Over the past few decades, it has become the norm that when a person is in trouble they rely on the state and not their family. When a man is in financial trouble he is infantilised by the state as he turns to universal credit. When a man has personal troubles, he feels more confident in turning to a stranger qualified as a ‘therapist’ than to find comfort in the arms of his loved ones. When a man needs education, he turns to the state-approved curriculum in a run-down, crowded comprehensive school rather than carrying on his father’s trade or learning for himself. The state has effectively become the parent.
Now, this is not to say that there aren’t situations in which individuals may need support outside their family; there are times when getting help from the community is important. The average person is stuck between two ideas: that families shouldn’t be dependent on the state and that we shouldn’t let children suffer because of their family situation. However, the default in modern society is to turn to the state first and the family second. Regardless of how altruistic the intent is, the state has incentivised such behaviours by creating a system where children are more dependent on the government than their parents. This, in turn, incentivises single-parent households and mothers to enter the workforce; needing to spend less time at home thanks to state-provided childcare. Whether that be providing free childcare or encouraging women to pursue careers through promoting university, the government has encouraged mothers to leave their children to go to work. This was especially seen under Blair’s government which provided free part-time nursery places for all three and four-year-olds or targeting 50% of the population to go to university.
As stated by Peter Hitchens:
“The whole idea of public policy towards childhood now is that children should spend as much time as they possibly can away from their mothers. I am taxed so that children can be put in nurseries so their mothers can go out and work in call centres.”
Of course, this is not to say that women should not go to work. However, through these policies, the government has incentivised women to put work in front of their family. This has led to major negative effects for children such as a significant rise in mental health problems over the past few decades.
The family, and by extension the community, should offer a support system. When a person is in need, relying on family is much more reliable and rewarding than government benefits. Family tends to be much more reliable than the impersonal government that changes every few years. And when there are times where the family fails, private charity is there as a safety net for the most vulnerable of society.
In addition, the government deprives families of the responsibility to give to charity as society trusts the government to show their altruism by providing welfare for those in need. By removing individual responsibility through government enforced philanthropy, community connections are withered.
However, our current system means that the support many children receive is from faceless civil service workers rather than seeing the generosity of their neighbours. During the last decades of life, our elderly receive their support from state pensions instead of their family. Their earnings in their working life have been taxed, with the government using their money on projects that don’t benefit them or their loved ones. Due to this, they’ve not been able to build up wealth to pass on to their children. In addition, the state creates a division between generations, as the young are forced to pay for an increase in social care through the national insurance increases which creates disdain between the young and old. The state deprives the family of its role – it incentivises disconnect between generations and a reliance on the state rather than those closest to you.
A strong family creates happiness, security and prosperity. It helps each generation learn from the last and grow. It allows children to grow up as individuals with diverse perspectives and ideas, not just the taught lessons from state education. It allows children to have an identity within the family while retaining their individuality. This isn’t something that can be replaced by faceless bureaucrats. The family should come first, not the state.
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A Plague Tale: A Post-apocalyptic Light Held Aloft
Respectively released by Asobo Studio in May 2019 and October 2022, A Plague Tale: Innocence and A Plague Tale: Requiem follow siblings Amicia and Hugo de Rune through a 14th-century France being torn apart by the Hundred-Years-War, the French Inquisition, and the Black Plague. Through the stories of both games, Amicia and Hugo must try to stay alive while maintaining hope in the things worth living for, all while searching for a way to save Hugo from a yet unknown sickness, the ‘macula.’
Having in my twenties platinum ranked several Metal Gear Solid games and The Last of Us, I felt right at home in A Plague Tale. However, inspired by, in addition to other post-apocalyptic games like TLOU, titles like ICO and even a Studio Ghibli film, the games’ stealth, buddy tactics, and progression of unlockables mesh the elements of several genres into an excellent gaming experience that goes far beyond formulaic stealth-action. Indeed, when not sneaking around guards, players must puzzle their way through swarms of rats with torches held aloft in what becomes the central motif of the franchise.
The two games form a unified whole, in my opinion, with the denouement of Innocence leading directly into Requiem; thus, if not explicitly specifying one or the other, when referencing A Plague Tale I will henceforth mean both games together. While an outstanding work on its own, with few areas that really stretch the player outside of the higher difficulties and character revelations too significant for merely the last third of a single game, Innocence is clearly a preparation for something larger in both gameplay and story. Fulfilling the expectation, Requiem increases the franchise’s breadth in length, map layouts, tools accessible to players, and the dynamic roles of side characters in both plot and puzzle. And yet, while changes are, of course, made between the two games (not all positive, in my opinion), the core narrative elements are consistent through both.
