chernyshevsky’s novel was the favorite book of a young Vladimir Lenin.
Conservatives must take a similarly long view of art. We must strive, as much as we are able, to make works that will last not just for a given generation, but for several. Yes, we must look to the works and artists whose work has aesthetically endured and whose metaphysics have transcended their own times—and then we must create our own. The messages, insofar as they are necessary, will follow, the greatest of which being that the aesthetic experience is the point of the art. This has always been the point, not because of any inherent politics or lack thereof in art, but because it is the nature of art to simultaneously look backward and forward in its concretization and preservation of values. The same can be said of conservatism, which I take as a sign that we, rather than the left, are best equipped to produce the future of art. Like our philosophy, ours is not simply an art of return, but of resurrection and legacy.
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A Plague Tale: A Post-apocalyptic Light Held Aloft
Respectively released by Asobo Studio in May 2019 and October 2022, A Plague Tale: Innocence and A Plague Tale: Requiem follow siblings Amicia and Hugo de Rune through a 14th-century France being torn apart by the Hundred-Years-War, the French Inquisition, and the Black Plague. Through the stories of both games, Amicia and Hugo must try to stay alive while maintaining hope in the things worth living for, all while searching for a way to save Hugo from a yet unknown sickness, the ‘macula.’
Having in my twenties platinum ranked several Metal Gear Solid games and The Last of Us, I felt right at home in A Plague Tale. However, inspired by, in addition to other post-apocalyptic games like TLOU, titles like ICO and even a Studio Ghibli film, the games’ stealth, buddy tactics, and progression of unlockables mesh the elements of several genres into an excellent gaming experience that goes far beyond formulaic stealth-action. Indeed, when not sneaking around guards, players must puzzle their way through swarms of rats with torches held aloft in what becomes the central motif of the franchise.
The two games form a unified whole, in my opinion, with the denouement of Innocence leading directly into Requiem; thus, if not explicitly specifying one or the other, when referencing A Plague Tale I will henceforth mean both games together. While an outstanding work on its own, with few areas that really stretch the player outside of the higher difficulties and character revelations too significant for merely the last third of a single game, Innocence is clearly a preparation for something larger in both gameplay and story. Fulfilling the expectation, Requiem increases the franchise’s breadth in length, map layouts, tools accessible to players, and the dynamic roles of side characters in both plot and puzzle. And yet, while changes are, of course, made between the two games (not all positive, in my opinion), the core narrative elements are consistent through both.
How the games tell the story is their best attribute, and one that was a major focus of Asobo Studio: they incorporate most of the plot-driving dialogue and characterization in the midst of the stealth and puzzle scenes. In previous-generation stealth games, one sneaks through a certain area and is rewarded with a cutscene or discovery that advances the story. This could often cause the stealth sections to become a bit utilitarian, with the back-and-forth between action and narration feeling like switching between two halves of the brain—not the best for maintaining story immersion or emotional investment.
However, with its use of furtive commentary and context-specific actions from side characters, A Plague Tale incorporates the narrative into the gameplay so seamlessly that the tension of the sneaking and action enhances the tension of the story conflicts, both external and internal, thus maintaining story immersion and blending all into a level of aesthetic experience I had rarely experienced. The tension as Amicia protects but also relies on Hugo and others with different sources of light as they traverse fields of dark, writhing rat swarms builds the sense not just of fear of failure, but of connection among and investment in the characters. This narrative aspect, alone—this integration of action and narrative—is enough reason to play the games, in that they show how modern games can tell a story in a new, verisimilar way that invests one in the increasingly layered characters more than just passive watching or trophy-focused strategizing might.
Leaving more thorough gameplay reviews to others (or, better, to players who will experience the games for themselves), I will focus below on the stories of each game. Each game has elements one doesn’t always encounter in today’s media and which make their plots deeper and more dynamic than are many other current post-apocalyptic, female-centric games. (Also, needless to say, spoilers ahead).
Innocence: ‘You can run…but no one can escape their own blood.’
