This is an extract from the transcript of The Chinese Revolution – Good Thing, Bad Thing? (1949 – Present). Do. The. Reading. and subscribe to Flappr’s YouTube channel!
“Tradition is like a chain that both constrains us and guides us. Of course, we may, especially in our younger years, strain and struggle against this chain. We may perceive faults or flaws, and believe ourselves or our generation to be uniquely perspicacious enough to radically improve upon what our ancestors have made – perhaps even to break the chain entirely and start afresh.
Yet every link in our chain of tradition was once a radical idea too. Everything that today’s conservatives vigorously defend was once argued passionately by reformers of past ages. What is tradition anyway if not a compilation of the best and most proven radical ideas of the past? The unexpectedly beneficial precipitate or residue retrieved after thousands upon thousands of mostly useless and wasteful progressive experimentation.
To be a conservative, therefore, to stick to tradition, is to be almost always right about everything almost all the time – but not quite all the time, and that is the tricky part. How can we improve society, how can we devise better governments, better customs, better habits, better beliefs without breaking the good we have inherited? How can we identify and replace the weaker links in our chain of tradition without totally severing our connection to the past?
I believe we must begin from a place of gratitude. We must hold in our minds a recognition that life can be, and has been, far worse. We must realize there are hard limits to the world, as revealed by science, and unchangeable aspects of human nature, as revealed by history, religion, philosophy, and literature. And these two facts in combination create permanent unsolvable problems for mankind, which we can only evade or mitigate through those traditions we once found so constraining.
To paraphrase the great G.K. Chesterton: “Before you tear down a fence, understand why it was put up in the first place.” I cannot fault a single person for wishing to make a better world for themselves and their children, but I can admonish some persons for being so ungrateful and ignorant, they mistake tradition itself as the cause of every evil under the sun. Small wonder then that their hairbrained alternatives routinely overlook those aspects of society without which it cannot function or perpetuate itself into the future.
And there are other things tied up in tradition besides moral guidance or the management of collective affairs. Tradition also involves how we delve into the mysteries of the universe; how we elevate the basic needs of food, shelter, and clothing into artforms unto themselves; how we represent truth and beauty and locate ourselves within the vast swirling cosmos beyond our all too brief and narrow experience.
It is miraculous that we have come as far as we have. And at any given time, we can throw that all away, through profound ingratitude and foolish innovations. A healthy respect for tradition opens the door to true wisdom. A lack of respect leads only to novelty worship and malign sophistry.
Now, not every tradition is equal, and not everything in a given tradition is worth preserving, but like the Chinese who show such great deference to the wisdom of their ancestors, I wish more in the West would admire or even learn about their own.
Like the Chinese, we are the legatees of a glorious tradition – a tradition that encompasses the poetry of Homer, the curiosity of Eratosthenes, the integrity of Cato, the courage of Saint Boniface, the vision of Michelangelo, the mirth of Mozart, the insights of Descartes, Hume, and Kant, the wit of Voltaire, the ingenuity of Watt, the moral urgency of Lincoln and Douglas.
These and many more are responsible for the unique tradition into which we have been born. And it is this tradition, and no other, which has produced those foundational ideas we all too often take for granted, or assume are the defaults around the world. I am speaking here of the freedom of expression, of inquiry, of conscience. I am speaking of the rule of law, and equality under the law. I am speaking of inalienable rights, of trial by jury, of respect for women, of constitutional order and democratic procedure. I am speaking of evidence based reasoning and religious tolerance.
Now those are all things I wouldn’t give up for all the tea in China. You can have Karl Marx. We’ll give you him. But these are ours. They are the precious gems of our magnificent Western tradition, and if we do nothing else worthwhile in our lives, we can at least safeguard these things from contamination, or annihilation, by those who would thoughtlessly squander their inheritance.”
