The idea that European colonialism is the original cause of modern day political strife in the Middle East is a popular one both in academia and amongst large sections of the general public. It originated in political science literature in the 20th century but has been ham-fistedly revived in the 21st, particularly in the context of the Syrian Civil War.
The narrative goes that the region was greedily carved up by the British and French empires following their victory over the Ottomans in the Great War. Bumbling colonial administrators drew straight lines in the sand, bounding territory arbitrarily and mixing peoples with arrogant disregard for differences in culture, ethnicity or religion. The resultant states were thus internally divided, unstable and weak – and it’s our fault. While it might be funny to point out the worrying implications this might have for our own enthusiastically multi-cultural society, it’s easier and more effective just to point out that it’s false. In actual fact, the states created by the much-maligned Sykes-Picot agreement have their roots in the pre-war Middle East and were starting to take shape in the 19th century as a result of various Ottoman attempts at reform.
Ironically, most who blame colonialism and Sykes-Picot for strife in the modern Middle East are doing a ‘Eurocentrism’ (a term you’ve certainly heard if you’ve spent any time as a humanities student) by exaggerating the impact of European empires and downplaying the importance of the Ottoman Empire. It’s high time we decolonise our thinking and give deserved credit to the Ottoman Empire for sowing the seeds of destruction in the fields of Iraq and Syria.
Syria, or ‘Suriyya’ as it was then known, began to take shape as a political entity in the mid-19th century as a result of a series of infrastructure improvements that connected previously isolated highlands with the cities of the coastal area of Bilad al-Sham. The creation of the Beirut-Damascus highway by French entrepreneurs encouraged more European commercial activity in the region as Beirut became the link between a significant portion of the Ottoman empire and the industrial economies of Europe.
Prior to the creation of the highway, Syria’s dismal transportation infrastructure left the region fractured and much of its population isolated. Improvements connected people in isolated hinterlands to participate in the economies of the wider region, uniting diverse and divided peoples together and forging a regional (and later national) identity. This infrastructural development occurred parallel with the aforementioned intellectual development that created ‘Suriyya’ out of Bilad al-Sham and the surrounding area. In 1863 local administrative boundaries were redrawn and the province of Suriyya was made concrete for the first time.
Syria was not the only state with a formation that predates Sykes-Picot, either – Iraq developed similarly. Iraq in the early 19th century was even more of an infrastructural backwater than rural Syria. While the main artery of 19th century Syria was the road, in Iraq it was the canal. Steamships in the 1860s cut the journey time from Baghdad to Basra down to just ten days while before it had been four weeks. Just as the Beirut-Damascus highway connected Syria to the world and to European trade, canal routes through the Persian gulf were what connected Iraq.
Although Iraq was never unified as a single province under the Ottomans like Syria was, the group of territories it comprised were referred to commonly by Ottoman administrators as ‘Iraq’ from as early as the sixteenth century. The skeleton of an Iraqi state can be seen also in the actions of the army, which was often organised in Iraq as a separate unit of its own with a headquarters in Baghdad, irrespective of the boundaries of local government. Despite the existence of religious and ethnic differences in both of these nascent states, importantly, all Iraqis rose up against British rule in 1920 as Iraqis and all Syrians rose against the French in 1925 as Syrians.
So we’ve established that Syria and Iraq, at least, were not entities made up by imperialists for their own convenience but rather nations that had formed organically out of a period of upheaval and transformation. However, the 19th century created a lot of disunity as well as unity in the region.
From the seventeenth to nineteenth centuries, poor infrastructure, low literacy rates and the relative remoteness of much of the Middle East meant that religious doctrine could not exert as commanding an influence as it could elsewhere and there was significant blurring and admixture of local communities. In the most isolated areas, lines between Christian and Muslim, and Shia and Sunni communities were blurred such that it was difficult to distinguish between them.
However, Ottoman constitutional reforms – known collectively as the ‘Tanzimat’ (‘reorganisation’) – crystallised this distinction by granting non-Muslims full legal equality with Muslims. The removal of the privileged position of Muslims in the Ottoman empire came at a crucial time of increasing European commercial dominance and penetration. Some Muslim textile workers thus began to resent Christian counterparts who, they felt, were gaining the upper hand on them thanks to connections with Europe and the preference of European merchants to do business with Christians. Local elite, who sought to preserve their power by opposing the Tanzimat were then able to use this to their advantage by framing their opposition to reforms in ethnoreligious terms, fanning the flames of sectarianism. The starkest example of this phenomenon reaching boiling point is the 1860 Damascus riots in which between 5,500 and 8,000 Christians were killed.
In this we can see clearly patterns of sectarianism and a political landscape that is very similar to what we have today. The only thing preventing large-scale violence from occurring up until the 20th century was the existence of the Ottoman state and the authority of the Sultan. However, the Ottoman Empire had territorially been in slow retreat since 1683 and modernisation – attempts to create a Western-style Weberian state – had repeatedly failed or achieved only partial success. The truth is that the importance of the Sykes-Picot agreement and the post-WW1 colonial settlement in the Middle East is massively overstated in comparison to the events of the mid-to-late 19th century, which are massively understated.
The problem isn’t so much that a common misconception exists – history is full of them and this is by no means one of the most egregious – it’s that this falsehood is used in bad faith as a political weapon. It’s a narrative that fits nicely into a far-Left view of the world wherein the shadow of colonialism still lies over the whole world and is responsible for all evil and conflict. It is used to bash British people over the head with guilt so they take responsibility for all that goes wrong in the Middle East, particularly with regard to contentious topics such as asylum seekers, foreign aid and military intervention. ‘It’s our fault, you know,’ they say. It’s pernicious and ultimately ahistorical.
