When you hear talk of globalisation, the winners and losers have become fairly set categories: the “winners” are the hyper-mobile, global class that are capable of picking up and putting down almost anywhere, whether that is London or LA, Tokyo or Berlin, Moscow or – well, maybe not Moscow, at least not at the moment.
These winners are the beneficiaries of the most dynamic economy that has ever existed in history before, in such a way that – even if we cannot put a hard date on it – I think it is pretty clear that the modern global economy defines the contemporary era of mankind more than anything else. We are living in the “global age” and there will inevitably be those for whom that age is good.
And then there are those for whom that age is bad. These are the majority of people whose lives are usually spent in one place, from school to work and, if they’re lucky, a few years of retirement. They might be more mobile than their ancestors, for whom life was inevitably spent in the same village, whilst they travel around their county or district but, broadly speaking, never stray too far.
These are the losers, we are told. They have suffered the effects of globalisation – declining industry, evaporating investment, creaking and groaning infrastructure – but are powerless to do anything about it, as they get caught in a cycle in which power follows money and money flows away.
So why not go where the money is? Why not travel abroad, where the work is? Part of the reason is that the last thing the “losers” have left is each other. The day before the In/Out Brexit Referendum, news vox-pops of people on the street saying they would vote to Leave, when asked why, gestured and said “look around. What do I have left to lose?” The backdrop of shuttered shops and boarded windows was the answer, and it wasn’t a very compelling one.
But the answer off-screen was one that the Remain camp had tried to buy into – they had their families, their households, their communities. When David Cameron claimed Brexit would “put a bomb” under the British economy, and George Osborne’s treasury pumped out statistics on the damage it would do to the average household, they were trying to speak to the rational brain that fears material loss. It made sense – it was the same brain they had been speaking to for six years with messages of necessary spending cuts, tax breaks, and increasing job opportunities.
Except this did not work because that audience was not there. The average person did not have the material loss to be threatened, and at a time when fatherlessness was rising, families were breaking down, and over three million households were single-parent; even that small amount to lose was felt to be lost already.
The one thing that the losers had left was their community – and by and large, these were communities that had been decimated by the austerity years. So, they stayed, because their families might be thin and disappearing but their community remained fairly strong.
When Karl Marx decided that the slow transfer of people from the countryside to the cities meant that the “proletariat” would emerge, he was attempting a scientific analysis of what was already happening. As people moved from field to factory, leaving behind their old places in the world and attempting to take up new ones, they forged bonds of solidarity to replace the ones they lost. Human beings are deeply sociable, both from an inherent reality, and an existential need; we can only come into this world as a result of others, but we need to be seen and recognised while we’re here.
So, Britain especially saw the rise of industrial communities – and not just the political conscious-raising efforts of Trade Unions, for politics is tiresome and boring, really. There were also football clubs, local churches, free schools, civic action groups, and so on – in Bristol, there were 400 alone. I’m sure Marx’s miserable mind was able to only imagine the political, but in truth the personal is so much more interesting and enriching than the political. Don’t be fooled that they are the same thing.

This is an excerpt from “Nuclear”.
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Oligarchic Oafs
British cultural critics, in my opinion, suffer from an insularity which prevents them from connecting the events of their own country to any wider patterns of civilisation. This is truest for those who are the most correct with their criticisms. Take for example Theodore Dalrymple, whose 1998 article Uncouth Chic in the City Journal was prophetic in diagnosing a distinctly British pathology. I give a lengthy quote to showcase the depth of his description:
“The signs — both large and small — of the reversal in the flow of aspiration are everywhere. Recently, a member of the royal family, a granddaughter of the queen, had a metal stud inserted into her tongue and proudly displayed it to the press. (…) Middle-class girls now consider it chic to sport a tattoo — another underclass fashion, as a visit to any British prison will swiftly establish. (…) Advertising now glamorizes the underclass way of life and its attitude toward the world. Stella Tennant, one of Britain’s most famous models and herself of aristocratic birth, has adopted almost as a trademark the stance and facial expression of general dumb hostility to everything and everybody that is characteristic of so many of my underclass patients.”
Dalrymple lays the blame for this “uncouth chic” on moral relativism: “… since nothing is better and nothing is worse, the worse is better because it is more demotic.” This much may be true, but it sidesteps an important matter. There’s an area where the British remain elitists: money. Whatever relativism now reigns upon our morality, it has areas of preferred emphasis. With manners we are relativists, but with cash we are a nation of absolutists who think being rich is better than being poor. Indeed, the very need to transform the uncouth into a type of chic (a word meaning sophisticated and fashionable) betrays such a mindset. Nobody is demanding unfashionable uncouth trash.
To be an elitist about your wallet and a vulgarian about your manners. I wager this combination isn’t accidental but vital. The latter flows from the former.