How the games tell the story is their best attribute, and one that was a major focus of Asobo Studio: they incorporate most of the plot-driving dialogue and characterization in the midst of the stealth and puzzle scenes. In previous-generation stealth games, one sneaks through a certain area and is rewarded with a cutscene or discovery that advances the story. This could often cause the stealth sections to become a bit utilitarian, with the back-and-forth between action and narration feeling like switching between two halves of the brain—not the best for maintaining story immersion or emotional investment.
However, with its use of furtive commentary and context-specific actions from side characters, A Plague Tale incorporates the narrative into the gameplay so seamlessly that the tension of the sneaking and action enhances the tension of the story conflicts, both external and internal, thus maintaining story immersion and blending all into a level of aesthetic experience I had rarely experienced. The tension as Amicia protects but also relies on Hugo and others with different sources of light as they traverse fields of dark, writhing rat swarms builds the sense not just of fear of failure, but of connection among and investment in the characters. This narrative aspect, alone—this integration of action and narrative—is enough reason to play the games, in that they show how modern games can tell a story in a new, verisimilar way that invests one in the increasingly layered characters more than just passive watching or trophy-focused strategizing might.
Leaving more thorough gameplay reviews to others (or, better, to players who will experience the games for themselves), I will focus below on the stories of each game. Each game has elements one doesn’t always encounter in today’s media and which make their plots deeper and more dynamic than are many other current post-apocalyptic, female-centric games. (Also, needless to say, spoilers ahead).
Innocence: ‘You can run…but no one can escape their own blood.’
A Plague Tale: Innocence’s opening chapter, titled ‘The De Rune Legacy,’ immediately places the game in terms of both aristocracy and historical context, motifs that thread throughout both games. Through the initial tutorial scenes of main deuteragonist Amicia walking the De Rune estate with her father, we learn that, a noble family in fourteenth-century France, the De Runes are beset by the wars afield with Plantagenet England and the steady growth of a new plague at home. We also learn that, due to the boy’s strange sickness, the macula, Amicia’s five-year-old brother, Hugo, has been kept separate from his fifteen-year-old sister for most of his life, with Amicia being closer to their father due to their mother’s being focused on healing the cloistered Hugo.
In the same sequence, Amicia and her father discover an obscure underground menace plaguing the forest, and the family estate is raided by the Inquisition in search of Hugo. Soon separated from both parents, the two estranged children must make their way to the boy’s doctor, secretly an alchemist, discovering along the way that the menace beneath the ground are actually floods of rats that literally pop up whenever the two children—specifically Hugo—undergo stress.
From the start it is apparent that Innocence is a story of children of good aristocrats thrust into a world falling apart. As often happens with such stories of upending times, the changes necessarily involve and are bound up with the aristocrats, themselves, their being the holders and maintainers of their culture’s values. Foreshadowed by the heightened rat activity whenever Hugo has his debilitating headaches, it is revealed that the plague of rats destroying France is somehow connected to the macula inherited through Hugo’s family line.
Thus, threaded through this story of siblings trying to survive is the subtext that the conflict involves their bloodline—the children’s aristocracy. Like countless other stories of chosen children of unique birth thrust from comfort into a world of flux, Innocence becomes a bildungsroman of learning to survive in a world that, because of their bloodline, is suddenly suspicious of and antagonistic towards them, and which may be falling apart because of them. Implicit in the story is how much blame they should assume for the heritage they did not choose and know little about.
Besides the ubiquitous rats, Amicia and Hugo’s major antagonist is the Inquisition. While the trope of ‘ackshually, big church bad’ is tired, at best (and usually unbelievable for anyone with a working knowledge of history), in the game’s fantasy world the Inquisition works excellently, without breaking immersion with an anti-church bias too common in modern works. A quasi-official sect focused not on pursuing heretics but, rather, on harnessing and using the plague, the Inquisition actually serves to illuminate Hugo’s condition for the children and players.