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Ride (read) or Die: 2023 Book Report (Part I)
Following on from last year’s experiment of attempting to read at least 10 pages of a book a day to increase my reading, I found it thoroughly enjoyable and wished to continue my reading journey in 2023. About halfway through last year, a friend of mine suggested to me that the 10 pages target could be detrimental to my overall reading, as it would encourage me to simply put the book down after just 10 pages (something I later realised it was doing). This year, I chose to do away with the 10 pages target and have decided to just make a pledge to read every day. In the first week of the year, I have already read considerably faster than last year, so I think perhaps my friend was on to something.
I also realised, reading back on last years review scores, that I was a very generous reviewer. I think this was because I did not have enough experience to know what made a book good or bad. I hope that my reviews can be more reflective of the overall reading experience this year.
Book 1: Brave New World by Aldous Huxley
Read from: 01/01/2023 to 08/01/2023
Rating: 4/5
When I was about 12 years old, I read 1984. Perhaps a bit too young to fully grasp the meaning of the book, I was still obsessed by it. I fell in love the ‘alternative history’ genre, which is why I am so surprised that I did not read this book sooner. Aldous Huxley’s ‘Brave New World’ gave me a great deal of nostalgia for my younger reading days. It brought back that same feeling of intrigue and dread which I had felt whilst reading Orwell’s work.
The book is set in the distant future, about 600 years after Henry Ford developed the assembly line and mass production. Ford is revered as a sort of semi-deity amongst the population, who regularly use his name instead of ‘God’. A society which praises stability and predictability above all else, no one knows of passion or love, no one is born naturally (instead being birthed through artificial methods), and a rigorous caste system is enforced by making some people stupid, and some people clever during the artificial birth process – alphas sit at the top, and epsilons at the very bottom. Children are ‘conditioned’ to be extremely comfortable with the roles they have been given in life, and to actively avoid intermingling and seeking activities the controllers of the world deem wrong. Sex is easily acquired, and children are encouraged to engage in ‘erotic activities’ with each other from a very early age. People live shorter but considerably happier lives with little to no unpleasant experiences, and regularly take ‘soma’, a near perfect drug with no hangover or negative side effects.
One of the main characters of the book, Bernard Marx, is a misfit. A designated Alpha, he is considerably shorter than his peers, and has been marked out because of this (as shortness is linked to being a member of a lower caste). He doesn’t understand why he is unhappy with the system around him, but he feels uneasy about it. For example, he has a strong attraction to another alpha, Lenina Crowne, but doesn’t understand why. He is skirting along the fringes of ideas like monogamy and chastity but can’t quite explain why he would want this.
Bernard takes Lenina to a ‘Savage Reserve’ (an area designated as not worth developing), and accidentally meets with a man called John who, through no fault of his own, has been stuck on this savage reservation, with the actual savages, since birth. Bernard takes the savage back to civilisation to attempt to learn more from him and his strange ideas about love, modesty, romance, and passion.
I really enjoyed the literary devices employed by Huxley in the book. His writing style is straight forward and relatively easy to follow. Sometimes it felt a bit too straight forward, however, with only one predictable twist and an ending which felt a bit flat and unexciting. Still, however, it was a pleasant read which conveyed the stories message (that a world free from want and sacrifice is not necessarily a good one) in a way that was subtle and very interesting. Overall, a book that I would thoroughly recommend.
Book 2: Storm of Steel by Ernst Junger
Read from: 08/01/2023 to 14/02/2023
Rating: 5/5
This book was given to me by a very good friend. He had, by some miracle, found this 1941 copy in a second-hand bookshop. Knowing that I was desperate to get my hands on an original translation copy of Storm of Steel before I had sullied myself by reading a more contemporary translation, he bought it for me to read.
What a superb book. What a fascinating read. Ernst Junger takes us on an incredible journey through his experiences in the first world war as a young officer in the German army with immense attention to detail and a spectacular writing ability. Alongside his more general accounts of the fighting, Ernst interweaves his own thoughts on the state of warfare, the reasoning behind conflict, and the virtue in soldiering. Ernst does not shy away from declaring that taking part in the first world war was one of the most foundational and important experiences of his life. He seems to have genuinely enjoyed his time as a soldier and was sincerely disappointed at Germany’s surrender. His rationale behind these beliefs are interesting, and he goes in to great detail to explain his personal philosophy around conflict, and why he believes that soldiering is inherently a good thing.