The Greek philosopher Aristotle, who defines a lot of things near-finally, defines an oligarch as someone who is both wealthy and has a wealth-based idea of goodness. That is, an oligarch isn’t just rich; he thinks being rich is identical with being good. This is why he thinks only the rich should hold political office, for example. So, it’s not that money is the root of all evil and the rich the wickedest. The one who has his character in order only benefits the more money he has, because he understands money as a tool for acquiring other goods. The oligarch grasps for money like an idolum and hates anybody who doesn’t have it.
But why does the oligarch think this? Hasn’t he observed all the good poor people in the world? Is he blind to the honest pauper? Aristotle’s answer is simple: the oligarch thinks money equals goodness because he thinks living well is gorging every appetite with no limit. “For where enjoyment consists in excess, men look for that skill that produces the excess that is enjoyed”[ii]. In other words, if the good of life is endless pleasure, and endless pleasure needs endless money to buy it, the good of life requires endless money. Those without money are unable to get endless pleasure, so the oligarch looks down on their lives as inferior.
The collection of norms we call “etiquette” or “manners” have emerged organically over a long period. Some are obviously arbitrary or meant to exclude people unjustly (the outmoded and snobbish dress code of “no brown in town” comes to mind). But a great many are there to limit personal behaviour, to channel action into a disciplined pattern.
Why chew with your mouth closed? Because it shows consideration for your fellow diners. Why take small bites? Because it controls you to eat at a healthy pace. Why not deliberately get drunk? To not impair your reason. Why avoid constant use of foul language? To show that your mind dwells on higher things than bodily functions. In all these there’s a standard of excellence, mental or physical, drilled into the person through control of their actions.
It’s a principle properly summarised in a line from Confucius: “Therefore the instructive and transforming power of ceremonies is subtle; they stop depravity before it has taken form, causing men daily to move towards what is good, and keep themselves farther apart from guilt, without being themselves conscious of it.”.
Is there then any reason for an oligarch to cultivate manners? I think none of weight. An oligarch might make a show of good manners, if he thinks this displays wealth. But once the cultural association of money with good manners is gone, he’ll stop this act. An oligarch who sees money as the means to swelling himself with pleasure actually has an incentive not to cultivate manners. Why would he cultivate something designed to limit his appetites? If the purpose of eating is to shovel as much food into your mouth as possible, and not to nourish yourself, then you can dispense with the cutlery, even possibly the plate.
But this leads to a further thought. Money for its own sake is necessarily vulgar because any constraint on it points to a standard other than pleasure. If we accept that the manners and etiquette we call aristocratic have developed over time as a way of disciplining wealth into excellence, then an oligarchy engorged on pleasure must reject them. Rather, manners that the underclass have adopted out of lack of correction or poverty now become the fascinations of the rich. A poor man wears ragged jeans because he can’t afford anything else. An oligarch wears designer torn jeans because money compels him to wear whatever he wants however he likes it. The expression of “general dumb hostility” which Dalrymple notes, may have been born from the Hobbesian nightmare of a slum; but for an oligarch, it’s the hostility of wealth to any external correction.
In an oligarchic society the top and bottom begin to resemble each other in customs even as they drift apart in income, and even as the top despises the bottom. We may explain the vulgarity of British elites in terms of class guilt, demoralisation, or political posturing. But the issue remains that love of gold doesn’t protect you from barbarism. It’s the passion that unites the highest emperor with the coarsest bandit.
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A Plague Tale: A Post-apocalyptic Light Held Aloft
Respectively released by Asobo Studio in May 2019 and October 2022, A Plague Tale: Innocence and A Plague Tale: Requiem follow siblings Amicia and Hugo de Rune through a 14th-century France being torn apart by the Hundred-Years-War, the French Inquisition, and the Black Plague. Through the stories of both games, Amicia and Hugo must try to stay alive while maintaining hope in the things worth living for, all while searching for a way to save Hugo from a yet unknown sickness, the ‘macula.’
Having in my twenties platinum ranked several Metal Gear Solid games and The Last of Us, I felt right at home in A Plague Tale. However, inspired by, in addition to other post-apocalyptic games like TLOU, titles like ICO and even a Studio Ghibli film, the games’ stealth, buddy tactics, and progression of unlockables mesh the elements of several genres into an excellent gaming experience that goes far beyond formulaic stealth-action. Indeed, when not sneaking around guards, players must puzzle their way through swarms of rats with torches held aloft in what becomes the central motif of the franchise.