The Grand Inquisitor Vitalis Benevent—ironically named, his being a decrepid old man of failing health—is a typical but no less excellent character, and his Captain of the Guard, Nicholas, has easily one of the best character designs I’ve seen in a while. Together they concretise an archetypal threat to young nobles: those who would use them and their blood to amass power. This is only made more insidious when the innocent and naive Hugo comes to the forefront for a section of the game.
Thus, as is common to such stories of a time of shifting values and structures, the question of who is friend and who is foe is foremost, and Amicia and Hugo must learn to be circumspect about whom they trust, a theme that will continue into the next game. Yet, at the same time, Amicia must balance exposing Hugo to the world’s dangers with maintaining his innocence; one of game’s most charming yet unnerving dynamics is the double layer of Amicia’s vigilance for possible threats and Hugo’s playful ignorance of their danger—as well as Amicia’s suggesting such things to distract Hugo (and herself) from their plight. It is through this interplay—the need to maintain innocence as a resistance against the darkness around them while facing and surviving it—that the siblings get to know each other and the story is told.
Added to the moderating effect Hugo’s youth has on the usual nihilistic brutality of such games, the world of Innocence, as well as of its sequel, does not come off as a standard postapocalyptic setting. The greatest reason for this is the studio’s choice of its historical place, which lends it a paradoxical undertone of familiarity. Whether or not players have a ready knowledge of the Justinian Plague which serves as the background for the game’s sickness, we’ve all heard of the medieval Black Death. We know it was horrible. We also know it was survived—and served as the threshold of the Renaissance.
Placed in this context not of annihilation but of survival, the games implicitly lend themselves to a conservative undertone. Horrible times have happened, and horrible people have made them worse, but so long as one can keep a localized light burning, the seeds of civilization will survive even in the smallest communities. Exactly this happens in one of the game’s many poignant images, that of the De Rune children and their by-then found family of vagrants living, growing, and learning to thrive in a broken down castle.
Furthermore, the growing relationship between Amicia and Hugo hinges on the implicitly conservative principle of personal responsibility and moral agency—especially regarding the exigencies of circumstance and one’s relationship to power, especially over those closest to us. A theme not uncommon in post-apocalyptic stories is whether or not a rupture of society justifies a full abandonment of morality and regard for life. Throughout the story, Innocence’s answer is ‘No.’ Amicia’s killing to protect Hugo is suffused with hesitancy, sorrow, and apology—a motif established in Innocence and explored much more fully in Requiem. Hugo’s parallel relationship with violence—with the possible loss of innocence it entails—has the added complexity of his being a child, but the impetus to control himself is no less present and upheld.
Indeed, unlike other post-apocalyptic characters who grow increasingly solipsistic and nihilistic (*cough* Joel *cough*), it is Amicia and Hugo’s task to maintain moral responsibility and innocence in their respective ways when all others around them seem intent on dispensing with such things out of ambition or expediency. Virtue does not change, howevermuch the world around us seems to, nor does change relieve us of our basic nature as individual moral agents whose choices have real effects.
Although not an explicitly named theme, it is only by superceding their circumstances and instead placing themselves within a broader historical context of their aristocratic family line, while drawing closer to each other—that is, by accepting their aristocratic heritage and actively manifesting it in the present through corresponding behavior—that Amicia and Hugo are able to overcome the game’s conflicts. And, in the end, what remains is the very image that started the story: that of a family, native and found, drawing together to keep lit and held aloft sundry moments of innocent joy in order to humbly produce a better future.
Requiem: ‘Stop trying to be so tough. You might learn something.’
Picking up roughly six months after Innocence leaves off, A Plague Tale: Requiem finds the De Runes and their alchemist companion Lucas continuing their journey to heal Hugo of his macula. As signaled by the game’s opening chapter, ‘Under a New Sun,’ the sequel’s problems will seem different from its predecessor’s, but only on the surface. The Inquisition is behind them, but the deeper conflict remains—the need to treat Hugo’s macula before it reaches the next ‘threshold’ and further overtakes the boy while also avoiding pursuit from those who might try to stop or manipulate them.
After the game’s tutorial and introduction, the group visits a town in Provence to meet Magister Vaudin, another alchemist who might be able to help heal Hugo. However, Vaudin soon becomes a wedge in the relationship built through the previous game between Amicia (and the player) and Hugo. Foreshadowed previously by the minor dialogue of the tutorial, this and other events bring to the fore the question of whether or not the deuteragonists should trust potential allies.