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Eve: The Prototype of the Private Citizen
Written in the 1660s, John Milton’s Paradise Lost is the type of book I imagine one could spend a lifetime mining for meaning and still be left with something to learn. Its being conceived as an English Epic that uses the poetic forms and conventions of Homeric and Ovidic antiquity to present a Christian subject, it yields as much to the student of literature as it does to students of history and politics, articulating in its retelling of the Fall many of the fundamental questions at work in the post-Civil-War body politic of the preceding decade (among many other things). Comparable with Dante’s Inferno in form, subject, and depth, Paradise Lost offers—and requires—much to and from readers, and it is one of the deepest and most complex works in the English canon. I thank God Milton did not live a half century earlier or write plays, else I might have to choose between him and Shakespeare—because I’d hesitate to simply pick Shakespeare.
One similarity between Milton and Shakespeare that has import to today’s broader discussion involves the question of whether they present their female characters fairly, believably, and admirably, or merely misogynistically. Being a Puritan Protestant from the 1600s writing an Epic verse version of Genesis 1-3, Milton must have relegated Eve to a place of silent submission, no? This was one of the questions I had when I first approached him in graduate school, and, as I had previously found when approaching Shakespeare and his heroines with the same query, I found that Milton understood deeply the gender politics of Adam and Eve, and he had a greater respect for his heroine than many current students might imagine.
I use “gender politics” intentionally, for it is through the different characterizations of Adam and Eve that Milton works out the developing conception of the citizen in an England that had recently executed its own king. As I’ve written in my discussion of Shakespeare’s history plays, justified or not, regicide has comprehensive effects. Thus, the beheading of Charles I on 30 January 1649 had implications for all 17th-century English citizens, many of which were subsequently written about by many like Margaret Cavendish and John Locke. At issue was the question of the individual’s relation to the monarch; does the citizen’s political identity inhere in the king or queen (Cavendish’s perspective), or does he or she exist as a separate entity (Locke’s)? Are they merely “subjects” in the sense of “the king’s subjects,” or are they “subjects” in the sense of being an active agent with an individual perspective that matters? Is it Divine Right, conferred on and descended from Adam, that makes a monarch, or is it the consent of the governed, of which Eve was arguably the first among mankind?
Before approaching such topics in Paradise Lost, Milton establishes the narrative framework of creation. After an initial prologue that does an homage to the classical invoking of the Muses even as it undercuts the pagan tradition and places it in an encompassing Christian theology (there are many such nuances and tensions throughout the work), Milton’s speaker introduces Satan, nee Lucifer, having just fallen with his third of heaven after rebelling against the lately announced Son. Thinking, as he does, that the Son is a contingent being like himself (rather than a non-contingent being coequal with the Father, as the Son is shown to be in Book III), Satan has failed to submit to a rulership he does not believe legitimate. He, thus, establishes one of the major themes of Paradise Lost: the tension between the individual’s will and God’s. Each character’s conflict inheres in whether or not they will choose to remain where God has placed them—which inerringly involves submitting to an authority that, from their limited perspective, they do not believe deserves their submission—or whether they will reject it and prefer their own apparently more rational interests. Before every major character—Satan, Adam, and Eve—is a choice between believing the superior good of God’s ordered plan and pursuing the seemingly superior option of their individual desires.
Before discussing Eve, it is worth looking at her unheavenly counterpart, Sin. In a prefiguration of the way Eve was formed out of Adam before the book’s events, Sin describes to Satan how she was formed Athena-style out of his head when he chose to rebel against God and the Son, simultaneously being impregnated by him and producing their son, Death. As such she and Satan stand as a parody not only of the parent-progeny-partner relationship of Adam-Eve but also of God and the Son. Describing her illicit role in Lucifer’s rebellion, Sin says that almost immediately after birth,
I pleased and with attractive graces won
The most averse (thee chiefly) who full oft
Thyself in me thy perfect image viewing
Becam’st enamoured and such joy thou took’st
With me in secret that my womb conceived
A growing burden.
—Paradise Lost II.761-767In here and other places, Sin shows that her whole identity is wrapped up in Satan, her father-mate. In fact, there is rarely any instance where she refers to herself without also referring to him for context or as a counterpoint. Lacking her own, private selfhood from which she is able to volitionally choose the source of her identity and meaning, Sin lives in a state of perpetual torment, constantly being impregnated and devoured by the serpents and hellhounds that grow out of her womb.
Sin’s existence provides a Dantean concretization of Satan’s rebellion, which is elsewhere presented as necessarily one of narcissistic solipsism—a greatness derived from ignoring knowledge that might contradict his supposed greatness. A victim of her father-mate’s “narcissincest” (a term I coined for her state in grad school), Sin is not only an example of the worst state possible for the later Eve, but also, according to many critics, of women in 17th-century England, both in relation to their fathers and husbands, privately, as well as to the monarch (considered by many the “father of the realm”), publically. Through this reading, we can see Milton investigating, through Sin, not only the theology of Lucifer’s fall, but also of an extreme brand of royalism assumed by many at the time. And yet, it is not merely a simple criticism of royalism, per se: though Milton, himself, wrote other works defending the execution of Charles I and eventually became a part of Cromwell’s government, it is with the vehicle of Lucifer’s rebellion and Sin—whose presumptions are necessarily suspect—that he investigates such things (not the last instance of his work being as complex as the issues it investigates).