The two games form a unified whole, in my opinion, with the denouement of Innocence leading directly into Requiem; thus, if not explicitly specifying one or the other, when referencing A Plague Tale I will henceforth mean both games together. While an outstanding work on its own, with few areas that really stretch the player outside of the higher difficulties and character revelations too significant for merely the last third of a single game, Innocence is clearly a preparation for something larger in both gameplay and story. Fulfilling the expectation, Requiem increases the franchise’s breadth in length, map layouts, tools accessible to players, and the dynamic roles of side characters in both plot and puzzle. And yet, while changes are, of course, made between the two games (not all positive, in my opinion), the core narrative elements are consistent through both.
How the games tell the story is their best attribute, and one that was a major focus of Asobo Studio: they incorporate most of the plot-driving dialogue and characterization in the midst of the stealth and puzzle scenes. In previous-generation stealth games, one sneaks through a certain area and is rewarded with a cutscene or discovery that advances the story. This could often cause the stealth sections to become a bit utilitarian, with the back-and-forth between action and narration feeling like switching between two halves of the brain—not the best for maintaining story immersion or emotional investment.
However, with its use of furtive commentary and context-specific actions from side characters, A Plague Tale incorporates the narrative into the gameplay so seamlessly that the tension of the sneaking and action enhances the tension of the story conflicts, both external and internal, thus maintaining story immersion and blending all into a level of aesthetic experience I had rarely experienced. The tension as Amicia protects but also relies on Hugo and others with different sources of light as they traverse fields of dark, writhing rat swarms builds the sense not just of fear of failure, but of connection among and investment in the characters. This narrative aspect, alone—this integration of action and narrative—is enough reason to play the games, in that they show how modern games can tell a story in a new, verisimilar way that invests one in the increasingly layered characters more than just passive watching or trophy-focused strategizing might.
Leaving more thorough gameplay reviews to others (or, better, to players who will experience the games for themselves), I will focus below on the stories of each game. Each game has elements one doesn’t always encounter in today’s media and which make their plots deeper and more dynamic than are many other current post-apocalyptic, female-centric games. (Also, needless to say, spoilers ahead).
Innocence: ‘You can run…but no one can escape their own blood.’
A Plague Tale: Innocence’s opening chapter, titled ‘The De Rune Legacy,’ immediately places the game in terms of both aristocracy and historical context, motifs that thread throughout both games. Through the initial tutorial scenes of main deuteragonist Amicia walking the De Rune estate with her father, we learn that, a noble family in fourteenth-century France, the De Runes are beset by the wars afield with Plantagenet England and the steady growth of a new plague at home. We also learn that, due to the boy’s strange sickness, the macula, Amicia’s five-year-old brother, Hugo, has been kept separate from his fifteen-year-old sister for most of his life, with Amicia being closer to their father due to their mother’s being focused on healing the cloistered Hugo.
In the same sequence, Amicia and her father discover an obscure underground menace plaguing the forest, and the family estate is raided by the Inquisition in search of Hugo. Soon separated from both parents, the two estranged children must make their way to the boy’s doctor, secretly an alchemist, discovering along the way that the menace beneath the ground are actually floods of rats that literally pop up whenever the two children—specifically Hugo—undergo stress.
From the start it is apparent that Innocence is a story of children of good aristocrats thrust into a world falling apart. As often happens with such stories of upending times, the changes necessarily involve and are bound up with the aristocrats, themselves, their being the holders and maintainers of their culture’s values. Foreshadowed by the heightened rat activity whenever Hugo has his debilitating headaches, it is revealed that the plague of rats destroying France is somehow connected to the macula inherited through Hugo’s family line.
Thus, threaded through this story of siblings trying to survive is the subtext that the conflict involves their bloodline—the children’s aristocracy. Like countless other stories of chosen children of unique birth thrust from comfort into a world of flux, Innocence becomes a bildungsroman of learning to survive in a world that, because of their bloodline, is suddenly suspicious of and antagonistic towards them, and which may be falling apart because of them. Implicit in the story is how much blame they should assume for the heritage they did not choose and know little about.
Besides the ubiquitous rats, Amicia and Hugo’s major antagonist is the Inquisition. While the trope of ‘ackshually, big church bad’ is tired, at best (and usually unbelievable for anyone with a working knowledge of history), in the game’s fantasy world the Inquisition works excellently, without breaking immersion with an anti-church bias too common in modern works. A quasi-official sect focused not on pursuing heretics but, rather, on harnessing and using the plague, the Inquisition actually serves to illuminate Hugo’s condition for the children and players.
The Grand Inquisitor Vitalis Benevent—ironically named, his being a decrepid old man of failing health—is a typical but no less excellent character, and his Captain of the Guard, Nicholas, has easily one of the best character designs I’ve seen in a while. Together they concretise an archetypal threat to young nobles: those who would use them and their blood to amass power. This is only made more insidious when the innocent and naive Hugo comes to the forefront for a section of the game.