In Innocence the core conflict was simply to protect Hugo, which, considering the siblings’ shaky relationship, was rightly not undercut by a serious questioning of motives and methods. However, in Requiem Amicia becomes so focused on protecting Hugo that she ends up pushing away potential help, not only the questionable alchemical order but even their mother and companion, Lucas. Amicia’s arguable overprotectiveness shows itself in two ways, a growing comfortability with violence and an inability to judge friend from foe (or visa versa).
In the game’s best element of complexity, the suspicion of allies is eventually turned on the increasingly violent Amicia, herself, who sees her growing willingness to kill yet cannot seem to mitigate it. The theme of protecting Hugo becomes, in a game about a pathogen, a psychological pathology in Amicia—her own sublimated macula that, like Hugo’s literal one, can just as easily be misused to disasterous effect should she blindly give herself over to its prejudices.
This type of storyline—that of the strong female suspicious of all purported help, especially from men, and whose toughness is altogether good and an end in itself—is, by now, nothing new. Those sympathetic to it will find many things to admire in Amicia, and can probably play the game without sharing my interpretation (a mark of a good work of narrative art in any medium). However, Requiem is, thankfully, not merely a story of a girlboss teenager giving the proverbial middle finger to allies who seem to hinder her in protecting Hugo. To be sure, despite admonitions from friends and family, Amicia does follow this arc—until the siblings fall in with Arnaud.
A mercenary whose soldiers have previously been thinned out by Amicia, the mercenary Arnaud pursues the De Runes at different portions of the game. However, Arnaud eventually saves the siblings from the uncontrollable effects of their own actions. Whereas the still childlike Hugo trusts Arnaud relatively quickly (Arnaud’s role as father figure for the siblings is a layer I don’t have time to examine here), Amicia remains skeptical—understandable, considering the concussion and remaining scar on her forehead he’d previously given her. However, implicit in the interactions between Amicia, Hugo, and Arnaud is the irony that by too bluntly rejecting Arnaud’s help in order to protect Hugo, Amicia might ruin the very innocence she has tried to preserve—a theme that has been there from the game’s beginning.
Perhaps more significant, the game thus reverses the ‘male allies = implicit enemies’ trajectory of many recent female-driven plots, instead arguably justifying Hugo’s trust rather than Amicia’s distrust. The game dares to introduce the complexity of an enemy actually turning out to be an ally—not unheard of in today’s stories, but rarely involving an older male.
Arnaud’s place in the story is by no means clear-cut, nor is Requiem a mere reactionary tale of an overweening teenage girl being cut down to size (which would, itself, be formulaic, simplistic, and boring). Nonetheless, the fact that he is allowed to add complexity to Amicia’s development—in a way that highlights her shortsightedness—is refreshing in that it keeps Amicia from falling into the prescribed tropes and, by now, chauvinistic stereotypes of recent heroines. Rather, through his similarities and differences with her, Arnaud serves to highlight the capacity of the untutored, rash Amicia to go overboard.
While, like the other side characters, he remains in the background for long portions of the game, the mercenary nonetheless continues to shift the story’s moral center away from Amicia, thus paradoxically allowing her to grow in how she responds to her own impulses. Inn my opinion the story could have used more of an explicit admission on Amicia’s part that Arnaud might have been right about a few things. Nonetheless, the mercenary adds a welcome complexity in that his presence—and the themes he concretises—keeps the story from falling into the simple formulae of other current media—something I, and many others, have been asking for for our female characters.
The De Rune Legacy
By layering the themes of its predecessor with a variety of new elements and subsequent possible interpretations, Requiem more than fulfills the setup of Innocence, and it secures both parts of A Plague Tale at the top of the post-apocalyptic genre. Both show what games are capable of and are well worth playing by both stealth veterans and those looking for a unique and involved aesthetic experience.
Furthermore, as with Innocence, Requiem expands the tropes it employs. Added to the recurrence of civilization’s rise and fall (which could have just as easily been the topic of my commentary on the game) is the localization of such vicissitudes in the individual Amicia, herself. Parallelling Hugo’s literal macula, Amicia’s choice of whether or not to give over to her wrathful passion and lose perspective and self control—really, the classical virtues of Prudence and Temperance—is that upon which the future will hinge.