After encountering the narcissincest of the Satan-Sin relationship in Book II we are treated to its opposite in the next: the reciprocative respect between the Father and the Son. In what is, unsurprisingly, one of the most theologically-packed passages in Western literature, Book III seeks to articulate the throneroom of God, and it stands as the fruit of Milton’s study of scripture, soteriology, and the mysteries of the Incarnation, offering, perhaps wisely, as many questions as answers for such a scene. Front and center is, of course, the relationship between the Son and Father, Whose thrones are surrounded by the remaining two thirds of the angels awaiting what They will say. The Son and Father proceed to narrate to Each Other the presence of Adam and Eve in Eden and Satan’s approach thereunto; They then discuss what will be Their course—how They will respond to what They, omniscient, already know will happen.
One major issue Milton faced in representing such a discussion is the fact that it is not really a discussion—at least, not dialectically. Because of the triune nature of Their relationship, the Son already knows what the Father is thinking; indeed, how can He do anything but share His Father’s thoughts? And yet, the distance between the justice and foresight of the Father (in no ways lacking in the Son) and the mercy and love of the Son (no less shown in the words of the Father) is managed by the frequent use of the rhetorical question. Seeing Satan leave Hell and the chaos that separates it from the earth, the Father asks:
Only begotten Son, seest thou what rage
Transports our Adversary whom no bounds
Prescribed, no bars…can hold, so bent he seems
On desperate revenge that shall redound
Upon his own rebellious head?
—Paradise Lost III.80-86The Father does not ask the question to mediate the Son’s apparent lack of knowledge, since, divine like the Father, the Son can presumably see what He sees. Spoken in part for the sake of those angels (and readers) who do not share Their omniscience, the rhetorical questions between the Father and Son assume knowledge even while they posit different ideas. Contrary to the solipsism and lack of sympathy between Sin and Satan (who at first does not even recognize his daughter-mate), Book III shows the mutual respect and knowledge of the rhetorical questions between the Father and Son—who spend much of the scene describing Each Other and Their motives (which, again, are shared).
The two scenes between father figures and their offspring in Books II and III provide a backdrop for the main father-offspring-partner relationship of Paradise Lost: that of Adam and Eve—with the focus, in my opinion, on Eve. Eve’s origin story is unique in Paradise Lost: while she was made out of Adam and derives much of her joy from him, she was not initially aware of him at her nativity, and she is, thus, the only character who has experienced and can remember (even imagine) existence independent of a source.
Book IV opens on Satan reaching Eden, where he observes Adam and Eve and plans how to best ruin them. Listening to their conversation, he hears them describe their relationship and their respective origins. Similar to the way the Father and Son foreground their thoughts in adulatory terms, Eve addresses Adam as, “thou for whom | And from whom I was formed flesh of thy flesh | and without whom am to no end, my guide | And head” (IV.440-443). While those intent on finding sexism in the poem will, no doubt, jump at such lines, Eve’s words are significantly different from Sin’s. Unlike Sin’s assertion of her being a secondary “perfect image” of Satan (wherein she lacks positive subjectivity), Eve establishes her identity as being reciprocative of Adam’s in her being “formed flesh,” though still originating in “thy flesh.” She is not a mere picture of Adam, but a co-equal part of his substance. Also, Eve diverges from Sin’s origin-focused account by relating her need of Adam for her future, being “to no end” without Adam; Eve’s is a chosen reliance of practicality, not an unchosen one of identity.
Almost immediately after describing their relationship, Eve recounts her choice of being with Adam—which necessarily involves remembering his absence at her nativity. Hinting that were they to be separated Adam would be just as lost, if not more, than she (an idea inconceivable between Sin and Satan, and foreshadowing Eve’s justification in Book IX for sharing the fruit with Adam, who finds himself in an Eve-less state), she continues her earlier allusion to being separated from Adam, stating that, though she has been made “for” Adam, he a “Like consort to [himself] canst nowhere find” (IV.447-48). Eve then remembers her awakening to consciousness:
That day I oft remember when from sleep
I first awaked and found myself reposed
Under a shade on flow’rs, much wond’ring where
And what I was, whence thither brought and how.
—Paradise Lost IV.449-452Notably seeing her origin as one not of flesh but of consciousness, she highlights that she was alone. That is, her subjective awareness preexisted her understanding of objective context. She was born, to use a phrase by another writer of Milton’s time, tabula rasa, without either previous knowledge or a mediator to grant her an identity. Indeed, perhaps undercutting her initial praise of Adam, she remembers it “oft”; were this not an image of the pre-Fall marriage, one might imagine the first wife wishing she could take a break from her beau—the subject of many critical interpretations! Furthermore, Milton’s enjambment allows a dual reading of “from sleep,” as if Eve remembers that day as often as she is kept from slumber—very different from Sin’s inability to forget her origin due to the perpetual generation and gnashing of the hellhounds and serpents below her waist. The privacy of Eve’s nativity so differs from Sin’s public birth before all the angels in heaven that Adam—her own father-mate—is not even present; thus, Eve is able to consider herself without reference to any other. Of the interrogative words with which she describes her post-natal thoughts— “where…what…whence”—she does not question “who,” further showing her initial isolation, which is so defined that she initially cannot conceive of another separate entity.
Eve describes how, hearing a stream, she discovered a pool “Pure as th’ expanse of heav’n” (IV.456), which she subsequently approached and, Narcissus-like, looked down into.
As I bent down to look, just opposite
A shape within the wat’ry gleam appeared
Bending to look on me. I started back,
It started back, but pleased I soon returned,
Pleased it returned as soon with answering looks
Of sympathy and love.
—Paradise Lost IV.460-465When she discovers the possibility that another person might exist, it is, ironically, her own image in the pool. In Eve, rather than in Sin or Adam, we are given an image of self-awareness, without reference to any preceding structural identity. Notably, she is still the only person described in the experience—as she consistently refers to the “shape” as “it.” Eve’s description of the scene contains the actions of two personalities with only one actor; that is, despite there being correspondence in the bending, starting, and returning, and in the conveyance of pleasure, sympathy, and love, there is only one identity present. Thus, rather than referring to herself as an image of another, as does Sin, it is Eve who is here the original, with the reflection being the image, inseparable from herself though it be. Indeed, Eve’s nativity thematically resembles the interaction between the Father and the Son, who, though sharing the same omniscient divinity, converse from seemingly different perspectives. Like the Father Who instigates interaction with His Son, His “radiant image” (III.63), in her first experience Eve has all the agency.