Not only does Ernst make haste to convince you of the benefits of being a soldier, but he also goes into detail to describe what makes a good person, or more specifically, a good man. Ernst talks a lot of honour, courage, and honesty in his writing. He speaks of his enemies, the English and French, in high esteem, and tells the reader that he tried to keep his own men in good standards. He discusses the importance of valour and of dying with courage (he himself never surrendered and was wounded multiple times). His philosophy on this is very interesting and has been a very jarring counter to the mainstream ‘war is bad’ angle that is taken by other accounts of World War One.
The general structure of the book is good. Ernst tries to remain as consistent as possible with his timing and pacing. However, due to the nature of a book about a war, it is not always possible to keep pacing at a consistent rate. This is understandable and does not detract from the book. Just be aware that there are moments when nothing is happening which are suddenly punctuated by moments in which everything seems to be happening.
I would thoroughly recommend this book to anyone interested in the first world war. It has been an exciting and amazing read which has proven to be a favourite of the year so far. Thank you again to my friend Andrew for buying it for me, I appreciate it very much.
Book 3: The Metamorphosis by Franz Kafka
Read from: 14/02/2023 to 19/02/2023
Rating: 3/5
I only know about this book from various niche references and jokes on twitter. I assume this is one of those books that is compulsory for American High School students to read (as they seem to be the type most frequently discussing it online and in the review sections). The concept of the story interested me – a man becoming a bug, how absurd? But I really had no bias going into this book. I normally understand at least a little bit about the books I am reading before I read them, but I had absolutely no clue what I was getting into when I read this.
Kafka is known for his absurdist and transformative pieces of work, and I can understand why this short story has become his most famous. The book focusses on the story of Gregor Samsa, a travelling salesman who wakes up one morning to discover he has transformed into a giant bug. You would assume at this point that more context would be given, but no. Kafka doesn’t supply us with anything else – only the knowledge that Gregor is now a bug and must live as a bug. Being the sole breadwinner for his parents and sister, his metamorphosis causes immediate problems for all of them, and forces his relatives to actually go out and find work in order to support themselves for a change. All while this is happening, Gregor is stuck at home and simply crawls around, as a bug would. Gregor becomes completely dehumanised whilst his family struggle and cope with their new situation, eventually not even being referred to as ‘Gregor’ but simply as a monster.
The book’s theme is heavily centred on the idea of dehumanisation and alienation. Gregor is beloved and revered by his parents and sister because he earns a very good salary and keeps them well. As soon as he is no longer able to do that (Kafka using the transformation into a bug as a metaphor for ‘becoming useless’) his family still care for him but grow to despise him as they are forced to take up all of the work that he once did to support them. His family, however, do become stronger without him. Suddenly forced into the ‘real world’ again matures them all. His father takes up a respectable job and literally becomes stronger and healthier. His sister matures and develops into a ‘full woman’, and his mother is able to cope with the grief and stress of life at home again in a less pathetic way. Overall, the experience is not entirely bad for the family. Kafka is using this to reflect how dependence can make a person weak, and having the rug finally pulled from under them can improve their lot.
The book is extremely short and can be read in a few hours if you were really desperate to finish it. Kafka is know for his novellas and short stories, and this is no exception. Overall I liked the book but I felt no great connection to it. It was ‘fine’. I often found myself bored by it and couldn’t be bothered to continue reading. Kafka’s writing style is not my favourite in this piece of work. Overall I would recommend it (especially if you want to get the kudos for reading a classic novella in a short amount of time), but I would say that you shouldn’t expect something breath-taking, its an alright book. I hope the next few short stories I read of his are a bit more engaging.