Thus, whether intentional or not, for those willing to see it the games offer an implicitly conservative iteration of the post-apocalyptic setting. Considering that conservatism’s basic function involves, to paraphrase Mahler, the protection and preservation not of ashes but of flame—of that which we have and love, especially things like innocence, historical humility, and family connection, this is a fitting and timely nuance. The games are by no means simply ‘based cons do the apocalypse,’ but the inclusion of such elements does show how stepping from the path of prescribed ethos and character alignments can create an enriching work of art that will satisfy players of many stripes. With such diverse and complex elements—and, more importantly, the depth of immersion with which Asobo pulls them off—the franchise, itself, instantiates the very light that forms its central image, offering an implicitly brighter experience amidst a genre usually plagued and darkened by cosmic ambivalence and moral nihilism.
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Benedick and the Mask of Misogyny
Among the first plays I often assign to my teenage tutorial students is Much Ado About Nothing. Written somewhere in 1598-1599 and within a year of Henry V, Julius Caesar, and As You Like It, the play shows Shakespeare as by then a master of Comedy and features several tropes that exemplify the genre. The would-be disastrous elements that might threaten tragedy—the plot to deceive Claudio by soiling Hero’s name, the apparent death by grief of the heroine, the turning of brothers-in-arms against each other—are kept safely within the realm of Comedy via ironic backstops—the fact that the miscreants are already captured before the terrible wedding scene, the dramatic irony that the whole mess might have been cleared up if Leonato had stopped to listen to the constables’ report or if Dogberry knew the words he was using, &c.
Much Ado’s consistently exemplifying the upside-down nature of Comedy—a masquerade allowing characters to speak honestly, a pair of fake wooing scenes that leads to confessions of real love, a misunderstanding on the constables’ part that leads to correct apprehension of the villains—all make it my favorite of Shakespeare’s comedies. Just as I use it as my students’ inaugural Shakespeare, I usually recommend Much Ado to people who want a decent entry into Shakespeare outside of the classroom, especially if they can find a good production of it.
In addition to Shakespeare’s reworking of familiar tropes in new ways, readers and audiences will find in Much Ado another staple of Elizabethan Comedy: bawdy jokes. Within the first few lines, banter of a specific strain is introduced that underscores and arguably provokes the main conflict surrounding Claudio and Hero: that of cuckoldry. After some initial exposition of the recent battles by a messenger to the local governor Leonato (as well as a bit too much protesting on Beatrice’s part about a Signior Benedick), the soldiers show up, and the preeminent Don Pedro notes Leonato’s daughter, provoking the lewd joke and theme:
Don Pedro:
I think this is your daughter.
Leonato:
Her mother hath many times told me so.
Benedick:
Were you in doubt, sir, that you asked her?
Leonato:
Signior Benedick, no; for then were you a child.
Don Pedro:
You have it full, Benedick; we may guess by this what you are, being a man.—Truly, the lady fathers herself.—Be happy, lady; for you are like an honorable father.
Along with the casual bombast that unites the men (in which Beatrice soon partakes with as much alacrity as they), there is a suggestion of Benedick’s reputation as a supposed worrier of husbands. Whether or not this actually is his reputation and character (doubtful, as we’ll see) or whether it is merely a ribald compliment by a man too old to have participated in the recent action, it establishes Benedick as synonymous with the play’s one-up-manship and humorous outrage, often at the expense of women—here, the joker’s dead wife.
And there’s the rub, at least for modern readers: can we enjoy a play that is built, from incidental banter to entire plot structure, on a suspicion of women? Furthermore, are we allowed to compass—and, God forfend, enjoy—a man like Signior Benedick?
No less than Shakespeare’s Globe has taken up the first question in an examination of the play by Dr. Miranda Fay Thomas, whose treatment is well done. Using Beatrice’s cry of “O God, that I were a man!” as a jumping-off point, Thomas explores the recourses available to men and not women through the play, from the initial male bonding to “the ability to take personal revenge on offenders like Claudio, openly defy father-figures like Leonato, or even simply to fall in love with a person of her choosing and for her affection not to be seen as weakness, nor her sexual desires be used as evidence of her inconstant character.” The article continues through an examination of possible reasons for the play’s focus on the men’s apparent insecurity; “the very fact that women can hurt them emotionally,” Thomas argues, “is a chink in their armour that they do not want to be exposed.” This theme, of course, can be found throughout the play, a fact of which Thomas argues Shakespeare, whom she demarcates from his characters, was conscious, using as he does the imbalance of female characters (notably played by men at the time) “to his advantage by allowing us to see how vulnerable women like Hero and Beatrice could be in Elizabethan society.”