Thus, as is common to such stories of a time of shifting values and structures, the question of who is friend and who is foe is foremost, and Amicia and Hugo must learn to be circumspect about whom they trust, a theme that will continue into the next game. Yet, at the same time, Amicia must balance exposing Hugo to the world’s dangers with maintaining his innocence; one of game’s most charming yet unnerving dynamics is the double layer of Amicia’s vigilance for possible threats and Hugo’s playful ignorance of their danger—as well as Amicia’s suggesting such things to distract Hugo (and herself) from their plight. It is through this interplay—the need to maintain innocence as a resistance against the darkness around them while facing and surviving it—that the siblings get to know each other and the story is told.
Added to the moderating effect Hugo’s youth has on the usual nihilistic brutality of such games, the world of Innocence, as well as of its sequel, does not come off as a standard postapocalyptic setting. The greatest reason for this is the studio’s choice of its historical place, which lends it a paradoxical undertone of familiarity. Whether or not players have a ready knowledge of the Justinian Plague which serves as the background for the game’s sickness, we’ve all heard of the medieval Black Death. We know it was horrible. We also know it was survived—and served as the threshold of the Renaissance.
Placed in this context not of annihilation but of survival, the games implicitly lend themselves to a conservative undertone. Horrible times have happened, and horrible people have made them worse, but so long as one can keep a localized light burning, the seeds of civilization will survive even in the smallest communities. Exactly this happens in one of the game’s many poignant images, that of the De Rune children and their by-then found family of vagrants living, growing, and learning to thrive in a broken down castle.
Furthermore, the growing relationship between Amicia and Hugo hinges on the implicitly conservative principle of personal responsibility and moral agency—especially regarding the exigencies of circumstance and one’s relationship to power, especially over those closest to us. A theme not uncommon in post-apocalyptic stories is whether or not a rupture of society justifies a full abandonment of morality and regard for life. Throughout the story, Innocence’s answer is ‘No.’ Amicia’s killing to protect Hugo is suffused with hesitancy, sorrow, and apology—a motif established in Innocence and explored much more fully in Requiem. Hugo’s parallel relationship with violence—with the possible loss of innocence it entails—has the added complexity of his being a child, but the impetus to control himself is no less present and upheld.
Indeed, unlike other post-apocalyptic characters who grow increasingly solipsistic and nihilistic (*cough* Joel *cough*), it is Amicia and Hugo’s task to maintain moral responsibility and innocence in their respective ways when all others around them seem intent on dispensing with such things out of ambition or expediency. Virtue does not change, howevermuch the world around us seems to, nor does change relieve us of our basic nature as individual moral agents whose choices have real effects.
Although not an explicitly named theme, it is only by superceding their circumstances and instead placing themselves within a broader historical context of their aristocratic family line, while drawing closer to each other—that is, by accepting their aristocratic heritage and actively manifesting it in the present through corresponding behavior—that Amicia and Hugo are able to overcome the game’s conflicts. And, in the end, what remains is the very image that started the story: that of a family, native and found, drawing together to keep lit and held aloft sundry moments of innocent joy in order to humbly produce a better future.
Requiem: ‘Stop trying to be so tough. You might learn something.’
Picking up roughly six months after Innocence leaves off, A Plague Tale: Requiem finds the De Runes and their alchemist companion Lucas continuing their journey to heal Hugo of his macula. As signaled by the game’s opening chapter, ‘Under a New Sun,’ the sequel’s problems will seem different from its predecessor’s, but only on the surface. The Inquisition is behind them, but the deeper conflict remains—the need to treat Hugo’s macula before it reaches the next ‘threshold’ and further overtakes the boy while also avoiding pursuit from those who might try to stop or manipulate them.
After the game’s tutorial and introduction, the group visits a town in Provence to meet Magister Vaudin, another alchemist who might be able to help heal Hugo. However, Vaudin soon becomes a wedge in the relationship built through the previous game between Amicia (and the player) and Hugo. Foreshadowed previously by the minor dialogue of the tutorial, this and other events bring to the fore the question of whether or not the deuteragonists should trust potential allies.
In Innocence the core conflict was simply to protect Hugo, which, considering the siblings’ shaky relationship, was rightly not undercut by a serious questioning of motives and methods. However, in Requiem Amicia becomes so focused on protecting Hugo that she ends up pushing away potential help, not only the questionable alchemical order but even their mother and companion, Lucas. Amicia’s arguable overprotectiveness shows itself in two ways, a growing comfortability with violence and an inability to judge friend from foe (or visa versa).
In the game’s best element of complexity, the suspicion of allies is eventually turned on the increasingly violent Amicia, herself, who sees her growing willingness to kill yet cannot seem to mitigate it. The theme of protecting Hugo becomes, in a game about a pathogen, a psychological pathology in Amicia—her own sublimated macula that, like Hugo’s literal one, can just as easily be misused to disasterous effect should she blindly give herself over to its prejudices.