Book 4: In the Penal Colony by Franz Kafka
Read from: 19/02/2023 to 19/02/2023
Rating: 4/5
I only own this book because my copy of ‘The Metamorphosis’ came with it as well (along with ‘The Judgement). Kafka’s stories are very short, so it makes sense that they would bundle them all together like this, and I am glad that I can get a few different stories all together in one book.
This story is a very narrow one. A nameless visitor to a nameless penal colony is being shown around a piece of equipment by a nameless officer whilst a nameless soldier and a nameless condemned man watch on. The officer goes on to explain that this piece of equipment is a torture and execution device which was created by the penal colony’s previous commandant who is now dead. The officer laments the condition of the machine and says that executions have become very unpopular after the commandant’s death, and he is the sole advocate for it now (with promises that a silent majority still agrees with him).
The officer is desperately excited to explain how the machine works in excruciating detail. He is extremely persistent in explaining to the visitor why it is so important and why it is an effective method of punishment.
The overall meaning of this book is difficult to grasp specifically, but can be read in different ways. It can be potentially read as a critique of totalitarianism, with the officer taking the law into his own hands and becoming a tyrant. The book can also be read as an analogy to the Old and New Testament (the old commandant being an analogy for God in the Old Testament and the new commandant being an analogy for God in the New Testament). Another common reading of the book is that it is a critique of carrying out acts which no longer have meaning or relevance to the bitter end – few people like the machine, so why does the officer continue to use it?
This book is very short and can be comfortably read in a day. I preferred this book to The Metamorphosis. I am not sure why, I just felt more inclined to want to read it. The flow of the story is more readable, and I found the characters and their plots more engaging, hence the 4 out of 5 star rating instead of a 3. If you’re looking for a short classic, I would recommend it.
Book 5: The Judgement: A Story for F. by Franz Kafka
Read from: 19/02/2023 to 20/02/2023
Rating: 4/5
Much like the previous book, I only read this because it was at the back of my copy of ‘The Metamorphosis’. This is a very short story, the shortest of the three that I have read so far. Owing to that, please don’t expect a long review as there is not a great deal to talk about.
The book is very narrow and focusses on only two main characters, a son and his father. The son is in the process of inviting his friend, who lives in Russia, to attend his wedding. His father, who is clearly senile and afraid of being forgotten by his son, has a very strange reaction to this – initially claiming he doesn’t know the Russian friend, before finally admitting that he does know him and then claiming that he, in fact, is a far better friend to the Russian than his son is.
It is difficult for me to explain this book more fully without giving too much away, as it is such a short story. But I do find it very odd. Kafka’s style of writing and his general themes continue to boggle and confuse me, but I am glad for this – it is quite refreshing to read things which are so absurd and strange.
The more I read his work, the more I become interested in Kafka. When I first started reading him, I was quite put off. I found his style very rough and difficult to ease in to. But, after getting more acquainted with his work, I’m actually starting to enjoy the lunacy. I have a much better grasp on what ‘Kafkaesque’ means now, and I would be more than happy to read more of his work in the future.
Overall, a good book which can be read in less than an hour. If you were interested in getting into Kafka, this is a good one to start with given its shortness. After doing some research, I also discovered that Kafka himself thought that this was one of his best pieces of work – yet another reason to read this if you wanted to ‘get into’ Kafka.
This is the first installment in a three-part series. Follow The Mallard for part two!
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A Plague Tale: A Post-apocalyptic Light Held Aloft
Respectively released by Asobo Studio in May 2019 and October 2022, A Plague Tale: Innocence and A Plague Tale: Requiem follow siblings Amicia and Hugo de Rune through a 14th-century France being torn apart by the Hundred-Years-War, the French Inquisition, and the Black Plague. Through the stories of both games, Amicia and Hugo must try to stay alive while maintaining hope in the things worth living for, all while searching for a way to save Hugo from a yet unknown sickness, the ‘macula.’
Having in my twenties platinum ranked several Metal Gear Solid games and The Last of Us, I felt right at home in A Plague Tale. However, inspired by, in addition to other post-apocalyptic games like TLOU, titles like ICO and even a Studio Ghibli film, the games’ stealth, buddy tactics, and progression of unlockables mesh the elements of several genres into an excellent gaming experience that goes far beyond formulaic stealth-action. Indeed, when not sneaking around guards, players must puzzle their way through swarms of rats with torches held aloft in what becomes the central motif of the franchise.