As the only instance in the poem when Eve has the preeminence of being another’s source (if only a reflection), this scene invests her interactions with Adam with special meaning. Having experienced this private moment of positive identity before following the Voice that leads her to her husband, Eve is unique in having the capacity to agree or disagree with her seemingly new status in relation to Adam, having remembered a time when it was not—a volition unavailable to Sin and impossible (and unnecessary) to the Son.
And yet, this is the crux of Eve’s conflict: will she continue to heed the direction of the Voice that interrupted her Narcissus-like fixation at the pool and submit herself to Adam? The ambivalence of her description of how she would have “fixed | Mine eyes till now and pined with vain desire,” over her image had the Voice not come is nearly as telling as is her confession that, though she first recognized Adam as “fair indeed, and tall!” she thought him “less fair, | Less winning soft, less amiably mild | Than that smooth wat’ry image” (IV.465-480). After turning away from Adam to return to the pool and being subsequently chased and caught by Adam, who explained the nature of their relation—how “To give thee being I lent | Out of my side to thee, nearest my heart, | Substantial life to have thee by my side”—she “yielded, and from that time see | How beauty is excelled by manly grace | And wisdom which alone is truly fair” (IV. 483-491). One can read these lines at face value, hearing no undertones in her words, which are, after all, generally accurate, Biblically speaking. However, despite the nuptial language that follows her recounting of her nativity, it is hard for me not to read a subtle irony in the words, whether verbal or dramatic. That may be the point—that she is not an automaton without a will, but a woman choosing to submit, whatever be her personal opinion of her husband.
Of course, the whole work must be read in reference to the Fall—not merely as the climax which is foreshadowed throughout, but also as a condition necessarily affecting the writing and reading of the work, it being, from Milton’s Puritan Protestant perspective, impossible to correctly interpret pre-Fall events from a post-Fall state due to the noetic effects of sin. Nonetheless, in keeping with the generally Arminian tenor of the book—that every character must have a choice between submission and rebellion for their submission to be valid, and that the grace promised in Book III is “Freely vouchsafed” and not based on election (III.175)—I find it necessary to keep in mind, as Eve seems to, the Adam-less space that accompanied her nativity. Though one need not read all of her interaction with Adam as sarcastic, in most of her speech one can read a subtextual pull back to the pool, where she might look at herself, alone.
In Eve we see the fullest picture of what is, essentially, every key character’s (indeed, from Milton’s view, every human’s) conflict: to choose to submit to an assigned subordinacy or abstinence against the draw of a seemingly more attractive alternative, often concretized in what Northrop Frye calls a “provoking object”—the Son being Satan’s, the Tree Adam’s, and the reflection (and private self it symbolizes, along with an implicit alternative hierarchy with her in prime place) Eve’s. In this way, the very private consciousness that gives Eve agency is that which threatens to destroy it; though Sin lacks the private selfhood possessed by Eve, the perpetual self-consumption of her and Satan’s incestuous family allegorizes the impotent and illusory self-returning that would characterize Eve’s existence if she were to return to the pool. Though she might not think so, anyone who knows the myth that hers parallels knows that, far from limiting her freedom, the Voice that called Eve from her first sight of herself rescued her from certain death (though not for long).
The way Eve’s subjectivity affords her a special volition connects with the biggest questions of Milton’s time. Eve’s possessing a private consciousness from which she can consensually submit to Adam parallels John Locke’s “Second Treatise on Civil Government” of the same century, wherein he articulates how the consent of the governed precedes all claims of authority. Not in Adam but in Eve does Milton show that monarchy—even one as divine, legitimate, and absolute as God’s—relies on the volition of the governed, at least as far as the governed’s subjective perception is concerned. Though she cannot reject God’s authority without consequence, Eve is nonetheless able to agree or disagree with it, and through her Milton presents the reality that outward submission does not eliminate inward subjectivity and personhood (applicable as much to marriages as to monarchs, the two being considered parallel both in the poem and at the time of its writing); indeed, the inalienable presence of the latter is what gives value to the former and separates it from the agency-less state pitifully experienced by Sin.
And yet, Eve’s story (to say nothing of Satan’s) also stands as a caution against simply taking on the power of self-government without circumspection. Unrepentant revolutionary though he was, Milton was no stranger to the dangers of a quickly and simply thrown-off government, nor of an authority misused, and his nuancing of the archetype of all subsequent rebellions shows that he did not advocate rebellion as such. While Paradise Lost has influenced many revolutions (political in the 18th-century revolutions, artistic in the 19th-century Romantics, cultural in the 20th-century New Left), it nonetheless has an anti-revolutionary current. Satan’s presumptions and their later effects on Eve shows the self-blinding that is possible to those who, simply trusting their own limited perception, push for an autonomy they believe will liberate them to an unfettered reason but which will, in reality, condemn them to a solipsistic ignorance.