This type of storyline—that of the strong female suspicious of all purported help, especially from men, and whose toughness is altogether good and an end in itself—is, by now, nothing new. Those sympathetic to it will find many things to admire in Amicia, and can probably play the game without sharing my interpretation (a mark of a good work of narrative art in any medium). However, Requiem is, thankfully, not merely a story of a girlboss teenager giving the proverbial middle finger to allies who seem to hinder her in protecting Hugo. To be sure, despite admonitions from friends and family, Amicia does follow this arc—until the siblings fall in with Arnaud.
A mercenary whose soldiers have previously been thinned out by Amicia, the mercenary Arnaud pursues the De Runes at different portions of the game. However, Arnaud eventually saves the siblings from the uncontrollable effects of their own actions. Whereas the still childlike Hugo trusts Arnaud relatively quickly (Arnaud’s role as father figure for the siblings is a layer I don’t have time to examine here), Amicia remains skeptical—understandable, considering the concussion and remaining scar on her forehead he’d previously given her. However, implicit in the interactions between Amicia, Hugo, and Arnaud is the irony that by too bluntly rejecting Arnaud’s help in order to protect Hugo, Amicia might ruin the very innocence she has tried to preserve—a theme that has been there from the game’s beginning.
Perhaps more significant, the game thus reverses the ‘male allies = implicit enemies’ trajectory of many recent female-driven plots, instead arguably justifying Hugo’s trust rather than Amicia’s distrust. The game dares to introduce the complexity of an enemy actually turning out to be an ally—not unheard of in today’s stories, but rarely involving an older male.
Arnaud’s place in the story is by no means clear-cut, nor is Requiem a mere reactionary tale of an overweening teenage girl being cut down to size (which would, itself, be formulaic, simplistic, and boring). Nonetheless, the fact that he is allowed to add complexity to Amicia’s development—in a way that highlights her shortsightedness—is refreshing in that it keeps Amicia from falling into the prescribed tropes and, by now, chauvinistic stereotypes of recent heroines. Rather, through his similarities and differences with her, Arnaud serves to highlight the capacity of the untutored, rash Amicia to go overboard.
While, like the other side characters, he remains in the background for long portions of the game, the mercenary nonetheless continues to shift the story’s moral center away from Amicia, thus paradoxically allowing her to grow in how she responds to her own impulses. Inn my opinion the story could have used more of an explicit admission on Amicia’s part that Arnaud might have been right about a few things. Nonetheless, the mercenary adds a welcome complexity in that his presence—and the themes he concretises—keeps the story from falling into the simple formulae of other current media—something I, and many others, have been asking for for our female characters.
The De Rune Legacy
By layering the themes of its predecessor with a variety of new elements and subsequent possible interpretations, Requiem more than fulfills the setup of Innocence, and it secures both parts of A Plague Tale at the top of the post-apocalyptic genre. Both show what games are capable of and are well worth playing by both stealth veterans and those looking for a unique and involved aesthetic experience.
Furthermore, as with Innocence, Requiem expands the tropes it employs. Added to the recurrence of civilization’s rise and fall (which could have just as easily been the topic of my commentary on the game) is the localization of such vicissitudes in the individual Amicia, herself. Parallelling Hugo’s literal macula, Amicia’s choice of whether or not to give over to her wrathful passion and lose perspective and self control—really, the classical virtues of Prudence and Temperance—is that upon which the future will hinge.
Thus, whether intentional or not, for those willing to see it the games offer an implicitly conservative iteration of the post-apocalyptic setting. Considering that conservatism’s basic function involves, to paraphrase Mahler, the protection and preservation not of ashes but of flame—of that which we have and love, especially things like innocence, historical humility, and family connection, this is a fitting and timely nuance. The games are by no means simply ‘based cons do the apocalypse,’ but the inclusion of such elements does show how stepping from the path of prescribed ethos and character alignments can create an enriching work of art that will satisfy players of many stripes. With such diverse and complex elements—and, more importantly, the depth of immersion with which Asobo pulls them off—the franchise, itself, instantiates the very light that forms its central image, offering an implicitly brighter experience amidst a genre usually plagued and darkened by cosmic ambivalence and moral nihilism.
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Consorts (Part 1)
We’ve had many monarchs in English and British history. Nearly all of them have been married, some more than once.