The two games form a unified whole, in my opinion, with the denouement of Innocence leading directly into Requiem; thus, if not explicitly specifying one or the other, when referencing A Plague Tale I will henceforth mean both games together. While an outstanding work on its own, with few areas that really stretch the player outside of the higher difficulties and character revelations too significant for merely the last third of a single game, Innocence is clearly a preparation for something larger in both gameplay and story. Fulfilling the expectation, Requiem increases the franchise’s breadth in length, map layouts, tools accessible to players, and the dynamic roles of side characters in both plot and puzzle. And yet, while changes are, of course, made between the two games (not all positive, in my opinion), the core narrative elements are consistent through both.
How the games tell the story is their best attribute, and one that was a major focus of Asobo Studio: they incorporate most of the plot-driving dialogue and characterization in the midst of the stealth and puzzle scenes. In previous-generation stealth games, one sneaks through a certain area and is rewarded with a cutscene or discovery that advances the story. This could often cause the stealth sections to become a bit utilitarian, with the back-and-forth between action and narration feeling like switching between two halves of the brain—not the best for maintaining story immersion or emotional investment.
However, with its use of furtive commentary and context-specific actions from side characters, A Plague Tale incorporates the narrative into the gameplay so seamlessly that the tension of the sneaking and action enhances the tension of the story conflicts, both external and internal, thus maintaining story immersion and blending all into a level of aesthetic experience I had rarely experienced. The tension as Amicia protects but also relies on Hugo and others with different sources of light as they traverse fields of dark, writhing rat swarms builds the sense not just of fear of failure, but of connection among and investment in the characters. This narrative aspect, alone—this integration of action and narrative—is enough reason to play the games, in that they show how modern games can tell a story in a new, verisimilar way that invests one in the increasingly layered characters more than just passive watching or trophy-focused strategizing might.
Leaving more thorough gameplay reviews to others (or, better, to players who will experience the games for themselves), I will focus below on the stories of each game. Each game has elements one doesn’t always encounter in today’s media and which make their plots deeper and more dynamic than are many other current post-apocalyptic, female-centric games. (Also, needless to say, spoilers ahead).
Innocence: ‘You can run…but no one can escape their own blood.’
A Plague Tale: Innocence’s opening chapter, titled ‘The De Rune Legacy,’ immediately places the game in terms of both aristocracy and historical context, motifs that thread throughout both games. Through the initial tutorial scenes of main deuteragonist Amicia walking the De Rune estate with her father, we learn that, a noble family in fourteenth-century France, the De Runes are beset by the wars afield with Plantagenet England and the steady growth of a new plague at home. We also learn that, due to the boy’s strange sickness, the macula, Amicia’s five-year-old brother, Hugo, has been kept separate from his fifteen-year-old sister for most of his life, with Amicia being closer to their father due to their mother’s being focused on healing the cloistered Hugo.
In the same sequence, Amicia and her father discover an obscure underground menace plaguing the forest, and the family estate is raided by the Inquisition in search of Hugo. Soon separated from both parents, the two estranged children must make their way to the boy’s doctor, secretly an alchemist, discovering along the way that the menace beneath the ground are actually floods of rats that literally pop up whenever the two children—specifically Hugo—undergo stress.
From the start it is apparent that Innocence is a story of children of good aristocrats thrust into a world falling apart. As often happens with such stories of upending times, the changes necessarily involve and are bound up with the aristocrats, themselves, their being the holders and maintainers of their culture’s values. Foreshadowed by the heightened rat activity whenever Hugo has his debilitating headaches, it is revealed that the plague of rats destroying France is somehow connected to the macula inherited through Hugo’s family line.