By treating Eve, not Adam, as the everyman character who, like the character of a morality play, represents the psychological state of the tempted individual—that is, as the character with whom the audience is most intended to sympathize—Milton elevates her to the highest status in the poem. Moreover—and of special import to Americans like myself—as an articulation of an individual citizen who does not derive the relation to an authority without consent, Eve stands as a prototype of the post-17th-century conception of the citizen that would lead not only to further changes between the British Crown and Parliament but also a war for independence in the colonies. Far from relegating Eve to a secondary place of slavish submission, Milton arguably makes her the most human character in humanity’s first story; wouldn’t that make her its protagonist? As always, let this stimulate you to read it for yourself and decide. Because it integrates so many elements—many of which might defy new readers’ expectations in their complexity and nuance—Paradise Lost belongs as much on the bookshelf and the syllabus as Shakespeare’s Complete Works, and it presents a trove for those seeking to study the intersection not only of art, history, and theology, but also of politics and gender roles in a culture experiencing a fundamental change.
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A Plague Tale: A Post-apocalyptic Light Held Aloft
Respectively released by Asobo Studio in May 2019 and October 2022, A Plague Tale: Innocence and A Plague Tale: Requiem follow siblings Amicia and Hugo de Rune through a 14th-century France being torn apart by the Hundred-Years-War, the French Inquisition, and the Black Plague. Through the stories of both games, Amicia and Hugo must try to stay alive while maintaining hope in the things worth living for, all while searching for a way to save Hugo from a yet unknown sickness, the ‘macula.’
Having in my twenties platinum ranked several Metal Gear Solid games and The Last of Us, I felt right at home in A Plague Tale. However, inspired by, in addition to other post-apocalyptic games like TLOU, titles like ICO and even a Studio Ghibli film, the games’ stealth, buddy tactics, and progression of unlockables mesh the elements of several genres into an excellent gaming experience that goes far beyond formulaic stealth-action. Indeed, when not sneaking around guards, players must puzzle their way through swarms of rats with torches held aloft in what becomes the central motif of the franchise.
The two games form a unified whole, in my opinion, with the denouement of Innocence leading directly into Requiem; thus, if not explicitly specifying one or the other, when referencing A Plague Tale I will henceforth mean both games together. While an outstanding work on its own, with few areas that really stretch the player outside of the higher difficulties and character revelations too significant for merely the last third of a single game, Innocence is clearly a preparation for something larger in both gameplay and story. Fulfilling the expectation, Requiem increases the franchise’s breadth in length, map layouts, tools accessible to players, and the dynamic roles of side characters in both plot and puzzle. And yet, while changes are, of course, made between the two games (not all positive, in my opinion), the core narrative elements are consistent through both.
How the games tell the story is their best attribute, and one that was a major focus of Asobo Studio: they incorporate most of the plot-driving dialogue and characterization in the midst of the stealth and puzzle scenes. In previous-generation stealth games, one sneaks through a certain area and is rewarded with a cutscene or discovery that advances the story. This could often cause the stealth sections to become a bit utilitarian, with the back-and-forth between action and narration feeling like switching between two halves of the brain—not the best for maintaining story immersion or emotional investment.
However, with its use of furtive commentary and context-specific actions from side characters, A Plague Tale incorporates the narrative into the gameplay so seamlessly that the tension of the sneaking and action enhances the tension of the story conflicts, both external and internal, thus maintaining story immersion and blending all into a level of aesthetic experience I had rarely experienced. The tension as Amicia protects but also relies on Hugo and others with different sources of light as they traverse fields of dark, writhing rat swarms builds the sense not just of fear of failure, but of connection among and investment in the characters. This narrative aspect, alone—this integration of action and narrative—is enough reason to play the games, in that they show how modern games can tell a story in a new, verisimilar way that invests one in the increasingly layered characters more than just passive watching or trophy-focused strategizing might.
Leaving more thorough gameplay reviews to others (or, better, to players who will experience the games for themselves), I will focus below on the stories of each game. Each game has elements one doesn’t always encounter in today’s media and which make their plots deeper and more dynamic than are many other current post-apocalyptic, female-centric games. (Also, needless to say, spoilers ahead).
Innocence: ‘You can run…but no one can escape their own blood.’
A Plague Tale: Innocence’s opening chapter, titled ‘The De Rune Legacy,’ immediately places the game in terms of both aristocracy and historical context, motifs that thread throughout both games. Through the initial tutorial scenes of main deuteragonist Amicia walking the De Rune estate with her father, we learn that, a noble family in fourteenth-century France, the De Runes are beset by the wars afield with Plantagenet England and the steady growth of a new plague at home. We also learn that, due to the boy’s strange sickness, the macula, Amicia’s five-year-old brother, Hugo, has been kept separate from his fifteen-year-old sister for most of his life, with Amicia being closer to their father due to their mother’s being focused on healing the cloistered Hugo.
In the same sequence, Amicia and her father discover an obscure underground menace plaguing the forest, and the family estate is raided by the Inquisition in search of Hugo. Soon separated from both parents, the two estranged children must make their way to the boy’s doctor, secretly an alchemist, discovering along the way that the menace beneath the ground are actually floods of rats that literally pop up whenever the two children—specifically Hugo—undergo stress.
From the start it is apparent that Innocence is a story of children of good aristocrats thrust into a world falling apart. As often happens with such stories of upending times, the changes necessarily involve and are bound up with the aristocrats, themselves, their being the holders and maintainers of their culture’s values. Foreshadowed by the heightened rat activity whenever Hugo has his debilitating headaches, it is revealed that the plague of rats destroying France is somehow connected to the macula inherited through Hugo’s family line.
Thus, threaded through this story of siblings trying to survive is the subtext that the conflict involves their bloodline—the children’s aristocracy. Like countless other stories of chosen children of unique birth thrust from comfort into a world of flux, Innocence becomes a bildungsroman of learning to survive in a world that, because of their bloodline, is suddenly suspicious of and antagonistic towards them, and which may be falling apart because of them. Implicit in the story is how much blame they should assume for the heritage they did not choose and know little about.