Here’s part one of my series on consorts:
Matilda of Flanders
- Life: c. 1031-2nd November
- Reigned: 25th December 1066-2nd November 1083
- Spouse: William I (m. 1051/1052)
- Children: Nine, including William I and Henry I
- Parents: Baldwin V, Count of Flanders and Adela of France
- Origin: France
Early Life: Matilda of Flanders was born in roughly 1031 to Baldwin V, Count of Flanders and Adela of France. Baldwin was a descendent of Alfred the Great. It’s believed that Adela could be the woman who was married to William I’s uncle, though historians are unsure if it is her. She was also the daughter of Robert II of France. This meant that Matilda had an impeccable lineage.
We do not know much about Matilda’s early life beyond that she spent it in Lille, northern France. Her mother, the extremely devout Adela, taught her daughter.
Marriage and Children: Flanders was a key region of Europe and allied with many of the important players. This made Matilda an extremely eligible match. William of Normandy was a bastard whose legitimacy tainted his prosperity. Legend has it that Matilda told his envoy that she was too high born for a bastard. William reportedly, depending on which version you believe, either dragged her off of her horse or went to her house and hit her. Matilda was reportedly so moved by that passion that she decided she’d marry only him.
Pope Leo Ix refused to give permission as the pair were too closely related as fifth cousins. This did not dissuade them, and they married in around 1051/1052.
William and Matilda had a strong, loving relationship. Unlike many of his contemporary leaders, William never took a mistress. They worked well together and Matilda was instrumental in getting William on the throne of England. He was devastated by her death, which led to an increase in his authoritarian tendencies.
They had at least nine children, including future kings William II and Henry I. Their daughters either took the veil or had advantageous marriages.
Pre-Reign and Queenship: Matilda became the Duchess of Normandy upon marriage. She had all but one of her children there, with Henry being born in England. Matilda contributed to her husband’s attempts to gain the English throne. She purchased and paid for a lavish ship, designing it herself. William was said to be deeply touched by the move.
Matilda remained regent in Normandy as William settled in England following the Battle of Hastings. She proved a capable leader, with Normandy seeing no uprisings or rebellions under her care. It also became a flourishing centre for arts.
She arrived in England in 1068, where she was crowned in a lavish ceremony. William made sure to crown as Queen and not merely a consort, as had been the case up until that point. Her name was mentioned in official documents and the Church fully recognised her.
Matilda had many landholdings and was a very wealthy woman in her own right. She closely supervised the education of her children, all of whom were educated to the highest extent.
The marriage did hit a rough patch. Their son Robert had been furious at his father for taking his (Robert’s) deceased fiancée’s lands. Robert was further angered when William failed to punish his younger sons after a prank on him. After Robert nearly accidentally killed William in battle, he was exiled. A few years later, William discovered that Matilda had been sending Robert money. He was livid but Matilda managed to plead motherly affection and win him back. Matilda brokered a reconciliation between father and son in 1080.
Matilda died in late 1083. William was devastated. He never remarried- though he wouldn’t have needed to- and did not take any mistresses. It’s said that the loss of her good influence made him more tyrannical. She is buried in Normandy at a church not far from where her husband rests.
Personality: Matilda was a deeply intelligent individual in terms of both street smarts and academia. She ensured the education of her children and was by all accounts a very loving mother. Her relationship with her husband was a good one and she was his best counsel. Matilda’s courage and shrewdness made her a strong ally and callable leader. She was deeply pious, even for the time, and left a lot of money to the church and charity.
Legacy: Matilda is remembered as the first official Queen of England. Her pious nature led her to build many religious centres. Some used to believe she was involved in creating the Bayeux Tapestry, though historians discredit that. She’s the descendent of nearly all English and British monarchs.
Matilda of Scotland
- Life: 1080-1st May 1118
- Reigned: 11th November 1100-1st May 1118
- Spouse: Henry I (m.1110)
- Children: Empress Matilda and William Adelin
- Parents: Malcolm III of Scotland and Margaret of Wessex
- Origin: Scotland
Early Life: Matilda was born with the name Edith sometime in 1080. Edith’s parents were Malcolm III of Scotland and Margaret of Wessex. Malcolm ruled Scotland for thirty-five years, whilst the deeply intellectual Margaret would later be given a sainthood. At her christening, Edith pulled the headdress of her godmother, Matilda of Flanders. This was said to be an omen that Edith would one day be Queen.
Edith’s education was advanced for a woman at the time. She was a desirable match, but the strong-willed Edith refused many matches. Her parents had her betrothed to Alan Rufus, Lord of Richmond, a man forty years her senior, when she was thirteen. The death of her parents and older brother saw Rufus run off to marry another. Her uncle took the throne and her brothers were sent to England for protection. It is likely that Edith stayed in England too.