Though I don’t share all her interpretations of either the play itself or of today’s society, I believe Dr. Thomas’s argument worth the read, and one that, unlike some takes, does constructively add to the discourse. The broader critique of Much Ado along these lines, if undertaken to add to rather than subtract from our enjoyment of the play and if one avoids substituting mere criticizing for literary criticism, is a legitimate and fruitful one—and, in fact, jejune to the text.
The play, itself, examines the “battle of the sexes” tropes of Comedy, though I think ultimately to edify and expand the genre. While I don’t believe for a second that Shakespeare’s primary goal as a writer was social critique, the entire structure and tension of several of his comedies rest on some kind of imbalance between men and women that must be resolved by play’s end, and he milks the dramatic potential of said imbalances for all they’re worth. Much Ado would be boring if Beatrice weren’t more than equal to Benedick—who, we should note, is usually the butt rather than head of the play’s jokes—and much of the play’s ado could have been spared had the men simply listened to the women (a common theme in comedy that venerates both sexes and their respective complement). So, if there is what we’d today call sexism in the play, it does not necessitate that we vilify the whole thing, itself, as sexist. Indeed, the way Much Ado works out undercuts the soldiers’ suspicion of women; such insecurity as is veiled in the above joke and the broader plot ends up doing more harm than good to the men, and is eventually chastised—a formula Shakespeare reused again more seriously in The Winter’s Tale, among others.
However, we are left with the question of what to do with Benedick. To first-time audiences, Benedick would be the obvious source of the play’s supposed misogyny. Besides the low-hanging fruit of his name (full pun intended—as Shakespeare meant such things to be!), his persona of being too good for most women and living proudly as a bachelor lends him to modern castigation.
In Act II, Scene 3, Benedick soliloquizes:
I do much wonder that one man, seeing how much another man is a fool when he dedicates his behaviors to love, will, after he hath laughed at such shallow follies in others, become the argument of his own scorn by falling in love…May I be so converted and see with these eyes? I cannot tell; I think not…One woman is fair, yet I am well; another is wise, yet I am well; another virtuous, yet I am well; but till all graces be in one woman, one woman shall not come in my grace. Rich she shall be, that’s certain; wise, or I’ll none; virtuous, or I’ll never cheapen her; fair, or I’ll never look on her; mild, or come not near me; noble, or not I for an angel; of good discourse, an excellent musician, and her hair shall be of what colour it please God.
One’s initial response, nowadays (to our absolute peril), might have to be an at least prudent, defensive cringe on Benedick’s behalf against his own words. With the speech’s objectification, impossible beauty standards, fat-shaming, slut-shaming, ableism, &c, one can imagine the modern response. Yet, to the student or prospective audience member who would question whether we should laud such a chauvinistic, misogynistic, ableist, probably racist character, I’d say yes—because I don’t think he’s any of those things.
One general piece of wisdom is that when Shakespeare hands us a foil, be it a sword or a character dichotomy, we should pick it up. Benedick’s words—indeed, his entire character throughout the play—must be measured against Claudio. Before the metaphysical battle in 19th-century art and literature between Romanticism and Realism, Shakespeare had already staged the fight in several of his plays and poems; in Much Ado, it can be seen in Benedick and Claudio’s contrasting approaches to love.
Like many other romantics in Shakespeare, the inexperienced Claudio is taken away by his passion for Hero. While he arguably has the flimsy excuse of being new to this sort of thing, several aspects of his behavior point to the shallowness of his passion. Besides the fact that much of his language regarding Hero is that of commodity and trade, Claudio is just as easily led out of love as he was into it—a function of his romance’s being, from start to finish, based on externals. If we didn’t already know it, the play, itself, shows us such things can mislead for both negative and positive effects; in lieu of a play-within-a-play we are even treated to a masquerade that serves as a microcosm of the play and concretizes several of its core themes. Although the blame for Claudio’s rejection at the wedding ceremony explicitly and legally belongs more to Don John and Boracchio’s deception than to Claudio, the young romantic who leaves himself most vulnerable to passionate love nonetheless causes much harm by it.