Besides the ubiquitous rats, Amicia and Hugo’s major antagonist is the Inquisition. While the trope of ‘ackshually, big church bad’ is tired, at best (and usually unbelievable for anyone with a working knowledge of history), in the game’s fantasy world the Inquisition works excellently, without breaking immersion with an anti-church bias too common in modern works. A quasi-official sect focused not on pursuing heretics but, rather, on harnessing and using the plague, the Inquisition actually serves to illuminate Hugo’s condition for the children and players.
The Grand Inquisitor Vitalis Benevent—ironically named, his being a decrepid old man of failing health—is a typical but no less excellent character, and his Captain of the Guard, Nicholas, has easily one of the best character designs I’ve seen in a while. Together they concretise an archetypal threat to young nobles: those who would use them and their blood to amass power. This is only made more insidious when the innocent and naive Hugo comes to the forefront for a section of the game.
Thus, as is common to such stories of a time of shifting values and structures, the question of who is friend and who is foe is foremost, and Amicia and Hugo must learn to be circumspect about whom they trust, a theme that will continue into the next game. Yet, at the same time, Amicia must balance exposing Hugo to the world’s dangers with maintaining his innocence; one of game’s most charming yet unnerving dynamics is the double layer of Amicia’s vigilance for possible threats and Hugo’s playful ignorance of their danger—as well as Amicia’s suggesting such things to distract Hugo (and herself) from their plight. It is through this interplay—the need to maintain innocence as a resistance against the darkness around them while facing and surviving it—that the siblings get to know each other and the story is told.
Added to the moderating effect Hugo’s youth has on the usual nihilistic brutality of such games, the world of Innocence, as well as of its sequel, does not come off as a standard postapocalyptic setting. The greatest reason for this is the studio’s choice of its historical place, which lends it a paradoxical undertone of familiarity. Whether or not players have a ready knowledge of the Justinian Plague which serves as the background for the game’s sickness, we’ve all heard of the medieval Black Death. We know it was horrible. We also know it was survived—and served as the threshold of the Renaissance.
Placed in this context not of annihilation but of survival, the games implicitly lend themselves to a conservative undertone. Horrible times have happened, and horrible people have made them worse, but so long as one can keep a localized light burning, the seeds of civilization will survive even in the smallest communities. Exactly this happens in one of the game’s many poignant images, that of the De Rune children and their by-then found family of vagrants living, growing, and learning to thrive in a broken down castle.
Furthermore, the growing relationship between Amicia and Hugo hinges on the implicitly conservative principle of personal responsibility and moral agency—especially regarding the exigencies of circumstance and one’s relationship to power, especially over those closest to us. A theme not uncommon in post-apocalyptic stories is whether or not a rupture of society justifies a full abandonment of morality and regard for life. Throughout the story, Innocence’s answer is ‘No.’ Amicia’s killing to protect Hugo is suffused with hesitancy, sorrow, and apology—a motif established in Innocence and explored much more fully in Requiem. Hugo’s parallel relationship with violence—with the possible loss of innocence it entails—has the added complexity of his being a child, but the impetus to control himself is no less present and upheld.
Indeed, unlike other post-apocalyptic characters who grow increasingly solipsistic and nihilistic (*cough* Joel *cough*), it is Amicia and Hugo’s task to maintain moral responsibility and innocence in their respective ways when all others around them seem intent on dispensing with such things out of ambition or expediency. Virtue does not change, howevermuch the world around us seems to, nor does change relieve us of our basic nature as individual moral agents whose choices have real effects.
Although not an explicitly named theme, it is only by superceding their circumstances and instead placing themselves within a broader historical context of their aristocratic family line, while drawing closer to each other—that is, by accepting their aristocratic heritage and actively manifesting it in the present through corresponding behavior—that Amicia and Hugo are able to overcome the game’s conflicts. And, in the end, what remains is the very image that started the story: that of a family, native and found, drawing together to keep lit and held aloft sundry moments of innocent joy in order to humbly produce a better future.
Requiem: ‘Stop trying to be so tough. You might learn something.’
Picking up roughly six months after Innocence leaves off, A Plague Tale: Requiem finds the De Runes and their alchemist companion Lucas continuing their journey to heal Hugo of his macula. As signaled by the game’s opening chapter, ‘Under a New Sun,’ the sequel’s problems will seem different from its predecessor’s, but only on the surface. The Inquisition is behind them, but the deeper conflict remains—the need to treat Hugo’s macula before it reaches the next ‘threshold’ and further overtakes the boy while also avoiding pursuit from those who might try to stop or manipulate them.
After the game’s tutorial and introduction, the group visits a town in Provence to meet Magister Vaudin, another alchemist who might be able to help heal Hugo. However, Vaudin soon becomes a wedge in the relationship built through the previous game between Amicia (and the player) and Hugo. Foreshadowed previously by the minor dialogue of the tutorial, this and other events bring to the fore the question of whether or not the deuteragonists should trust potential allies.
In Innocence the core conflict was simply to protect Hugo, which, considering the siblings’ shaky relationship, was rightly not undercut by a serious questioning of motives and methods. However, in Requiem Amicia becomes so focused on protecting Hugo that she ends up pushing away potential help, not only the questionable alchemical order but even their mother and companion, Lucas. Amicia’s arguable overprotectiveness shows itself in two ways, a growing comfortability with violence and an inability to judge friend from foe (or visa versa).
In the game’s best element of complexity, the suspicion of allies is eventually turned on the increasingly violent Amicia, herself, who sees her growing willingness to kill yet cannot seem to mitigate it. The theme of protecting Hugo becomes, in a game about a pathogen, a psychological pathology in Amicia—her own sublimated macula that, like Hugo’s literal one, can just as easily be misused to disasterous effect should she blindly give herself over to its prejudices.