Marriage and Children: When William II of England died in 1100, his brother Henry took the throne as William was childless. He wished to marry and to cement his stature, he wished to marry Edith. Edith was reportedly beautiful and they’d known each other for years. The only problem was that Edith had been raised in a convent and there was conjecture as to whether she’d been a nun or not. It had been her aunt Christina’s wish, but Edith refused. She told a commission that she’d only been veiled to protect from being raped by soldiers. Edith further said she’d stamped on her habit after being given it. It was eventually decided that Edith was free to marry.
Henry married Edith in November 1100. She changed her name to Matilda. Matilda-how I feel refer to her from now on- and Henry had two children who lived past infancy. They were Matilda and William (original naming).
The pair seemed to have a happy marriage, despite Henry’s many, many illegitimate children. This was the norm for the time and it seems that Matilda chose to ignore it.
Queenship: Matilda was a learned Queen who served as a regent when her husband was away-which was often. She was a huge patron of the arts and made her home of Westminster a hub of music and literature. Matilda was also deeply religious, maybe even more so than her mother, and charitable. She commissioned hospitals, churches, schools and other public works. Matilda would wash the feet of the poor and kiss the hands of the ill.
As was custom for the time, Matilda helped find strong marriages for her children. She had her daughter Matilda married off to Henry V, Holy Roman Emperor in 1114. William was engaged to Matilda of Anjou in 1113 and would be married when they were old enough.
Matilda died in May 1118, her husband by her side. Henry mourned the loss, but had to remarry after the death of his son.
Personality: Matilda had a strong personality, as evidenced by her fight to be able to marry instead of being kept as a nun. She was extremely intelligent and devout. It seemed that she was trusted enough to be regent when her husband was often away and she had an active role.
Legacy: Matilda is most remembered for being a devout Christian who funded public works and charity. Many suggested that she be canonized but this never happened. Matilda was used as an excuse by King Stephen to deny her daughter the chance at being Queen, as he argued that she’d been a nun and thus not eligible for marriage.
Adeliza of Louvain
- Life: c.1103-1151
- Reigned: 24th January 1121-December 1135
- Spouse(s): Henry I (m. 1121), William d’Aubigny (m.1138)
- Children: Seven with William d’Aubigny
- Parents: Godfrey, Count of Louvain and Ida of Ching
- Origin: Belgium
Early Life: Adeliza of Louvain was born in around 1103 to Godfrey, Count of Louvain and Ida of Ching. Very little is known about her early life beyond the fact she was reportedly extremely beautiful. Her nickname was ‘The Fair Maiden of Brabant.’ Through her father, she was a descendent of Charlemagne. She may have been well-educated as she knew French, this was not the language of her home.
Marriage: In 1120, Henry I lost his only legitimate son William. He needed an heir and wished to marry Adeliza due to her beauty and heritage. The two wed in January 1121.
Their marriage produced no children, though Adeliza would have children with her second husband. Henry and Adeliza likely had a good marriage as they were always together. She was not, however, at his deathbed in France.
Queenship: Adeliza was not political like her predecessor, but was a huge patron of the arts. She pushed for French literature, making it popular among the nobles of Europe. Henry gave her generous dower lands which allowed her to live in wealth.
Post-Queenship: Henry died in 1135, leaving Adeliza as a widow. She lived in her dower lands as the Anarchy started to unfold. In her widowhood, Adeliza was a proponent of religious charity and commissioned many buildings for the Church. She also remembered Henry and took care of his memorial.
Adeliza was living in an abbey when she was proposed to by William d’Aubigny. His family were minor nobility so the marriage was not too much of a challenge. The pair had seven children together and were ancestors of two of Henry VIII’s wives. Her husband William was a staunch supporter of Stephen, but Adeliza quietly supported Matilda, with whom she had a good relationship. It was only after Stephen threatened the family that Adeliza was forced to lure Matilda into a trap. She did ensure that Matilda could safely leave.
In 1150, Adeliza entered a monastery. This is unusual as she was still married with children. Records indicate she died a year later.
Personality: We know little of Adeliza beyond the fact she was uninterested in politics but enjoyed art. She seemed to be a good stepmother.
Legacy: Adeliza is oft-forgotten due to her lack of politics and not being the mother of a monarch. She is an ancestor of Anne Boleyn and Catherine Howard, however, so she did manage to have a say in the royal lineage many years down the line.
Geoffrey of Anjou
- Life: 24th August 1113-7th September 1151
- Reigned: (Disputed) 1141-1148
- Spouse: Empress of Matilda (m.1128)
- Children: Three legitimate, including Henry II
- Parents: Fulk, King of Jerusalem and Ermengarde, Countess of Maine
- Origin: France
Early Life: Geoffrey of Anjou was born on the 24th August 1113. His father Fulk would become King of Jerusalem upon his second marriage to Melisende of Jerusalem’. Geoffrey had three younger siblings and two younger-half siblings. His sister Matilda was the widow of his brother-in-law William. As a young man, Geoffrey was handsome and loved sports and hunting.