Thus, threaded through this story of siblings trying to survive is the subtext that the conflict involves their bloodline—the children’s aristocracy. Like countless other stories of chosen children of unique birth thrust from comfort into a world of flux, Innocence becomes a bildungsroman of learning to survive in a world that, because of their bloodline, is suddenly suspicious of and antagonistic towards them, and which may be falling apart because of them. Implicit in the story is how much blame they should assume for the heritage they did not choose and know little about.
Besides the ubiquitous rats, Amicia and Hugo’s major antagonist is the Inquisition. While the trope of ‘ackshually, big church bad’ is tired, at best (and usually unbelievable for anyone with a working knowledge of history), in the game’s fantasy world the Inquisition works excellently, without breaking immersion with an anti-church bias too common in modern works. A quasi-official sect focused not on pursuing heretics but, rather, on harnessing and using the plague, the Inquisition actually serves to illuminate Hugo’s condition for the children and players.
The Grand Inquisitor Vitalis Benevent—ironically named, his being a decrepid old man of failing health—is a typical but no less excellent character, and his Captain of the Guard, Nicholas, has easily one of the best character designs I’ve seen in a while. Together they concretise an archetypal threat to young nobles: those who would use them and their blood to amass power. This is only made more insidious when the innocent and naive Hugo comes to the forefront for a section of the game.
Thus, as is common to such stories of a time of shifting values and structures, the question of who is friend and who is foe is foremost, and Amicia and Hugo must learn to be circumspect about whom they trust, a theme that will continue into the next game. Yet, at the same time, Amicia must balance exposing Hugo to the world’s dangers with maintaining his innocence; one of game’s most charming yet unnerving dynamics is the double layer of Amicia’s vigilance for possible threats and Hugo’s playful ignorance of their danger—as well as Amicia’s suggesting such things to distract Hugo (and herself) from their plight. It is through this interplay—the need to maintain innocence as a resistance against the darkness around them while facing and surviving it—that the siblings get to know each other and the story is told.
Added to the moderating effect Hugo’s youth has on the usual nihilistic brutality of such games, the world of Innocence, as well as of its sequel, does not come off as a standard postapocalyptic setting. The greatest reason for this is the studio’s choice of its historical place, which lends it a paradoxical undertone of familiarity. Whether or not players have a ready knowledge of the Justinian Plague which serves as the background for the game’s sickness, we’ve all heard of the medieval Black Death. We know it was horrible. We also know it was survived—and served as the threshold of the Renaissance.
Placed in this context not of annihilation but of survival, the games implicitly lend themselves to a conservative undertone. Horrible times have happened, and horrible people have made them worse, but so long as one can keep a localized light burning, the seeds of civilization will survive even in the smallest communities. Exactly this happens in one of the game’s many poignant images, that of the De Rune children and their by-then found family of vagrants living, growing, and learning to thrive in a broken down castle.
Furthermore, the growing relationship between Amicia and Hugo hinges on the implicitly conservative principle of personal responsibility and moral agency—especially regarding the exigencies of circumstance and one’s relationship to power, especially over those closest to us. A theme not uncommon in post-apocalyptic stories is whether or not a rupture of society justifies a full abandonment of morality and regard for life. Throughout the story, Innocence’s answer is ‘No.’ Amicia’s killing to protect Hugo is suffused with hesitancy, sorrow, and apology—a motif established in Innocence and explored much more fully in Requiem. Hugo’s parallel relationship with violence—with the possible loss of innocence it entails—has the added complexity of his being a child, but the impetus to control himself is no less present and upheld.
Indeed, unlike other post-apocalyptic characters who grow increasingly solipsistic and nihilistic (*cough* Joel *cough*), it is Amicia and Hugo’s task to maintain moral responsibility and innocence in their respective ways when all others around them seem intent on dispensing with such things out of ambition or expediency. Virtue does not change, howevermuch the world around us seems to, nor does change relieve us of our basic nature as individual moral agents whose choices have real effects.