This type of storyline—that of the strong female suspicious of all purported help, especially from men, and whose toughness is altogether good and an end in itself—is, by now, nothing new. Those sympathetic to it will find many things to admire in Amicia, and can probably play the game without sharing my interpretation (a mark of a good work of narrative art in any medium). However, Requiem is, thankfully, not merely a story of a girlboss teenager giving the proverbial middle finger to allies who seem to hinder her in protecting Hugo. To be sure, despite admonitions from friends and family, Amicia does follow this arc—until the siblings fall in with Arnaud.
A mercenary whose soldiers have previously been thinned out by Amicia, the mercenary Arnaud pursues the De Runes at different portions of the game. However, Arnaud eventually saves the siblings from the uncontrollable effects of their own actions. Whereas the still childlike Hugo trusts Arnaud relatively quickly (Arnaud’s role as father figure for the siblings is a layer I don’t have time to examine here), Amicia remains skeptical—understandable, considering the concussion and remaining scar on her forehead he’d previously given her. However, implicit in the interactions between Amicia, Hugo, and Arnaud is the irony that by too bluntly rejecting Arnaud’s help in order to protect Hugo, Amicia might ruin the very innocence she has tried to preserve—a theme that has been there from the game’s beginning.
Perhaps more significant, the game thus reverses the ‘male allies = implicit enemies’ trajectory of many recent female-driven plots, instead arguably justifying Hugo’s trust rather than Amicia’s distrust. The game dares to introduce the complexity of an enemy actually turning out to be an ally—not unheard of in today’s stories, but rarely involving an older male.
Arnaud’s place in the story is by no means clear-cut, nor is Requiem a mere reactionary tale of an overweening teenage girl being cut down to size (which would, itself, be formulaic, simplistic, and boring). Nonetheless, the fact that he is allowed to add complexity to Amicia’s development—in a way that highlights her shortsightedness—is refreshing in that it keeps Amicia from falling into the prescribed tropes and, by now, chauvinistic stereotypes of recent heroines. Rather, through his similarities and differences with her, Arnaud serves to highlight the capacity of the untutored, rash Amicia to go overboard.
While, like the other side characters, he remains in the background for long portions of the game, the mercenary nonetheless continues to shift the story’s moral center away from Amicia, thus paradoxically allowing her to grow in how she responds to her own impulses. Inn my opinion the story could have used more of an explicit admission on Amicia’s part that Arnaud might have been right about a few things. Nonetheless, the mercenary adds a welcome complexity in that his presence—and the themes he concretises—keeps the story from falling into the simple formulae of other current media—something I, and many others, have been asking for for our female characters.
The De Rune Legacy
By layering the themes of its predecessor with a variety of new elements and subsequent possible interpretations, Requiem more than fulfills the setup of Innocence, and it secures both parts of A Plague Tale at the top of the post-apocalyptic genre. Both show what games are capable of and are well worth playing by both stealth veterans and those looking for a unique and involved aesthetic experience.
Furthermore, as with Innocence, Requiem expands the tropes it employs. Added to the recurrence of civilization’s rise and fall (which could have just as easily been the topic of my commentary on the game) is the localization of such vicissitudes in the individual Amicia, herself. Parallelling Hugo’s literal macula, Amicia’s choice of whether or not to give over to her wrathful passion and lose perspective and self control—really, the classical virtues of Prudence and Temperance—is that upon which the future will hinge.
Thus, whether intentional or not, for those willing to see it the games offer an implicitly conservative iteration of the post-apocalyptic setting. Considering that conservatism’s basic function involves, to paraphrase Mahler, the protection and preservation not of ashes but of flame—of that which we have and love, especially things like innocence, historical humility, and family connection, this is a fitting and timely nuance. The games are by no means simply ‘based cons do the apocalypse,’ but the inclusion of such elements does show how stepping from the path of prescribed ethos and character alignments can create an enriching work of art that will satisfy players of many stripes. With such diverse and complex elements—and, more importantly, the depth of immersion with which Asobo pulls them off—the franchise, itself, instantiates the very light that forms its central image, offering an implicitly brighter experience amidst a genre usually plagued and darkened by cosmic ambivalence and moral nihilism.
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The War on Pubs, Part I: Taylor’s Conquest
The war on British pubs is as old as the British pub itself, so much so it can barely be classed as an emerging tendency. The government’s dislike of the pub is a fact of life and measures to undermine its prosperity and role in society are widely disliked but are rarely contextualised in political commentary beyond the Covid pandemic, relatively recent demographic changes, and the last fourteen years of government.
After the end of WW2, Britain seemed to be largely self-sufficient when it came to producing ingredients for beer, something it hadn’t achieved for the best part of a century. Protectionist measures enabled near-autarkic levels of barley production whilst wartime reserves of hops were sold for cheap on the domestic market. Of course, post-war economic pressures made investments more necessary and demanding, whilst imports (especially from Denmark, the Netherlands, and Ireland) were set to become more frequent. Nevertheless, an end to rationing, combined with the implementation of tax cuts in the mid-to-late 50s, one of the few helping hands to pubs since the birth of Modern Britain, which contribute to an increase in beer production and consumption. All things being far from perfect, Britain’s pubs could’ve expected much worse coming out of the most destructive war in history.
Indeed, Britain’s flourishing post-war beer market hadn’t escaped the notice of Edward Plunket Taylor. Famously a breeder of racehorses, coming to be recognised as a major force behind the development of the Canadian horse-racing industry, the tycoon’s family also owned Brading, a brewery in Ottawa founded in 1867. Using the loosely coinciding repeals of prohibition throughout various parts of the US and Canada as a springboard, Taylor merged Brading with another Canadian brewery to form Canadian Breweries in 1930. In pursuit of sheer scale, Taylor consolidated several smaller plants into a handful of larger plants and standardised his line of products, whittling his number of brands down from roughly 100 to six. By 1950, Canadian Breweries controlled 50% of Ontario’s beer market. Having subdued most competition at home, Taylor was well-positioned to turn his focus to foreign conquest.