A Plague Tale: Innocence’s opening chapter, titled ‘The De Rune Legacy,’ immediately places the game in terms of both aristocracy and historical context, motifs that thread throughout both games. Through the initial tutorial scenes of main deuteragonist Amicia walking the De Rune estate with her father, we learn that, a noble family in fourteenth-century France, the De Runes are beset by the wars afield with Plantagenet England and the steady growth of a new plague at home. We also learn that, due to the boy’s strange sickness, the macula, Amicia’s five-year-old brother, Hugo, has been kept separate from his fifteen-year-old sister for most of his life, with Amicia being closer to their father due to their mother’s being focused on healing the cloistered Hugo.
In the same sequence, Amicia and her father discover an obscure underground menace plaguing the forest, and the family estate is raided by the Inquisition in search of Hugo. Soon separated from both parents, the two estranged children must make their way to the boy’s doctor, secretly an alchemist, discovering along the way that the menace beneath the ground are actually floods of rats that literally pop up whenever the two children—specifically Hugo—undergo stress.
From the start it is apparent that Innocence is a story of children of good aristocrats thrust into a world falling apart. As often happens with such stories of upending times, the changes necessarily involve and are bound up with the aristocrats, themselves, their being the holders and maintainers of their culture’s values. Foreshadowed by the heightened rat activity whenever Hugo has his debilitating headaches, it is revealed that the plague of rats destroying France is somehow connected to the macula inherited through Hugo’s family line.
Thus, threaded through this story of siblings trying to survive is the subtext that the conflict involves their bloodline—the children’s aristocracy. Like countless other stories of chosen children of unique birth thrust from comfort into a world of flux, Innocence becomes a bildungsroman of learning to survive in a world that, because of their bloodline, is suddenly suspicious of and antagonistic towards them, and which may be falling apart because of them. Implicit in the story is how much blame they should assume for the heritage they did not choose and know little about.
Besides the ubiquitous rats, Amicia and Hugo’s major antagonist is the Inquisition. While the trope of ‘ackshually, big church bad’ is tired, at best (and usually unbelievable for anyone with a working knowledge of history), in the game’s fantasy world the Inquisition works excellently, without breaking immersion with an anti-church bias too common in modern works. A quasi-official sect focused not on pursuing heretics but, rather, on harnessing and using the plague, the Inquisition actually serves to illuminate Hugo’s condition for the children and players.
The Grand Inquisitor Vitalis Benevent—ironically named, his being a decrepid old man of failing health—is a typical but no less excellent character, and his Captain of the Guard, Nicholas, has easily one of the best character designs I’ve seen in a while. Together they concretise an archetypal threat to young nobles: those who would use them and their blood to amass power. This is only made more insidious when the innocent and naive Hugo comes to the forefront for a section of the game.
Thus, as is common to such stories of a time of shifting values and structures, the question of who is friend and who is foe is foremost, and Amicia and Hugo must learn to be circumspect about whom they trust, a theme that will continue into the next game. Yet, at the same time, Amicia must balance exposing Hugo to the world’s dangers with maintaining his innocence; one of game’s most charming yet unnerving dynamics is the double layer of Amicia’s vigilance for possible threats and Hugo’s playful ignorance of their danger—as well as Amicia’s suggesting such things to distract Hugo (and herself) from their plight. It is through this interplay—the need to maintain innocence as a resistance against the darkness around them while facing and surviving it—that the siblings get to know each other and the story is told.
Added to the moderating effect Hugo’s youth has on the usual nihilistic brutality of such games, the world of Innocence, as well as of its sequel, does not come off as a standard postapocalyptic setting. The greatest reason for this is the studio’s choice of its historical place, which lends it a paradoxical undertone of familiarity. Whether or not players have a ready knowledge of the Justinian Plague which serves as the background for the game’s sickness, we’ve all heard of the medieval Black Death. We know it was horrible. We also know it was survived—and served as the threshold of the Renaissance.