Although not an explicitly named theme, it is only by superceding their circumstances and instead placing themselves within a broader historical context of their aristocratic family line, while drawing closer to each other—that is, by accepting their aristocratic heritage and actively manifesting it in the present through corresponding behavior—that Amicia and Hugo are able to overcome the game’s conflicts. And, in the end, what remains is the very image that started the story: that of a family, native and found, drawing together to keep lit and held aloft sundry moments of innocent joy in order to humbly produce a better future.
Requiem: ‘Stop trying to be so tough. You might learn something.’
Picking up roughly six months after Innocence leaves off, A Plague Tale: Requiem finds the De Runes and their alchemist companion Lucas continuing their journey to heal Hugo of his macula. As signaled by the game’s opening chapter, ‘Under a New Sun,’ the sequel’s problems will seem different from its predecessor’s, but only on the surface. The Inquisition is behind them, but the deeper conflict remains—the need to treat Hugo’s macula before it reaches the next ‘threshold’ and further overtakes the boy while also avoiding pursuit from those who might try to stop or manipulate them.
After the game’s tutorial and introduction, the group visits a town in Provence to meet Magister Vaudin, another alchemist who might be able to help heal Hugo. However, Vaudin soon becomes a wedge in the relationship built through the previous game between Amicia (and the player) and Hugo. Foreshadowed previously by the minor dialogue of the tutorial, this and other events bring to the fore the question of whether or not the deuteragonists should trust potential allies.
In Innocence the core conflict was simply to protect Hugo, which, considering the siblings’ shaky relationship, was rightly not undercut by a serious questioning of motives and methods. However, in Requiem Amicia becomes so focused on protecting Hugo that she ends up pushing away potential help, not only the questionable alchemical order but even their mother and companion, Lucas. Amicia’s arguable overprotectiveness shows itself in two ways, a growing comfortability with violence and an inability to judge friend from foe (or visa versa).
In the game’s best element of complexity, the suspicion of allies is eventually turned on the increasingly violent Amicia, herself, who sees her growing willingness to kill yet cannot seem to mitigate it. The theme of protecting Hugo becomes, in a game about a pathogen, a psychological pathology in Amicia—her own sublimated macula that, like Hugo’s literal one, can just as easily be misused to disasterous effect should she blindly give herself over to its prejudices.
This type of storyline—that of the strong female suspicious of all purported help, especially from men, and whose toughness is altogether good and an end in itself—is, by now, nothing new. Those sympathetic to it will find many things to admire in Amicia, and can probably play the game without sharing my interpretation (a mark of a good work of narrative art in any medium). However, Requiem is, thankfully, not merely a story of a girlboss teenager giving the proverbial middle finger to allies who seem to hinder her in protecting Hugo. To be sure, despite admonitions from friends and family, Amicia does follow this arc—until the siblings fall in with Arnaud.
A mercenary whose soldiers have previously been thinned out by Amicia, the mercenary Arnaud pursues the De Runes at different portions of the game. However, Arnaud eventually saves the siblings from the uncontrollable effects of their own actions. Whereas the still childlike Hugo trusts Arnaud relatively quickly (Arnaud’s role as father figure for the siblings is a layer I don’t have time to examine here), Amicia remains skeptical—understandable, considering the concussion and remaining scar on her forehead he’d previously given her. However, implicit in the interactions between Amicia, Hugo, and Arnaud is the irony that by too bluntly rejecting Arnaud’s help in order to protect Hugo, Amicia might ruin the very innocence she has tried to preserve—a theme that has been there from the game’s beginning.
Perhaps more significant, the game thus reverses the ‘male allies = implicit enemies’ trajectory of many recent female-driven plots, instead arguably justifying Hugo’s trust rather than Amicia’s distrust. The game dares to introduce the complexity of an enemy actually turning out to be an ally—not unheard of in today’s stories, but rarely involving an older male.
Arnaud’s place in the story is by no means clear-cut, nor is Requiem a mere reactionary tale of an overweening teenage girl being cut down to size (which would, itself, be formulaic, simplistic, and boring). Nonetheless, the fact that he is allowed to add complexity to Amicia’s development—in a way that highlights her shortsightedness—is refreshing in that it keeps Amicia from falling into the prescribed tropes and, by now, chauvinistic stereotypes of recent heroines. Rather, through his similarities and differences with her, Arnaud serves to highlight the capacity of the untutored, rash Amicia to go overboard.