This is a far cry from the supposedly woman-hating Benedick. For all his defensiveness against romance—and I do believe it is a defensiveness, a control and limit around an existing vulnerability, as Dr. Thomas suggests above, though one I think constructed as much to protect women from his own actions as himself from theirs—Benedick causes very little anguish in the play. Not until his conflict, the quintessential questioning of that venerable dictum “Bros before hoes,” is concretized by Beatrice’s requirement that loving her means killing Claudio, is there any real possibility of Benedick’s causing pain to a woman. Even then, the bashful man who declares his love for Beatrice is very different from the one who previously enumerated the terms of his proud but stagnant bachelorhood (the embarrassing, quickening changes brought by love being another core trope of Comedy).
Examined again with his later humility in mind, the speech reveals that he is not as sure against love as he might wish to seem; leaving room for the scene’s humorous extemporizing, he has his list of traits ready. Furthermore, anyone who knows the blindness of love qua comic trope and has been paying attention can see that he is describing, for the most part, Beatrice, herself. “Fair…wise…virtuous…mild [(eh, can’t win ’em all)]…noble…of good discourse…” He has already admitted most of these about the woman before his notorious monologue. If he doesn’t have her consciously in mind, his subconscious is at least primed for the scene’s later ploy by the rest of the men to have him overhear words of Beatrice’s affection.
To the modern reader or student, I would submit that far from hating women Benedick actually respects both them and himself enough not to mislead them. Further, I don’t believe he is as uninterested in them as he makes out—for consider how quickly he is directed towards Beatrice. One cannot turn an engine empty of fuel. However, his shortsightedness aside, he apparently knows himself and what it will take to make him genuinely committed, not just in name like Claudio. I’d even read his high standards as a confession of a knowledge of his own passion, which he has wisely and philogynically kept controlled behind an off-putting mask of bravado and bachelorhood—a veritable Elizabethan St. Christopher! Perhaps that’s a bit far. Nonetheless, brash and arrogant he may be, but he’s not the one who ruins Leonato’s daughter’s wedding day (I write this as a new father of a daughter far prettier than I was prepared for).
It may seem contradictory to hide a respect and love for women behind a mask of brash misogyny; yet, it is not the only time Shakespeare uses the ploy. The oft-maligned Petruccio, with a more blatant misogyny than Benedick’s, mimics and turns the tables on Kate’s shrewish misandry and, in Dr. Peter Saccio’s words in his excellent lecture series on Shakespeare, thereby releases her from said misandry and “teaches her to play.” Or, consider Hamlet’s much more vicious and tragic rejection of Ophelia, which he, as prince, must arguably do for her own good (though, in my opinion and his mask of madness aside, Hamlet is more a Claudio than a Benedick, and, at the risk of channeling Polonius, I wouldn’t want him near my daughter). Finally, for a dramatized examination of Prince Hal’s mask, read the Prologue to my novel Sacred Shadows and Latent Light.
In a time where even the mention of certain words, concepts, or perspectives can lead to the extirpation of an artist or his or her work, the lesson of Benedick bears stating explicitly: yes, characters do not equal the author, but neither may our shallow interpretations of characters equal the actual character. Forgive my being anachronistic and offering yet more unasked-for wisdom for reading his writing, but if Shakespeare sets up a Chekov’s gun (or a Leonato’s joke, as it were), it will go off—or be undercut and nuanced—by play’s end. The outrage in Much Ado should not be read as misogyny for its own sake, nor should masks of things like misogyny, conscious or unconscious, be taken for the real thing; rather, the low view of women sets up for the comic treatment of masculine bravado—which, in the form of Benedick and the revealed depths of his character, bashfully wants to respect, protect, and be loved by the very femininity it warily eschews.
The remedy, to further take something from Nothing, is to trust that Shakespeare (and, dare I say, other authors of the canon) and his characters have more depth than we can initially see. Beatrice and Benedick cure each other of their respective shrewishness and bachelorhood; may it not be that learning to enjoy characters such as they and works such as Much Ado, would cure modern interpretations of their own mask of love and philanthropy, which, like that of Claudio or of Don John, may very well hide a much deeper misogyny?
This is not to say we should avoid legitimate criticism (though, again, literary criticism =/= merely criticizing the perceived faults of a work), but such examination, in addition to seeking to build our knowledge for present and future readers, should approach works directly yet humbly. As I have noted in previous pieces, authors like Shakespeare already contain in their works and answer many of the critiques we might make.