Being well over 200 years old at this point in history, criticisms of the tie system weren’t new, and they weren’t to vanish in the coming decades, but it did provide an initial barrier to Taylor’s imperial aspirations. As pubs could only sell beer produced by the brewery they were tied to, Taylor realised he’d have to infiltrate Britain’s breweries before he could infiltrate its beer market. Aiming to acquire a 25% stake in every publicly traded brewery in Britain, Taylor sought to gain a foothold in the same way he had come to dominate the Canadian market: through the purchase and merging of smaller and unprofitable breweries. In 1967, Taylor merged Bass Brewery and Charrington United to form Bass Charrington, then the largest brewery in Britain with 19% of the beer market.
Taylor’s aspirations and manifesting success sparked a merging frenzy not seen since the relaxation of beerhouse regulations in the late 19th century and the emergent ‘Beerage’, leading to the rise of ‘The Big Six’, Britain’s six largest brewing companies: Allied Breweries, Bass Charrington, Courage, Scottish and Newcastle, Watney Mann (also known as Grand Metropolitan), and Whitbread.
Whilst Taylor had managed to upend Britain’s brewing market, the tie system continued to incentivise against territorial trespassing between brewers. As such, the mergers occurred largely (albeit far from exclusively) along geographic lines. Allied Breweries and Bass Charrington were more concentrated in the Midlands and the North, both having central breweries in Burton-upon-Trent. Courage originated in Southwark with properties across the South, whilst Watney Mann originated in London with clusters in and around the capital. Fittingly, Scottish and Newcastle were based in Scotland and the Northeast, especially Edinburgh and Newcastle, whilst Whitbread originated in central London, maintaining a sizeable presence in the West End, stretching off into the southwest and much of Wales.
Counterbalancing the instinctual desire to compare The Big Six to feudal barons, their pubs were more clustered than rigidly delineated. Indeed, each brewer was a national entity and desired to expand their control of the overall market. Still, it was the emergence of these large-scale brewers which sparked concerns among small business of a cartelised industry, one in which independent brewers were fighting for an increasingly austere slice of the market.
Initial attempts to curtail the growth of these large brewers lacked momentum. Both with the government and most of the public considering the size of these brewers to be a non-issue. At the very least, it was ‘small beer’ compared to other matters which directly affected pubs and breweries in more gruesome ways. A survey carried out by the Consumers Association showed only 1% of consumers factored in beer prices when it came down to choosing a pub. Simply put, pubs were (and remain to be) more than economic hubs of rational decision-making, but markers of communal identity which provide a sense of place and evoke a sense of loyalty; something to support in a period of inept and lacklustre political leadership.
As for pub owners, many valued The Big Six (and the tie system more generally) as a way of ensuring a steady supply of beer, business, and a livelihood. Far from a barrier to entry, it was seen as the exact opposite, acting as an extension of the quasi-paternalist system which had existed prior to Taylor’s landing on English shores.
Nevertheless, the fears of independent brewers were far from unfounded. By the 1970s, roughly 80% of Britain’s beer supply was controlled by The Big Six, along with roughly 75% of brewer-owned retail, and 85% of ‘loan ties’ – arrangements in which pubs that aren’t directly owned by a Big Six brewer exclusively stock their products and other supplies for discounts and loans. By 1989, the top five best-selling beers had 20% of the total market whilst the top ten had a comfortable 30%.
Also, it became increasingly clear to many pubs that large, cut-throat corporations were not spiritual successors to small, local, historically rooted breweries. The sense of mutual dependency which existed between pubs and the latter was practically non-existent between pubs and the former. Needless to say, an individual pub had more to lose from being untied than any one of The Big Six.
Inflated beer prices were a direct consequence of this arrangement. Between 1979 and 1989, beer prices increased by 15% above the retails’ price index and the tax cuts of the immediate post-war period had long been offset by some of the highest beer duties in Europe. Even if the price of beer was comparatively less important to consumers than the social element of pubs, the financial pressure on customers to buy beer from their local’s tied brewer was far from ideal in a period of stagnating wages and rising inflation.
Pubs which weren’t tied to The Big Six were also routinely shafted by predatory pricing, in which the major brewers would temporarily lower their prices to undercut and destroy independent establishments before increasing their prices to consolidate their financial dominance in particular area. This practice was especially harmful to rural pubs, which were more likely to be independent and less economically secure than urban pubs, courtesy of a continuing trend of rural depopulation.
However, whilst the cost of beer wasn’t a pivotal concern, the wavering quality of beer was a growing source of frustration for pubgoers. Practically impervious to market forces, The Big Six were able to push less-than-appealing products onto the consumer through advertising backed by a steady and plentiful flow of cash. Courtesy of organisations like CAMRA (Campaign for Real Ale), Watney’s Red Barrel became shorthand for the extortionately priced yet wholly unremarkable (if not always terrible) concoctions one could expect from companies perceived as too big to care about the quality of their products.
Overall, the relationship between breweries and pubs was less comparable to ‘aristocratic’ noblesse oblige and more akin to the terror of mobsters and strongmen, whose promise of security wore thin as they threatened pub owners with financial ruin should they defy their heavy-handed demands. In Hobbesian terms, they were demanding obedience from people they were increasingly disinterested in protecting. This state of affairs created a seismic reaction which would change the trajectory of Britain’s pub and brewing industry, albeit not necessarily for the better; a reaction not from the market, but from the state.
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