While, like the other side characters, he remains in the background for long portions of the game, the mercenary nonetheless continues to shift the story’s moral center away from Amicia, thus paradoxically allowing her to grow in how she responds to her own impulses. Inn my opinion the story could have used more of an explicit admission on Amicia’s part that Arnaud might have been right about a few things. Nonetheless, the mercenary adds a welcome complexity in that his presence—and the themes he concretises—keeps the story from falling into the simple formulae of other current media—something I, and many others, have been asking for for our female characters.
The De Rune Legacy
By layering the themes of its predecessor with a variety of new elements and subsequent possible interpretations, Requiem more than fulfills the setup of Innocence, and it secures both parts of A Plague Tale at the top of the post-apocalyptic genre. Both show what games are capable of and are well worth playing by both stealth veterans and those looking for a unique and involved aesthetic experience.
Furthermore, as with Innocence, Requiem expands the tropes it employs. Added to the recurrence of civilization’s rise and fall (which could have just as easily been the topic of my commentary on the game) is the localization of such vicissitudes in the individual Amicia, herself. Parallelling Hugo’s literal macula, Amicia’s choice of whether or not to give over to her wrathful passion and lose perspective and self control—really, the classical virtues of Prudence and Temperance—is that upon which the future will hinge.
Thus, whether intentional or not, for those willing to see it the games offer an implicitly conservative iteration of the post-apocalyptic setting. Considering that conservatism’s basic function involves, to paraphrase Mahler, the protection and preservation not of ashes but of flame—of that which we have and love, especially things like innocence, historical humility, and family connection, this is a fitting and timely nuance. The games are by no means simply ‘based cons do the apocalypse,’ but the inclusion of such elements does show how stepping from the path of prescribed ethos and character alignments can create an enriching work of art that will satisfy players of many stripes. With such diverse and complex elements—and, more importantly, the depth of immersion with which Asobo pulls them off—the franchise, itself, instantiates the very light that forms its central image, offering an implicitly brighter experience amidst a genre usually plagued and darkened by cosmic ambivalence and moral nihilism.
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Avatar: The Way of Water Review (Magazine Excerpt)
It has been almost 12 years since the release of one of the highest grossing films of all time – that being 2009’s Avatar, James Cameron’s sci-fi epic.
There has been a running meme for the last couple years that despite the first Avatar film’s wild success in the box office, it isn’t a memorable film. The characters aren’t memorable, the storyline is a copy and paste of 1990’s Dances With Wolves, and that its success hinged on the technological breakthroughs in CGI and 3D film that were a staple feature of the film.
In retrospect, the running joke isn’t far from the truth. Avatar is a film that hasn’t held up for casual viewers on its own merits, but rather through nostalgia of a time that has long passed – a time before the insanity of the last 10 years in the social and political scene, where most people were more concerned about the film’s core messages; that being a deeply environmentalist film, a critique on colonialism, and the insatiable appetite of human discovery wreaking havoc on innocent and more noble creatures.
While there are aspects of the original film I enjoy, such as the detailed world-building that Cameron is known for, and the cutting edge visual effects, it still failed to resonate with me the way it has with many other viewers.
The preaching was exhausting when I watched it the first time in 2009, and it is still exhausting today. I get it. Humans are bad, save the trees, the military industrial complex is so evil, etc, etc.While the second installment Avatar: The Way of Water certainly delves a little deeper into the lore and ups the stakes for the protagonists, it still carries the same bare-bones environmentalist sermon that has become all too exhausting in this day and age, especially when we have Extinction Rebellion and Just Stop Oil cronies ruining fine art and causing general inconvenience to all those around them in our current reality.
This is an excerpt from “Provenance”. To continue reading, visit The Mallard’s Shopify.
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