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What is the Point of the Turner Prize?
Picture the scene. Strings of tattered bunting, the concrete shaft of a half-built pillar. At the centre of it all a pile of red and black folders, supplanted by a pair of flagpoles bearing faded Union Jacks. A length of striped tape lies beside them on the floor like the shed integument of a snake, and everywhere you look you see road barriers, twisted, contorted, lopsided. If it weren’t for the fact that the setting of the scene is Towner Eastbourne art gallery, you’d think a car had crashed through it. And you probably wouldn’t blame the driver.
This isn’t the aftermath of a riot or the contents of a disorganised storage room. In fact it is Jesse Darling’s winning submission for the 2023 Turner Prize, one of the world’s most prestigious art awards. The prize was established to honour the ‘innovative and controversial’ works of J.M.W. Turner, although in the thirty-nine years since its inauguration, none of the winning submissions have evoked the sublime beauty of Turner’s paintings.
There are no facts when it comes to art, only opinions. The judges, who lauded the exhibition for ‘unsettl[ing] perceived notions of labour, class, Britishness and power’, seem to have glimpsed something profound beyond the shallow display of metal and tape. Or they may simply have considered it the least worst submission in a shortlist which included some accomplished but otherwise unremarkable charcoal sketches, an oratorio about the COVID-19 pandemic and a few pipes.
It may be that beauty lies in the eyes of the beholder. But there is a distinction to be made between works of art whose beauty is universally accepted, and those which fail to find acclaim beyond a small demographic of urban, middle-class bohemians. According to a YouGov poll, an unsurprising 97% of the British public consider the Mona Lisa to be a work of art. That figure drops to 78% for Picasso’s Guernica, 41% for Jackson Pollock’s Number 5, and just 12% for Tracey Emin’s My Bed. That 12% of society, however, represents those among us most likely to work in art galleries and institutions, and to hold the most latitudinarian definition of ‘art’.
For ordinary people, the chief criterion for art is, and always has been, beauty. But like the other humanities, the 20th century saw the art world succumb to the nebulous web of ‘discourse’, with a corresponding shift away from aesthetic merits and towards political ends. Pieces like Marcel Duchamp’s Fountain – an upturned porcelain urinal – proved that works of art could shoot to fame precisely on account of their capacity to disturb and agitate audiences. As philosopher Roger Scruton described it, ‘According to many critics writing today a work of art justifies itself by announcing itself as a visitor from the future. The value of art is a shock value.’ The fact that shock, fear and revulsion create more powerful reactions than the sense of joy, calm or awe one feels when looking at a Rosetti or a Caravaggio is an unfortunate fact of human nature, and remains as true today as it did a hundred years ago. In much the same way that a news stories about declining global poverty rates or deaths from malaria will receive less attention than stories about melting ice caps or rising CO2 emissions, a truly beautiful artwork will receive less attention in the media than something which irks, irritates and offends.
In the opening chapter of The Picture of Dorian Gray, when Basil Hallward reveals the eponymous portrait to his friend Lord Henry, he confesses to feeling reservations about exhibiting the work despite it being, in Henry’s estimation, his masterpiece. ‘There is only one thing in life worse than being talked about,’ Lord Henry reprimands him, ‘and that is not being talked about.’ The sentiment is triply true in the age of social media. Indeed, the term ‘ragebait’ started appearing online in the months following Mark Leckey’s winning submission for the Turner Prize in 2008, an exhibition which featured a glow-in-the-dark stick figure and a naked mannequin on a toilet. Like Dorian Gray, the more the art world thirsts for attention, the more hideous the art itself will become.
The quickest route to attention is politics. At the award ceremony for this year’s Turner Prize, Darling pulled from his pocket a Palestinian flag, ‘Because there’s a genocide going on and I wanted to say something about it on the BBC.’ In his acceptance speech, he lambasted the late Margaret Thatcher for ‘pav[ing] the way for the greatest trick the Tories ever played, which is to convince working people in Britain that studying, self expression and what the broadsheet supplements describe as “culture” is only for certain people in Britain from certain socio-economic backgrounds. I just want to say don’t buy in, it’s for everyone’. The irony is that all the money in the world wouldn’t fix the problems currently afflicting the art scene. If the custodians of modern art want to democratise their vocation, and make culture available to ordinary people, they should follow the example of Turner – and produce something worth looking at.
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