Marriage: Aware of the fact that he likely wasn’t going to have any more legitimate sons, Henry I of England needed his daughter Matilda to marry and have heirs. Anjou had been an ally since William had married Geoffrey’s sister Matilda. In 1128, Geoffrey and Matilda married.
Their marriage was not a happy one. Matilda was a decade older than Geoffrey and felt that marrying a Count was beneath her, as her previous husband had been an emperor. They were both strong-willed and independent people who liked to get their own way. Geoffrey would have bastards.
They had three sons together: Henry, Geoffrey and William. The latter two would die fairly young.
Pre-Reign and Consort: As Count of Anjou, Geoffrey was in charge of the state. He put down several rebellions. In 1135, his father-in-law finally died. Some states submitted to Matilda and accepted her reign, but the English nobles chose her cousin Stephen (eldest living nephew of Henry I). This was for two reasons- the fact that Matilda was a woman and the fact that they didn’t particularly like her husband.
During his contested consortship, Geoffrey fought in Normandy whilst Matilda headed to England. He did make headway but was bogged down, leaving him no time to assist his wife in England. Geoffrey was endlessly putting down rebellions and eventually gave Normandy to his eldest son Henry.
Geoffrey died suddenly at the age of 38. He is buried in Les Mans.
Personality: Geoffrey was outwardly affable and charming, with a love for merriment and sports. He could be very cold and his strong personality made him clash with his wife. Geoffrey was nonetheless very loyal to Matilda, though one would argue that gaining the crown would be more of a benefit to him.
Legacy: Along with Lord Guildford Dudley, Geoffrey is one of two disputed consorts. He is often not included in historical rankings or is least not classed as a consort. His son Henry would live on as king, meaning that Geoffrey is an ancestor of many monarchs.
Matilda of Boulogne:
- Life: c.1105-3rd May 1152
- Reigned: 22nd December 1135-3rd May 1152
- Spouse: Stephen (m.1125)
- Children: Five, including Eustace
- Parents: Eustace III, Count of Boulogne and Mary of Scotland
- Origin: France
Early Life: Matilda of Boulogne was born around 1105 to Eustace III, Count of Boulogne and Mary of Scotland. She was their only child, which was unusual for the period. Her mother Mary was the sister of Matilda of Scotland, consort to Henry I and mother of the Empress Matilda.
Extraordinarily little is known about Matilda’s early life beyond the fact she was betrothed to Stephen aged two and was educated in convents.
Marriage and Children: Matilda and Stephen married in 1125. The two enjoyed an extremely happy marriage, with Stephen taking no mistresses nor bearing any illegitimate children. They had a mutual love and respect for one another.
The pair had five children, three of whom would later rule Boulogne. Eustace was the eldest son and heir to Stephen until the Treaty of Wallingford saw him displaced.
Pre-Reign and Queenship: The first ten years of marriage were relatively peaceful, with the couple often visiting England. All that changed in 1135 upon the death of Henry I. Whilst Matilda waited to claim the throne, Stephen immediately jumped into action and headed to England.
The Anarchy would see Matilda and Stephen often parted. When it came to war, Matilda proved to be a surprisingly excellent leader and tactician. She often came to her husband’s aid with troops. Matilda forged an alliance with her uncle, David I of Scotland, before allying with France through the marriage of Stephen to the king’s sister Constance.
Upon hearing of her husband’s capture, Matilda begged her cousin for his release but was refused. Her army then forced the Empress out of London. It was after she captured Matilda’s extremely loyal half-brother that a prisoner exchange finally happened.
The war dragged on until 1147, when the Empress Matilda returned from Normandy. There was a stalemate at this point and no side had declared victory. Stephen acted as king. Meanwhile, Matilda enjoyed widespread popularity. She was admired for her steadfast dedication to her husband, her bravery, courage and intelligence. Contemporary chroniclers said that she had a man’s heart in a woman’s body. Stephen always listened to her counsel.
Matilda died fairly suddenly in spring 1152 whilst staying in Essex. Stephen was not there at the time. One can assume he was devastated. They are buried together at Faversham Abbey, Kent.
Personality: Matilda was one of medieval Europe’s most brilliant women. Not only was she an extremely loyal spouse, but she was also a talented leader and soldier. She was on the frontlines during the war and was key in several victories. Her love for her husband was evident, as was his love for her. Contemporary citizens loved Matilda and held her up as an ideal woman.
Legacy: Despite the fact her children never ruled England, three would rule Boulogne. Her daughter Marie and granddaughter Ida would be Countesses of Boulogne in their own right, not forced to share power with their husbands. As Henry II was her cousin’s son, Matilda is an ancestor of many of our monarchs.
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