Placed in this context not of annihilation but of survival, the games implicitly lend themselves to a conservative undertone. Horrible times have happened, and horrible people have made them worse, but so long as one can keep a localized light burning, the seeds of civilization will survive even in the smallest communities. Exactly this happens in one of the game’s many poignant images, that of the De Rune children and their by-then found family of vagrants living, growing, and learning to thrive in a broken down castle.
Furthermore, the growing relationship between Amicia and Hugo hinges on the implicitly conservative principle of personal responsibility and moral agency—especially regarding the exigencies of circumstance and one’s relationship to power, especially over those closest to us. A theme not uncommon in post-apocalyptic stories is whether or not a rupture of society justifies a full abandonment of morality and regard for life. Throughout the story, Innocence’s answer is ‘No.’ Amicia’s killing to protect Hugo is suffused with hesitancy, sorrow, and apology—a motif established in Innocence and explored much more fully in Requiem. Hugo’s parallel relationship with violence—with the possible loss of innocence it entails—has the added complexity of his being a child, but the impetus to control himself is no less present and upheld.
Indeed, unlike other post-apocalyptic characters who grow increasingly solipsistic and nihilistic (*cough* Joel *cough*), it is Amicia and Hugo’s task to maintain moral responsibility and innocence in their respective ways when all others around them seem intent on dispensing with such things out of ambition or expediency. Virtue does not change, howevermuch the world around us seems to, nor does change relieve us of our basic nature as individual moral agents whose choices have real effects.
Although not an explicitly named theme, it is only by superceding their circumstances and instead placing themselves within a broader historical context of their aristocratic family line, while drawing closer to each other—that is, by accepting their aristocratic heritage and actively manifesting it in the present through corresponding behavior—that Amicia and Hugo are able to overcome the game’s conflicts. And, in the end, what remains is the very image that started the story: that of a family, native and found, drawing together to keep lit and held aloft sundry moments of innocent joy in order to humbly produce a better future.
Requiem: ‘Stop trying to be so tough. You might learn something.’
Picking up roughly six months after Innocence leaves off, A Plague Tale: Requiem finds the De Runes and their alchemist companion Lucas continuing their journey to heal Hugo of his macula. As signaled by the game’s opening chapter, ‘Under a New Sun,’ the sequel’s problems will seem different from its predecessor’s, but only on the surface. The Inquisition is behind them, but the deeper conflict remains—the need to treat Hugo’s macula before it reaches the next ‘threshold’ and further overtakes the boy while also avoiding pursuit from those who might try to stop or manipulate them.
After the game’s tutorial and introduction, the group visits a town in Provence to meet Magister Vaudin, another alchemist who might be able to help heal Hugo. However, Vaudin soon becomes a wedge in the relationship built through the previous game between Amicia (and the player) and Hugo. Foreshadowed previously by the minor dialogue of the tutorial, this and other events bring to the fore the question of whether or not the deuteragonists should trust potential allies.
In Innocence the core conflict was simply to protect Hugo, which, considering the siblings’ shaky relationship, was rightly not undercut by a serious questioning of motives and methods. However, in Requiem Amicia becomes so focused on protecting Hugo that she ends up pushing away potential help, not only the questionable alchemical order but even their mother and companion, Lucas. Amicia’s arguable overprotectiveness shows itself in two ways, a growing comfortability with violence and an inability to judge friend from foe (or visa versa).
In the game’s best element of complexity, the suspicion of allies is eventually turned on the increasingly violent Amicia, herself, who sees her growing willingness to kill yet cannot seem to mitigate it. The theme of protecting Hugo becomes, in a game about a pathogen, a psychological pathology in Amicia—her own sublimated macula that, like Hugo’s literal one, can just as easily be misused to disasterous effect should she blindly give herself over to its prejudices.
This type of storyline—that of the strong female suspicious of all purported help, especially from men, and whose toughness is altogether good and an end in itself—is, by now, nothing new. Those sympathetic to it will find many things to admire in Amicia, and can probably play the game without sharing my interpretation (a mark of a good work of narrative art in any medium). However, Requiem is, thankfully, not merely a story of a girlboss teenager giving the proverbial middle finger to allies who seem to hinder her in protecting Hugo. To be sure, despite admonitions from friends and family, Amicia does follow this arc—until the siblings fall in with Arnaud.
A mercenary whose soldiers have previously been thinned out by Amicia, the mercenary Arnaud pursues the De Runes at different portions of the game. However, Arnaud eventually saves the siblings from the uncontrollable effects of their own actions. Whereas the still childlike Hugo trusts Arnaud relatively quickly (Arnaud’s role as father figure for the siblings is a layer I don’t have time to examine here), Amicia remains skeptical—understandable, considering the concussion and remaining scar on her forehead he’d previously given her. However, implicit in the interactions between Amicia, Hugo, and Arnaud is the irony that by too bluntly rejecting Arnaud’s help in order to protect Hugo, Amicia might ruin the very innocence she has tried to preserve—a theme that has been there from the game’s beginning.
Perhaps more significant, the game thus reverses the ‘male allies = implicit enemies’ trajectory of many recent female-driven plots, instead arguably justifying Hugo’s trust rather than Amicia’s distrust. The game dares to introduce the complexity of an enemy actually turning out to be an ally—not unheard of in today’s stories, but rarely involving an older male.
Arnaud’s place in the story is by no means clear-cut, nor is Requiem a mere reactionary tale of an overweening teenage girl being cut down to size (which would, itself, be formulaic, simplistic, and boring). Nonetheless, the fact that he is allowed to add complexity to Amicia’s development—in a way that highlights her shortsightedness—is refreshing in that it keeps Amicia from falling into the prescribed tropes and, by now, chauvinistic stereotypes of recent heroines. Rather, through his similarities and differences with her, Arnaud serves to highlight the capacity of the untutored, rash Amicia to go overboard.
While, like the other side characters, he remains in the background for long portions of the game, the mercenary nonetheless continues to shift the story’s moral center away from Amicia, thus paradoxically allowing her to grow in how she responds to her own impulses. Inn my opinion the story could have used more of an explicit admission on Amicia’s part that Arnaud might have been right about a few things. Nonetheless, the mercenary adds a welcome complexity in that his presence—and the themes he concretises—keeps the story from falling into the simple formulae of other current media—something I, and many others, have been asking for for our female characters.
The De Rune Legacy
By layering the themes of its predecessor with a variety of new elements and subsequent possible interpretations, Requiem more than fulfills the setup of Innocence, and it secures both parts of A Plague Tale at the top of the post-apocalyptic genre. Both show what games are capable of and are well worth playing by both stealth veterans and those looking for a unique and involved aesthetic experience.
Furthermore, as with Innocence, Requiem expands the tropes it employs. Added to the recurrence of civilization’s rise and fall (which could have just as easily been the topic of my commentary on the game) is the localization of such vicissitudes in the individual Amicia, herself. Parallelling Hugo’s literal macula, Amicia’s choice of whether or not to give over to her wrathful passion and lose perspective and self control—really, the classical virtues of Prudence and Temperance—is that upon which the future will hinge.
Thus, whether intentional or not, for those willing to see it the games offer an implicitly conservative iteration of the post-apocalyptic setting. Considering that conservatism’s basic function involves, to paraphrase Mahler, the protection and preservation not of ashes but of flame—of that which we have and love, especially things like innocence, historical humility, and family connection, this is a fitting and timely nuance. The games are by no means simply ‘based cons do the apocalypse,’ but the inclusion of such elements does show how stepping from the path of prescribed ethos and character alignments can create an enriching work of art that will satisfy players of many stripes. With such diverse and complex elements—and, more importantly, the depth of immersion with which Asobo pulls them off—the franchise, itself, instantiates the very light that forms its central image, offering an implicitly brighter experience amidst a genre usually plagued and darkened by cosmic ambivalence and moral nihilism.
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